Hearts of Iron IV

Hearts of Iron IV

Armory: Money Mod
Viser 11-20 af 22 forekomster
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Opdatering: 15. aug. 2024 kl. 10:44

Patch Note v1.0.2.7:

The followings has been removed from the mod:
- Resources
- Resource Market
- Construction with the new resources
- Language selector

The followings has been re-balanced:
- Worth of buildings:
- Military Factory: 0.08 -> 0.10
- Naval Dockyard: 0.04 -> 0.06
- Cost of buildings:
- Synthetic Refinery: 148 -> 1.000
- Civilian Factory: 114 -> 800
- Military Factory: 86 -> 600
- Naval Dockyard: 70 -> 400
- Infrastructure: 65 -> 200
- Fuel Silo: Removed
- Construction boost duration: (Max 105 days)
- Basic: 60 -> 30 days
- Level 1: 30 -> 15 days
- Level 2: 30 -> 15 days
- Level 3: 30 -> 15 days
- Level 4: 30 -> 15 days
- Level 5: 30 -> 15 days
- Construction boost effect: (Max 65%)
- Basic: 25% -> 15%
- Level 1: 15% -> 10%
- Level 2: 15% -> 10%
- Level 3: 15% -> 10%
- Level 4: 15% -> 10%
- Level 5: 15% -> 10%
- Posters' cost in national interests:
- Add poster cost: 0 -> 25 political power
- Remove poster cost: 0 political power
- Free level gain:
- Basic: 0.15 -> 0.30
- Worth of state:
- Based on if the state is a capital (+1 gold)
- Based on the local buildings
- Based on the re-balanced resources (oil: 2.50 -> 1.25, rubber: 1.75 -> 0.875, tungsten: 1.50 -> 0.75, aluminium: 1.00 -> 0.50, chromium: 1.75 -> 0.875, steel: 1.25 -> 0.625)
- Based on if the state is a canal/strait
- Based on the re-balanced development levels (50 -> 100 per level)
- Free education/healthcare/welfare decisions: When you abolish this program(s), you will lose 5.00% stability instead of 2.50%.

- Reworks:
- New money UI
- New state decisions UI

- Gold:
- The gold's effect has been expanded with a passive income. If you own the gold, it will gives you weekly +0.05 per gold. If anyone else store it's gold in your bank, the gold itself will gives you weekly +0.025 per gold.
- The purchase price has been increased from 200 to 400.
- The selling price has been increased from 175 to 350.
- The maximum purchasable gold has been locked to 50.

- Fixed bugs:
- If the subject has negative income, it will no longer gives more expenses to it's overlord.

- Localisation fixes:
- The free education/healthcare/welfare decision names has been re-named.
- The state security localisations has been re-worked.
- The living standard localisations has been re-worked.

- New features:
- You can use your money to construct buildings in each state.
- 2 more poster has been added to the national interests:
- Decrease construction costs: This will reduce the needable money for the constructions.
- Increase income from golds: This one give you +100% income from golds.
- 1 more category has been added to the level menu:
- Construction: This will gives you cost reduction for the buildings.
- 3 new currency has been added to the mod. (this has no function)
- Extra port incomes from canal/strait states: (each canal/strait will gives you multiplier and it can be stacked)
- The danish belts: +5%
- Kiel canal: +15%
- Gibraltar strait: +25%
- Suez canal: +30%
- Strait of Hormuz: +5%
- Panama canal: +30%
- Bosphorus strait: +15%
- Strait of Otranto: +10%
- The Dardanelles: +15%
- Developing states:
- When you develop a state, it's population will be increased by 10.00%. (max can be 1.000.000)
- Corruption expands:
- When the Corruption expanded in state event popping up, you will lose 10 million.

