Amnesia: The Bunker

Amnesia: The Bunker

Survival - Gameplay Overhaul
Showing 1-8 of 8 entries
Update: Apr 21 @ 2:08am

Fixed the arena not getting randomized.

Update: Apr 9 @ 5:08am

1.5 Release

General Changes

  • Added more randomization in maintenance and soldier quarters.
  • Added a hint for the fuel storage key.
  • Slightly increased the chance of bombings stopping the generator.

Update: Feb 12 @ 2:42am

1.4 Release

Updated for latest game version (1.31).

General Changes

  • Walking or running is slightly louder.
  • Slightly increased the chance of the stalker killing the player when near a hole.
  • Can now craft 100% fuel canister by combining a fuel bottle with a 50% fuel canister.
  • Increased the distance a permanent leaking gas canister needs to be moved before it stops leaking.

Update: Jan 25 @ 4:40am

Fixed the stalker getting stuck in the maintenance tunnel.

Update: Jan 23 @ 9:21am

1.3 Release

General Changes

  • Made the stalker more unpredictable with the increased unpredictability difficulty setting.
  • Added more randomization for gas leak areas.
  • Added guaranteed item spawns in gas leak areas.
  • Added a random option for the initial powered fuse boxes difficulty setting.
  • Maintenance tunnel now always has 3 corpses.
  • Added a guaranteed meat spawn in the maintenance pantry.
  • Fixed the stalker getting stuck in the maintenance pantry.

Update: Jan 15 @ 3:18am

1.2 Release

General Changes

  • Added randomization in the tunnels.
  • Added more randomization in the central bunker and the arsenal.
  • Added more randomization for the dynamite, cutters, and communications key.
  • Added more randomization for optional items.
  • Added slight randomization for Delisle's dog tag.
  • Made the stalker slightly smarter.
  • Added functionality for the damage resistance difficulty setting in the arena.

Update: Jan 8 @ 8:52am

1.1 Release

Updated for latest game version (accessibility patch).

General Changes

  • Added 2 new difficulty settings listed below.
  • Increased the overall difficulty of the arena.
  • Added blood marks to important and randomized notes that are found in the environment.
  • Slightly increased the amount of fuel canisters.
  • Slightly increased generator run time per fuel item.
  • Slightly reduced the chance of the stalker emerging when the generator is on.
  • Randomizing difficulty settings will no longer randomize the allow saving setting.
  • Modified the main menu logo. Thanks to @Zippy for the modified version.

Difficulty Settings
  • Stalker Damage Resistance:
    • How resistant the stalker is to different damage types.
    • Replaces stalker bullet resistance difficulty setting.
    • For bullet damage, it works the same way as the replaced bullet resistance setting.
    • For other damage types, this setting affects how fast the stalker becomes immune to each damage type.
  • Fuse Amount:
    • The amount of fuses available in the game.
    • Only affects extra fuses and not the amount required to power every area.

Update: Dec 14, 2023 @ 9:54am

1.0 release

General Changes

  • New game plus is unlocked by default.
  • Added randomization of story items.
  • Added randomization of optional items.
  • Added randomized map changes.
  • Improved dog tag randomization.
  • Keys are not highlighted until you have the note that points to their location.
  • Fuel is no longer rounded up when refilling the generator.
  • Fuel canisters now contain either 100% or 50% fuel.
  • Fuel bottles contain 50% fuel.
  • Pouring fuel with a canister costs 50% fuel.
  • Crafting a fuel bottle will use 50% fuel from the canister used to craft it.
  • All power switches are off by default.
  • Fixed a corpse that could spawn without rats.
  • Safe room is more unsafe with the reduced safe room difficulty setting.
  • Stalker run speed is increased.
  • Stalker is more unpredictable, especially with the increased unpredictability setting.
  • Stalker becomes more resistant to bullets after being shot a lot of times during a playthrough.
  • Shotgun damage to the stalker is equal to 2 revolver shots instead of always making the stalker retreat.
  • Added better locational damage for the shotgunner.
  • Increased the amount of shotgun shells.
  • Increased the amount of sticks.
  • Torches have reduced duration to compensate for the increased amount of sticks.
  • Torches burn faster when walking or running.
  • Flashlight second charge lasts slightly less.
  • Flashlight third charge lasts longer but is much louder.
  • Gas grenades activate faster.

Difficulty Settings
  • Power Switch Fuel Consumption:
    • The amount of fuel consumed by active power switches.
    • Turning off a switch in one section in a daisy chain, will cause subsequent switches to turn off and not consume fuel.
  • Bombing Chance To Stop Generator:
    • The chance of the generator stopping when bombings happen outside the bunker.
    • Can only trigger in sub-levels.
    • The generator can stop even while on infinite run time.
  • Save Fuel Cost:
    • The amount of fuel it costs to save.
    • Ranges from 50% to 200%.
    • Disabled on easy, normal, and hard mode.
  • Hide Trap Warning Signs:
    • Hides the red warning signs near traps.
    • Active on hard and shell shock mode.
  • Stalker Light Resistance:
    • How resistant the stalker is to lights being on.
    • Affects the stalker's presence and ability to emerge while the generator is on based on how many power switches are active.
    • On low light resistance, direct flare hits cause the stalker to retreat.
  • Shotgunner Health:
    • The amount of health the shotgunner has.
    • On high health, the shotgunner can survive from a headshot.
  • Soldier Quarters Puzzle:
    • A new puzzle in the soldier quarters.
    • Active on normal, hard, and shell shock mode.
  • Randomized Revolver Location
    • Replaces revolver in locker difficulty setting.
    • The location of the revolver is randomized, so it can spawn in the environment or in a locker.
  • Harder Fuel Storage Access
    • Replaces fuel storage code lock difficulty setting.
    • Adds a randomized obstacle to the fuel storage.
    • Active on normal, hard, and shell shock mode.