RimWorld

RimWorld

Grimworld 40,000 - Angels of Death
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Update: Jan 26, 2024 @ 3:34pm

Angels of Death: (January 26, 2024)
- Overall changes/bug fixes:
- Primaris shield come back to the module!

Update: Jan 26, 2024 @ 11:13am

Angels of Death: (January 26, 2024)
- Overall changes/bug fixes:
- Shields come back to the module!
Note 1. Primaris shield is not available for painting for now
- Changed name of Astartes fabrication bench - Astartes workbench
- Fixed issue with strange angle with some weapons when pawn shoot from them

Update: Jan 9, 2024 @ 7:28am

Angels of Death: (January 09, 2024)
- Fixed issue with wrong number of armor movement reduction

Update: Jan 7, 2024 @ 2:41am

Angels of Death: (January 07, 2024)
- Overall changes/bug fixes:
- Fixed bug with heavy bolter sound
- Fixed issue with pawn not generate at all/without head in bed
- Fixed a bug where the helmet was displayed incorrectly on the inventory screen

- Faction description improvements
- Changed values for melee Weapons:
- Deleted trader tag for special relic blade to not appear in any trader
- Improved descriptions of melee weapons
- All melee weapons can be now crafted from all metals
- Change to drawSize for Astartes Power sword, now it's a little bit bigger
- Damage (Relic blade blunt 35 ->80, blade 85 ->170, stab 75 -> 130)
- Melee cooldown (Relic blade all attacks (2.8 -> 1.8)
- Movement speed (Combat knife 0,00 -> 0.20, Relic blade 0.00 -> 0.50, Relic chainsword 0,00 -> 0.10, Relic powersword 0,00 -> 0.10, Thunderhammer 0,00 -> -0,20)
- Beauty (Relic blade 0 -> 50, Relic chainsword 0 -> 10, Relic powersword 0 -> 10)



- Changed values for Armors:
- Edited all armors descriptions (Armor, Shoulderpads, Backpacks, Helmets)
- Health body armor (Reiver/Phobos 500 -> 800, Maximus, Corvus, Aquilla 500 -> 1000, Tacticus 750 -> 1000, Gravis 1000 -> 1200)
- Social impact is now splitted between helmets and shoulder pads
Previously helmets got massive social impact stat, now its splitted by 2 between helmet and shoulder pads*
- Helmet Gravis (0.75 -> 0.35, Terminator (1.0 -> 0.50)
- Shoulder pads (Gravis 0.35, Terminator 0.50)
- Movement speed is now splitted between armor and backpack
Now armor without backpack will give you negative movement speed stat because its not “powered” but when you equip backpack you will have positive movement speed**
Backpack (Phobos/Reiver 0.8, Maximus, Corvus, Aquilla, Tacticus 0.4, Gravis 0.4, Terminator is excluded)
Armor (Phobos/Reiver 1.0 -> -0.2, Maximus, Corvus, Aquilla, Tacticus -0.4, Gravis -0.4 ->-0.6, Terminator -0.5)
So overall stat will be (when you have both armor and backpack) (Phobos/Reiver 0.6, Maximus, Corvus, Aquilla, Tacticus 0.0, Gravis -0.2, Terminator -0.5)
- Toxic environment resistance (All astartes helmets 100%)
- Range aim cooldown (All astartes helmets -0.3 -> -0.2)
- Health helmets (Reiver/Phobos 300 -> 500, Maximus, Corvus, Aquilla, Tacticus 300 -> 700, Gravis 500 -> 900, Terminator 500 -> 1000)

