DayZ
Grongus Clothing Overhaul
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Update: Nov 11, 2024 @ 1:02pm
by bug

A massive, long-overdue update containing all the changes to clothing i've done in Grongus's DayZ Overhaul the past ~8 months. There are WAY too many changes for me to even remember, nevermind list them all there - but the big takeaways are:

>Clothing durability was increased with the release of 1.26, rendering this mod's old values obselete - as they were the new normal. I have increased clothing durability from their new values by ~20%. Any more felt way too strong, and clothing basically never broke down.

>Inventory sizes have been slightly reduced to go with the theme of 1.26, although not nearly as harshly as the devs themselves did.

>Armor has been overhauled entirely, with ballistic vests seeing changes and general increases to shock resistance. Tactical Flava's armors on the other hand have been somewhat nerfed, as they had obscenely high shock resistance (the heavy armors like IMTV / 6B43 retain their strength)

This mod now has parity with Grongus's DayZ Overhaul as of 11/11/2024.

Update: Mar 4, 2024 @ 1:34am
by bug

Parity with Grongus's DayZ Overhaul, containing all the clothing changes i've made in the last few weeks.

Update: Feb 15, 2024 @ 11:58pm
by bug

Updated with all the changes I made in the clothing department since I created Grongus's DayZ Overhaul!

>Tactical Leg Holster re-implemented, working properly now.
>Mass's Heavy Gorka Helmet and Ratnik Armor now have proper heat insulation and rewritten descriptions.
>Mass's Ratnik Armor buffed - now blocks even MORE ballistic and melee damage (noticably more than any other armor) durability increased, weight severely increased, and size increased. The ultimate human tank armor.
>Rewrote the name/description of smersh vests to reflect their new purpose. Mass's smersh vests can also no longer take the Vest slot, for consistency.

Update: Feb 11, 2024 @ 7:52pm
by bug

Fixed an issue with the Smersh Vest.

Update: Feb 11, 2024 @ 1:43pm
by bug

Lowered durability on tops/pants/bags slightly. I realized that after severely buffing belts/gloves/boots, i had swung the need for repairs too far in the other direction.
Added Hip Packs to the mod.
Buffed belt health slightly more.
Nerfed Stab Vest's ballistic protection, buffed it's melee protection.

Update: Feb 10, 2024 @ 1:00pm
by bug

>Alice bag weight slightly increased, size slightly decreased.
>G3 Combat Clothing from Tactical Flava added to mod.

Update: Feb 9, 2024 @ 11:47am
by bug

Adjusted the Assault Vest's inventory to include a pistol / knife slot, and reduced it's slots from 30 to 16. Overall, a nerf to inventory space, but still the best belt slot item by a wide margin.
Removed the Tactical Leg Holster from the mod - i believe because I can't get the CfgPatches classname, it broke the item.

Update: Feb 9, 2024 @ 1:55am
by bug

Raised weight of Heavy Gorka Helmet to 4kg from 2kg.
Added Windstride's Tactical Leg Holster to the mod - set durability to 250, increased inventory to 2x3 from 1x3.

Update: Feb 9, 2024 @ 12:37am
by bug

Fixed Tactical Flava's items to actually work
Added Windstride's Scarf and all Shemagh variants, lowering their weight to 300g.

Update: Feb 9, 2024 @ 12:11am
by bug

It's amazing what one } can fuck up.