RimWorld

RimWorld

Grimworld 40,000 - Angels of Death
562 Comments
Clashgore  [author] 4 hours ago 
we plan to add more, but not anytime soon first 1.6
Great mod, thanks. Could you add other patterns of terminator armor and dreadnought like the Saturnine in the future?
Clashgore  [author] Jun 16 @ 5:02am 
Ofc
Fodder Jun 15 @ 11:15pm 
Are there any plans to translate to 1.6?
joshydarroch Jun 14 @ 9:53pm 
Any chance for an addition of Mark 3/Mark 2 helmets in the future for more possibly with a crested variant? Or even a Horus Heresy addition?
xXfentanyl$banditXx Jun 14 @ 2:55pm 
gng that literally hasnt been released yet
anantasak5g Jun 13 @ 4:07am 
1.6 pls!
Clashgore  [author] May 30 @ 5:20am 
Predator has been reworked, we just have so much to cook that steam previews are last in our piority list currently
NatSCP May 30 @ 1:07am 
also the Predator seems to be 4x5 in game instead of 5x5 as stated in the mod images (which may be causing some weird placement issues with the side guns, I think?)
NatSCP May 29 @ 7:02pm 
Some of the color masking on the vehicles is a bit off (the Aquila on the Baal turret on the Predator turns blue-ish if you paint it blue, for example)
Not game-breaking but not very pretty to look at xd
Toasty May 29 @ 10:21am 
with the mod packs are not belts (https://steamcommunity.com/sharedfiles/filedetails/?id=2509511179) terminator armor due to being in the equipment slot it gets completely ignored when the pawn gets shot
Clashgore  [author] May 26 @ 3:35am 
I will test those issues with those side cannons once again
Clashgore  [author] May 26 @ 3:35am 
I think yeah
Newbetacraft May 25 @ 6:56pm 
Are we going to eventually get flamestorm cannons for the predator?
1958sunman May 25 @ 6:40pm 
wait nvm
1958sunman May 25 @ 6:38pm 
is there a lite version of this
Gen_Warlord May 18 @ 11:38pm 
Hello,

I am getting the same issue as Skrrr, I have verified I have everything installed and verified mod load order to ensure that there are no issues. The side turrets for the land rider stromhammer, predator and baneblade are showing that generic ammo needs to be specified for the turret to be able to shoot. Furthermore, it does not recognize Hp_HeavyBolter as a cross reference. I am not using CE.
Xaga May 13 @ 2:16am 
Still loving all the updates, just out of interest is the Night Lord shoulder b meant to have a Deathwatch shoulder? Seems like it was accidentally combined as it has a Inquisition symbol
Clashgore  [author] May 7 @ 5:33am 
Not yet
Woktuk May 6 @ 10:41am 
Is this mod adds astartes xenotype?
Skrrrr Pap Pap May 6 @ 3:14am 
Land rider, stormhammer, predator and baneblade. not only the side cannon but some other cannon too idk what the cause. Could it be the other mod causing this issue?
Clashgore  [author] May 6 @ 1:23am 
Which side turrets in which tank?
Skrrrr Pap Pap May 5 @ 12:08pm 
Why side turret doesn't shoot? and when i try to take control of it also doesn't work.
Clashgore  [author] May 3 @ 12:57pm 
it is not gone, update core imperialis
red May 3 @ 11:06am 
what happened the repair table also the benchs are just gone?
dope May 1 @ 11:56am 
I think he means Astartes by saying star warrior
BasedGodTripp May 1 @ 7:54am 
Is there a specific process for allowing pawns to wear power armor, like geneseed/xenogene?
希灵 Apr 30 @ 4:10am 
I really hate that my English proficiency is so poor that I can't find the right words to describe it
希灵 Apr 30 @ 4:02am 
I tried again and it seems that only the helmet of Mk 10 "Tacticus" power armor cannot be dyed
希灵 Apr 30 @ 3:58am 
Yes, the helmet of the mk10 has lost its color and the dyeing option along with it
Clashgore  [author] Apr 30 @ 3:05am 
Star Warrior?
希灵 Apr 30 @ 2:34am 
There is a bug. The helmet of the Star Warrior has lost its color and cannot be dyed
Clashgore  [author] Apr 29 @ 9:08am 
we are aware of this bug
一眼丁真 Apr 29 @ 7:31am 
@Clashgore There are now issues with the Star Marines and Astra Militarum faction generation, with their bases missing from the map
Clashgore  [author] Apr 29 @ 2:34am 
report all bugs on discord server
KingSnitch Apr 28 @ 4:01pm 
After the update, my Space Marine's helmet has turned white (from the default blue from the scenario start). Doesn't pop up as an option when selecting to recolour apparel.
BluuCrow Apr 28 @ 1:55am 
paterashu Apr 27 @ 10:15pm 
anyone having issues with the faction spawning of space marine and custodes?
Clashgore  [author] Apr 12 @ 3:52am 
Report it to CE, we dont deal with CE directly anymore
Graviton power cells not craftable?
猎人小39 Apr 11 @ 2:49pm 
In addition, I would like to ask if the armor (or helmet) of the Grey Knight will be updated in the future. To be honest, I am still looking forward to it. The Grey Knight's "Holy Shield" power armor, as one of the best standard armor for interstellar warriors in my knowledge, I really hope to see it in your mod.
(The above message was translated using a translator)
猎人小39 Apr 11 @ 2:38pm 
This module is very good, but unfortunately it doesn't have the MK.2 Kol type explosive rifle as a universal firepower weapon. Will there be a chance to update it in the future? I think we need this universal firepower weapon with a large drum, which is between a heavy explosive rifle and an explosive rifle. Please, thank you.
(The above message was translated using a translator)
Clashgore  [author] Apr 1 @ 11:07am 
Yeah balance is bad, we will rebalance it this year
Crash test Mar 31 @ 10:52am 
loving the mod but it bugs me a little that the reaper auto-cannon has a longer range than the sniper rifle
szer285 Mar 31 @ 7:59am 
How do storm shields work? I've noticed enemies parrying ranged shots. What are the chances of that parry? How does it work? Are there limitations like damage? I don't see shield-like hp bar anywhere.
Clashgore  [author] Mar 12 @ 9:44am 
@@army Men can you report it on our discord?
Clashgore  [author] Mar 12 @ 9:44am 
@shotbywolf 99 its not our ability
Clashgore  [author] Mar 12 @ 9:43am 
Yes, if you plan to play with this mod it can have big impact on performance. BUT we work to fix that
eligos Mar 12 @ 12:56am 
is there any performance impact in this mod?
shotbywolf 99 Mar 11 @ 4:58pm 
not really a bug, but any chance of seeing the primaris revitalizer ability work on injury not selection? or can it be adjusted to be usable while the pawn is unconscious ? i had one go down and be unable to use it despite being just bruised up