- Changed values for Kinetic weapons:
- Improved descriptions
- Name changed (Heavy bolter -> Executor heavy bolter)
- Change to drawSize for Sniper rifle, now it's a little bit bigger
- Damage (Sniper bullet 24 -> 50)
- Accuracy (Astartes shotgun Touch 0.90 -> 0.97, Short 0.87 -> 0.90, Long 0.35 -> 0.25)
- Range (Heavy bolter 35 -> 40)
- Movement speed (Astartes shotgun -0.25 -> -0.10, Heavy bolt pistol 0,00 -> 0,10, Umbra pattern sniper rifle -0.15 -> 0.00)
- Warmup time (Sniper rifle 3 -> 5, Heavy bolt pistol 2 -> 1, Bolter executioner 2 -> 3, Heavy bolter 2 -> 5, )

- Changed values for Energy weapons:
- Updated Melta projectile to better represent lore
- Improved descriptions
- Range (Multimelta 30 -> 45)
- Accuracy (Multimelta Touch 0.90 -> 1.0, Inferno pistol Touch 0.60 -> 0.90 Short 0.75 -> 0.80 Medium 0.90 -> 0.40 Long 0.80 -> 0.20)
- Warmup time (Plasma gun 4 -> 3, Plasma Incinerator 4 -> 3, Multimelta 3 -> 5, Plasma pistol 4 -> 1, Inferno pistol 4 -> 1)
- Damage (Meltagun 70 -> 90, Multimelta 70 -> 150)
- Armor penetration (Meltagun 1.5 -> 2.5)
- Explosion radius (Meltagun 1.6 -> 0, Multimelta 1.6 -> 0, Inferno pistol 0.9 -> 0.0)
- Stopping power (Multimelta 3 -> 4)
- Movement speed (Plasma cannon -0.55 -> -0.50, Plasma pistol 0.00 -> 0.10, Inferno pistol 0.00 -> 0.10, Plasma gun 0,00 -> -0.20, Plasma Incinerator 0,00 -> -0,20, Meltagun 0,00 -> -0,20)

- Changed values for Terminator weapons:
- Improved descriptions
- Accuracy (Assault Cannon Accuracy Touch: 0.45 -> 0.70 Accuracy Short: 0.50 -> 0.65 Accuracy Medium: 0.60 -> 0.50
Accuracy Long: 0.55 - > 0.40)
- Movement speed (Assault cannon -0.40 -> -0.30, Reaper autocannon -0.42 -> -0.50, Storm bolter -0.24 -> -0.10, Terminator plasma cannon -0.45 -> -0.50)
- Warmup time (Assault cannon 3 -> 5, Storm bolter 3 -> 1, Terminator plasma cannon 3 -> 5 )
- Burst shoot count (Storm bolter 4 -> 5)

- Changed values for Graviton weapons
- Improved descriptions
- Movement speed (Graviton rifle -0.25 -> -0.20, Graviton pistol -0.10 -> 0.10)

- Changed values for Flame weapons
- Improved descriptions
- Changed name (Burner -> Hand flamer)
- Movement speed (Flamer 0.00 -> -0.20, Heavy flamer 0.00 -> -0.50, Burner 0.00 -> 0.10)

- Changed values for Buildings:
- Improved descriptions

*Why did we change it? Because we wanted to give each armor part special meaning and this kinda fit lore, because armor needs power from a backpack.
**Why did we change it? For the same reason as change with armor/backpack bonus movement speed, this example has a different meaning, because the helmet improves your voice and shoulderpads show your insignias ect we decided to change it.

Update: Jan 3, 2024 @ 9:12am

[Auto-generated text]: Update on 1/3/2024 6:11:45 PM.

Update: Dec 30, 2023 @ 9:24am

[Auto-generated text]: Update on 12/30/2023 6:24:06 PM.

Update: Dec 27, 2023 @ 9:02am

[Auto-generated text]: Update on 12/27/2023 6:01:54 PM.

Update: Dec 27, 2023 @ 7:54am

[Auto-generated text]: Update on 12/27/2023 4:53:59 PM.

Update: Dec 22, 2023 @ 1:52am

[Auto-generated text]: Update on 12/22/2023 10:51:48 AM.