RimWorld

RimWorld

Grimworld 40,000 - Angels of Death
641 Comments
PilzEtosis Sep 19 @ 4:46pm 
FYI, for reasons I can't begin to explain, the ultra sniper rifle is really small when equipped.
tsuragi Sep 18 @ 11:59pm 
For shields with prosthetic arms...
Prosthetic No Missing Body Parts (Continued) resolved the issue for me
Hambleduger Sep 17 @ 8:54pm 
Hey I was having an issue recoloring the armor in this mod am I stupid or missing somthing?
Church Sep 17 @ 9:31am 
@WatchWolf From my understanding, vanilla bionics dont have hands or feet, perhaps thats the problem?
kr124607 Sep 15 @ 7:19am 
好像已经不管了
Devondale Butter Sep 14 @ 2:01am 
heya just noticed that the predator tank is missing from the mod, tried to look for the def through cherrypicker and it's just not there
GhoulNik Sep 7 @ 7:59am 
This mod looks awesome!!
Any plans for implementation warcasket system from VFE pirates?
Clashgore  [author] Sep 4 @ 4:04am 
About CE ask CE
Clashgore  [author] Sep 4 @ 4:04am 
then you cant do it with bionic hands, its vanilla thing not our
WatchWolf Sep 3 @ 7:53pm 
When trying to equip shields it says I am missing body parts. I have tried with power armor on, without power armor on, no melee weapon, with a melee weapon that specifically states it can be used with shields. Do bionic limbs conflict with shields maybe? Not sure if I am just missing something simple.
Rockydo Sep 3 @ 5:37am 
Any news for CE compatibility ? The mod says compatible and it is listed in the CE compatibility page but the weapons are not supported when loaded with CE. Don't know if it requires an update on their side or in this mod directly.
SpaceDorf Sep 1 @ 7:39am 
I consider adding Angels to my RimDark run because I really miss heavy Bolters.

Anything else seems to much
lizi061 Sep 1 @ 2:42am 
if i use the rimdark mod and the space marine take weapon,i will feel weapons are too samll:steamsad:
Beats-With-BothHands Aug 31 @ 8:04pm 
was it a dream? i swear you added thunder warriors and sisters of silence and it was peak. im sold it was you because of how neat the page was and the art style.

feel like im going crazy trying to find this mod, if you didnt make it would really cool if you did.
azure_wolf_22 Aug 26 @ 8:53am 
kinda a shame ya hard to do away with the rankings and Xenogenetics for now, but understandable
SkeletonOfTheDay Aug 26 @ 5:35am 
The color patch works I believe, just not on active saves.
SkeletonOfTheDay Aug 25 @ 9:19pm 
Edit, I forgot to actually enable the color patch mod due to me having a lower intellect, I will report back here when possible.
SkeletonOfTheDay Aug 25 @ 9:08pm 
I believe the mod is compatible with HF/Rimdark, as I used the genes for them just fine, as well as the rank system. The problem I'm mostly having is the coloring, which seems to be one of the most common problems as of right now, and I'm not sure how to fix it despite getting that other color patch mod.
OnyxFyre Aug 25 @ 7:32pm 
guys i recommend checking out the discord for the future of this mod
timur sunger Aug 25 @ 2:35am 
Do you plan to add paratrooper xenotypes? If yes, I would advise you to add some gene to them without which it is impossible to put on a paratrooper suit
Opus Of A Bone Daddy Aug 25 @ 1:26am 
Is this compatible with Humanity’s Finest?
Kamikaze Aug 25 @ 12:34am 
Icons of STC fragments disappeared from research tree, though techs still need it.
DG Noir Aug 24 @ 11:25am 
Also cant color armor. talons of the emperor is having this too.
Victor_Veles Aug 24 @ 11:08am 
Can't color armor, is this because I'm using Grimdark?
real.skkg Aug 24 @ 9:56am 
Is this mod compatible with Rimdark, like will the people from this faction have the genes that rimdark adds? In 1.5 it worked with Warhammer 40.000 - Genes if i remember right.
Wimpypumpkin Aug 22 @ 7:17pm 
Is the faction thats added suppose to be just white armor? They used to have the Ultramarines color before 1.6. Just curious.
Phoenixhydra Aug 22 @ 5:49am 
When can we expect a new coloring tool for the space marine armor?
Daimyo Tusior Aug 21 @ 3:24pm 
can't research using cogitator, please can someone examine log and help
Exception ticking GW_Cogitator984448 (at (215, 0, 118)): System.MissingMethodException: Method not found: void Verse.ThingOwner.ThingOwnerTick(bool)
[Ref 435786] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Nutella Aug 21 @ 5:16am 
Hi, I’m getting a repeated error when using this mod on RimWorld 1.6, which breaks the UI and makes the game unplayable. The log shows:

System.MissingMethodException: Method not found:
bool RimWorld.JumpUtility.ValidJumpTarget(Verse.Map, Verse.IntVec3)
at RimWorld.Command_VerbOwner.GizmoUpdateOnMouseover()
at RimWorld.MapGizmoUtility.MapUIUpdate()
...