Opdatering: 7. mar. 2024 kl. 4:01

Patch Note v1.0.2.6:

Languages:
- A larger background has been added to the language selector.
- The following languages have been added to the mod: German, Polish.
- The following languages have been added to the menu, but cannot be used (not ready): Russian, French.
Welcome event:
- The names of contributors have been written into the welcome event.
Corruption:
- The starting corruption has been nerfed.
- From now on, subjects are also capable of eliminating corruption in their states.
- The base cost of liquidating corruption has been increased from 30 to 50 pp, and the reduced version has been raised from 15 to 25 pp.
- The decision to create the Anti-Corruption Syndicate will now only be available if your country has at least 1 agent.
Stability:
- The starting stability has been significantly nerfed.
Money Printing:
- The starting cost of printing money has been increased from 25 to 50 pp.
- The initial amount of printable money has been reduced from 75 to 50 million.
- The duration of printing money has been increased from 15 to 20 days.
- The monthly decrease in the pp cost of printing money has been nerfed from 25% to 15%.
Living Standards:
- The conscription effect of the Living Standards has been nerfed by 25%.
Free Programs:
- The effect of free programs will now provide only +25%, instead of the previous +50%.
- Due to a bug, the costs were not doubled when incorporating free programs, but only increased by +50%.
- The bug that caused some decisions to be unnamed has been fixed.
Resource Market:
- The production cost of resources has been nerfed, so it takes more time to produce them. (Wood: 0.90 --> 0.65, Glass: 0.50 --> 0.45, Concrete: 0.50 --> 0.40, Reinforced Concrete: 0.25 --> 0.20, Structural Steel: 0.10 --> 0.08)
Gold Mining:
- The required political power to start mining gold mines has been reduced from 50 to 25.
- The mine that can be mined in Northern Hungary has now been reduced from 10 to 6.
Developing States:
- When you want to develop a state, the following effects will now apply to it: -25% local factories and -100% construction speed.
Welfare:
- From now on, stability cannot be obtained from welfare, but its monthly population growth effect has been increased by 25%.

Opdatering: 5. feb. 2024 kl. 2:47

Patch Note v1.0.2.5:

- The Civilian Productions has been added.
- The Resource Market has been added.
- The Construction function with the new resources has been added.
- The Industrial Investment function has been removed.
- Changes of subject taxes:
- autonomy_integrated_puppet: 40%-->35%
- autonomy_personal_union: 75%-->55%
- Changes of the Cost of buildings:
- Synthetic Refinery: 148 Million (New)
- Civilian Factory: 108-->114 Million
- Military Factory: 72-->86 Million
- Naval Dockyard: 64-->70 Million
- Infrastructure: 65 Million (New)
- Fuel Silo: 62 Million (New)
- The bug that prevented loan repayment has been fixed.
- The National Interest has been added.
- From now on, when you purchase a state from someone, the seller's core or claim on that territory will be removed.
- From now on, at the beginning of the game, if you don't have at least 1 military factory or naval dockyard, the warfare budget will stay at 0%.
- The worth of naval bases has been increased: 0.04-->0.08.
- From now on, the AI can use the Civilian Production and Resource Market functions.
- A few new localization texts has been added.
- The Government Bond Purchase & Gold Storage functions have been added:
- Government Bond Purchasing: With every purchased government bond, you support the individual with +0.10 million credits each time. (Once you buy the government bond for 100 million credits, in return, they receive the weekly +0.10 amount indefinitely.)
- Gold Storage: You can simply store your gold in someone else's safe deposit box, thus avoiding the risk of an aggressor country looting your own.
- The new Level System+Menu & National Security Index has also been added.
- The UCR has been added with negative effects.
- A larger background has been added into the state decisions.
- The feature has been added that allows influencing the politics of other countries.
- A few localization errors have been corrected and/or replaced.
- A bug has been fixed that caused the tax from subjects to the overlord is continuously increasing without stopping.
- The remaining incompleted English-Hungarian translations have been added.

Opdatering: 16. jan. 2024 kl. 9:34

Patch Note v1.0.2.4:

Changes of subject taxes:
- autonomy_dominion: 20% --> 10%
- autonomy_satellite: 20% --> 10%
- autonomy_wtt_imperial_subject: 20% --> 10%
- autonomy_supervised_state: 25% --> 15%
- autonomy_wtt_imperial_associate: 30% --> 20%
- autonomy_colony: 40% --> 20%
- autonomy_reichsprotectorate: 50% --> 25%
- autonomy_puppet: 60% --> 30%
- autonomy_integrated_puppet: 80% --> 40%
- autonomy_reichskommissariat: 80% --> 40%
- autonomy_wtt_imperial_protectorate: 80% --> 45%
- autonomy_collaboration_government: 100% --> 50%
- autonomy_personal_union: 100% --> 75%

Money Printing:
- Initial maximum printable money: 100 Million --> 75 Million.
- Monthly maximum printable money growth: 10 Million --> 5 Million.

