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Can you add random hint notes that telling about specific item
like medikit,lighter,revolver,shotgun,gas mask,fuse?
You can hide them like you hide the keys in specific location from their hint notes
and that will make this mod more fun.
I think it'a a pretty good idea and not to hard to implement , and maybe in the long run it would add a bit more of a challenge in the game.
Let me know , man ! :)
Fuse boxes don't drain any fuel only active power switches do, meaning levels without power switches will drain the same amount of fuel regardless if they have fuses placed or not.
One thing I want to ask is if sublevels that you have placed a fuse in are supposed to be impossible turn off. What I noticed is that as I unlock new sublevels, the power drain gets worse and worse as certain sublevels like the Prison and Arsenal have no power switches to turn off. Obviously the fusebox cannot be de-activated. Running the generator means I have no choice but to fully power these sublevels and, I assume, waste fuel.
If RNG makes either the Prison or the Arsenal the sublevel that gets a free fuse, I assume you'll be stuck with the extra fuel drain forever.
I think I can even find more grenades than those items that they were supposed to being.