It looks like the mod is still calling JumpUtility.ValidJumpTarget(Map, IntVec3), but that method was removed/changed in 1.6. As a result, any pawn with the jump pack causes constant exceptions in UIRootUpdate.

For now I disabled the jump pack to keep the game playable, but could you update the mod to use the new RimWorld 1.6 API? Thanks a lot for your work!
TheDragenLord Aug 20 @ 12:08pm 
so there's an issue, i cant play the game with grimworld as it says it's missing the framework mod and when i go to get that mod steam says there was an error
fpsnoob Aug 20 @ 8:27am 
CVN制作组今天在ds上和grimworld作者clash爆了,
1.clash拖欠美术素材作者的佣金长达几乎一年
2. clash拒绝学习任何有助于mod制作的技能,例如基本的xml编辑、c#、写作等等,只会在红p上面收赞助费
3.cvn制作组早在6月份就已经完成了1.6的代码部分并交给clash测试,clash谎称自己加急测试了,但是结果就是两个月过去,现在更新的1.6版本基本不能用
总结一下,这个模组从代码到美术都是外包的,但是现在外包已经和他终止合作了,作者自己水平有限,现版本各种bug估计都解决不了,不说别的禁军和阿斯塔特改不了颜色怎么玩,而且代码制作方会收回自己一部分代码,给了一个月时间缓冲,之后一部分grimworld系列的mod就会从创意工坊下架,还想玩的就保存到本地吧
:} Aug 19 @ 5:12pm 
I'm sorry, although this mod is said to be compatible with CE, but the weapons of this mod in my actual play have no ammo, and the armor value is obviously abnormal, can it be fixed?
邪王真眼 Aug 19 @ 3:30pm 
A very excellent mod. Maybe you could consider modifying the melee weapons to make them compatible with the "Melee Animation" mod?:steamhappy:
Swarthy Aug 19 @ 2:57pm 
RimDark 40k compatability? 😁
JF Aug 19 @ 9:46am 
If the color tool doesn’t get an upgrade, would it then be possible to give the armors a default color from some chapter? For example: Ultramarines or Dark Angels, matching the Scattered Sons mod?
Meetra Aug 19 @ 8:33am 
I know you guys work really hard and i dont want to sound ungrateful, but is there any future with integrating the amazing work youve done with the Rimdark 40k genetics and detail? a marriage between these 2 mods would be the coolest 40k sandbox to date.
배리언 Aug 19 @ 2:26am 
It seems like it doesn't work with Combat Extended version 1.6. Please check.
Milliardo Von Drache Aug 18 @ 11:06pm 
@Arnester the only workaround I found is using Character Editor is not great and its only apply generic paint for the item, or maybe use RimDark 40k - Mankinds Finest while I prefer Grimworld textures and armor choices, RimDark does have armor painting.
HaythemD Aug 18 @ 8:40pm 
Praise the emperor
Arnester Aug 18 @ 5:51pm 
Is there a workaround for the armor painting? like Idioligy DLC? because their Discord FAQ states that it would cost too many resources to update the outdated tool
XXG@mer Aug 18 @ 12:22pm 
PRAISE THE EMPEROR
Zeski Aug 18 @ 8:51am 
Thanks for the answer Schnitzel!
Dark Initiative Aug 18 @ 8:20am 
I saw on the discord it said that the painting tool has to be updated and isn't working atm. @Zeski
Zeski Aug 18 @ 5:34am 
Sorry for posting, but anyone else seemingly lost their ability to customize their armour?
The Button to do that seems to be gone
Has anything changed in regards to that?
Fibre🌹 Aug 18 @ 2:51am 
Will you eventually add the genes like RimDark has or is this series solely just factions, armour, vehicles and weapons. Because it's kind of disappointing that we have all the great content from this mod series but strip a marine down and it's just a baseliner. While RimDark even has psykers, pariahs and living saints alongside the general space marine genes.
Dark Initiative Aug 18 @ 2:13am 
Where can the recoloring tool/ painting tool be found? Pawn has space marine equipped but i dont see the "Color Apparel" box, does it have to be researched?
Knight Nestor Aug 18 @ 12:27am 
I was happy to finally subscribe to the Grimworld mods on Steam when the 1.6 update was released. However, unfortunately, one of them causes a map generation error when loading a save. Sadly, it seems that it is better to use the version from GitHub for now.
ohluitvaenri Aug 17 @ 7:17pm 
space marines never got their genes from this mod @Milano they were from another
Uncle Seven Aug 17 @ 4:01pm 
Lovely update, but very buggy lol. The jump pack crash the game, space marine is a baseline, there is no other gene
배리언 Aug 17 @ 3:43pm 
The Emperor Himself has spoken!
“Join with Rimdark 40k and forge a flawless Imperium!”

Obedience is glory, hesitation is heresy.
If you are not a heretic, then obey His command at once!

For the Emperor!!