Other changes:
- Fixed the issue that even if you don't own the territory, you can still reduce corruption there.
- The Standards of Living index has been restricted. From now on, the minimum value will be -50, and the maximum - will be 50.
- From now on, at the beginning of the game, you won't receive an investment event until March of '36. This is to prevent poorer countries from missing out on a potential investment.
- From now on, when a gold mining operation is completed, you will receive an event about it. Additionally, if you mine in a specific state and lose control of that territory, the decision will stop.
- The effect of stored gold will count up to a maximum of 25 units. So, if you reach this number and continue to increase the amount of your gold, you won't receive any additional bonus from it.
- From now on, when you click on any country, you will see how much money and gold reserves they have.

Opdatering: 11. jan. 2024 kl. 9:23

Patch Note v1.0.2.3:
- From now on, the AI is capable of using all the decisions found in Economic Decisions Category.
- The opened Treasury Menu is now visible to the AI continuously, and it will be able to use everything there in the next update.

Opdatering: 9. jan. 2024 kl. 7:40

Patch Note v1.0.2.2:
Industrial Investment:
- From now on, a countdown decision will not start as there are many bugs with it, and it cannot function properly.

Opdatering: 8. jan. 2024 kl. 17:59

Patch Note v1.0.2.1:
Industrial Investment:
- A few bugs have been fixed, and the dockyard as a construction option has been temporarily removed.
- Within the event, the Political Power reduction for option C has been reduced from 50 to 25.
- Within the event, the Popularity reduction for option D has been reduced from 5% to 2,5%.
- The event has received a 75-day timer, so it won't be disturbing/unfair if your country happens to lack the funds for the investment.

Opdatering: 8. jan. 2024 kl. 13:21

Patch Note v1.0.2:
- From now on, the loan-taking and debt repayment functions are available.
- The Standards of Living function has been added.
- From now on, subjects must pay taxes to their overlords. The overlords receive this money into their national treasury.
- In certain states, gold is now mineable, and at the end of the mining process, it goes into the national treasury of the country owning the territory.
- From now on, if you annex someone or if one of your enemies capitulate to you, you receive all the wealth in their treasury.
- The state purchase function has been added, allowing you to buy your claimed or core territories in exchange for gold. Additionally, you can manually set the price of your states.
- The Unemployed Civilians Ratio has been added, which calculates based on the quality of life how many unemployed people there are in your country. Currently, it has no effect, but it will be addressed in the next update.
- From now on, if your country's state treasury lacks sufficient funds and goes into deficit due to expenses, your country will go into state bankruptcy, and this will have negative consequences.
- Two new decision categories have been added to Economic Decisions; ones giving bonuses for research, give more autonomy points to puppets, and integrating puppets.
- From now on, the AI is capable of taking out loans, using money printing, and utilizing all basic decisions within the economic decisions category.
- A couple of translations have been swapped/added.
- The Industrial Investment event was not working due to a bug. It has been fixed now and functions perfectly.
- You will be able to obtain the Industrial Investment event more easily if you keep factory taxes at 1.50% or below.
- A few bugs have been fixed within the decisions.
- Within the expandable money UI, there are now descriptions as well.
- The effects of Welfare and Healthcare have been nerfed by 25%.
- There were a few bugs with the corruption script, which have been fixed, and now the corruption level will continuously update based on corruption in the states.

Opdatering: 3. jan. 2024 kl. 17:08

Opdatering: 3. jan. 2024 kl. 14:18

Patch Notes v1.0.1:
- The Industrial Organization event's chance has been increased (from 5%) to 10%. (+Any of the construction 1-5 technologies will increase this value by 3%, so up to a maximum of 15%.)
- The bug has been fixed where, when you try to sell the gold block, it deducts from the treasury instead.
- From now on, if you buy/sell gold and the exchange rate weakens/strengthens, you will receive an event about it.
- From now on, when printing money, if the total printed amount is close to the maximum printable amount, it will indicate the effect of currency depreciation.
- From now on, the higher the mobilization level, the greater the effects of Warfare will be.
- When the mobilization ideas wore off, the script designed for this did not update due to a bug. This has been fixed.
- From now on, if the extent of corruption decreases in a state, but the decision is active, the decision will be cancelled.
- few localizations have been added to the mod.