Empyrion - Galactic Survival

Empyrion - Galactic Survival

Empyrialis Creative Galaxy
Showing 1-10 of 41 entries
< 1  2  3  4  5 >
Update: Jun 27 @ 6:51am

Added in the Shield Chargers 3 different variants, for all build types.
Organized the load order for my Unity Asset Bundles for those who edit my scenario.

My newly purchased car had some transmission issues that I am currently fixing unfortunately.....
Plan for next months update consist of a handful of new weapons, new explosion and weapon animations. New decorative devices and models, and a change to the Quantum Cores that will I hope help with the end game questing I eventually add.

Thanks everyone who has helped make this possible, as always
Have fun, and be Safe Star Travelers!!!!

Update: Jun 10 @ 9:48am

Added in all the final Anti-Matter Jet's
Changed all the thruster jet models to have the "UpgradeTo" option available for the different model types.

Finally got a working capable vehicle. So should be able to focus more of my spare time to working on the scenario again. Sorry about life getting in the way and all hahaha.

Any who as always stay safe and have fun Star Travelers!!
Thank you all so much for the continued support!

Update: May 30 @ 7:51am

Added in the Pulse SMG, a tier 2 Sub Machine Gun.

Added in the large anti matter thrusts for both grid types.
(More SV HV variants of anti matter thrusters inbound this next week, sorry I couldn't get them all quite done.)

Added in the 2x2 and 3x3 anti matter thrusts for CV's.

Updated the UCH helmet to have both Male and Female variants so it fits all character models right.
(Will have POI's with armorers to swap gender and change colors of the helmet.)

Updated the Abandoned hospital to have circular smoothing so it should fix the terrain collision.

Artillery does less damage to shields.

Particles from my devices no longer leave trails.

Sorry this update has slightly less then originally planned, I am looking at getting a new vehicle IRL because mine has finally had it and that has taken up a fair amount of my time.

As always have fun and be safe, Star Traveler!

Update: May 16 @ 11:41am

Added in the Large Anti Matter Thrusters for all ship types.
Balanced and updated some more templates.
Updated Localization.
Updated the Abandoned Hospital so it should now sit proper in the ground.
Upgraded the maximum capacity of storage controllers to 640k for Large Grid, and 64k for the Small Grid

Will postpone the next update till the end of the month that way I can have all the new Anti Matter Thrusters complete and ready, also some new weaponry inbound as well.

As always have fun and stay safe Star Travelers!!

Update: May 9 @ 8:54am

Fixed the missing icon for Torpedo Launchers.
Gave SV/HV flak turrets their own ammo and weapon item profile.
Updated Localization.
Added in new Anti-Matter Gravity Repulsors.
Added in Medium CV Anti-Matter Thusters.
Added in Roasted Mushrooms as per requested.
Added in Promethium Porridge as requested, good for the ice moon starts.
Updated Base and CV artillery to require Improved Targeting Modules.
Changed the model for the Base and CV Anti Matter Shields.

Hope you enjoy this update, few more to come this month!!
As always be safe Star Traveler.

Update: Apr 30 @ 8:07am

Updated Localization.
Added in a custom Model for the Long Range Scanners.
Added in three new Anti Matter Thrusters with lots more to come.
Updated the conference table to a Polaris Conference Table. More faction tables on the way.
Updated some weapons in the Items Config.

Sadly this update is smaller then I had originally hoped as I am fixing some plumbing in the house and getting ready to set up new internet. However May should be patch full of updates as I rework the Anti Matter tech a tiny bit and add in new anti matter devices.

As always have fun and stay safe Star Traveler.

Update: Apr 10 @ 8:51am

Fixed missing dialogue.
Fixed the epic armor icons.
Increased ammo capacity of the ION Minigun.
Fixed the GIN Console. Very sorry about that one.

Thanks Star Travelers!!

Update: Mar 31 @ 10:32am

Added in the new Devices and NPC models from Vanilla 1.12, and updated the entire creative galaxy to include more planets made by Es'carli from the Anvil Creative Studio.

Update: Feb 28 @ 9:21am

Added in new T2 and T3 shield capacitors. Edited the SV Large Pentaxid Tank model to better fit the role. Altered some of the tech tree and the localization of a few items. Updated textures on some of my models so they are better resolution.

One of the dialogue options in the Colonists Weapons Facility will be missing for a week or so while I update Captain Franks quest line. Sorry about that, I also am working on a character and quests for the Polaris Emissary Station.

Thank you for the patience everyone, it really means a lot to not feel rushed or overwhelmed by the work while doing this by myself.

Will update the Abandoned Hospital in the upcoming weeks as well to fix some of the small issues remaining there.

Stay Safe, and have a fantastic Weekend Star Travelers.

Update: Feb 14 @ 8:09am

Added in three variants of the SV torpedo launchers, Single, Double, and Quad tube launchers.
Fixed the mesh damage error on the newer consoles that were added at the end of last year.
Updated localization for certain items
Added in the Salvage Core, mostly used in Survival.

Thanks Star Travelers!