Sid Meier's Civilization V

Sid Meier's Civilization V

Fantastical Map Script
Visar 11–20 av 31 poster
< 1  2  3  4 >
Uppdatering: 17 jan, 2015 @ 18:19

condensed number of map options down to nine, to work around Civ 5's bug. the game treats any map option with the same first digit as the same value. so any more than nine map options causes problems.

Uppdatering: 6 dec, 2014 @ 10:52

- mountains more likely on islands
- fewer oases

Uppdatering: 11 okt, 2014 @ 8:34

- rainfall and temperature random exclude most extreme options

Uppdatering: 4 okt, 2014 @ 13:07

- adjust alpha centauri climate (more arid, less xenofungus)
- change default map options to Map of Planet-like when Alpha Centauri Maps is activated

Uppdatering: 4 okt, 2014 @ 10:34

- improve road pathfinding

Uppdatering: 2 okt, 2014 @ 10:39

- prevent rivers of different drainages coming too close to one another
- decrease mountain scatteredness
- implement minimum amount of temperature/rainfall deviation in regions
- reduce jungle and forest slightly

Uppdatering: 2 okt, 2014 @ 0:31

- fix river forks never exeeding 1 length

Uppdatering: 1 okt, 2014 @ 13:51

- fix coastal ice removal applying to non-climate realism maps
- update climate system (less jungle, less unpredictable amounts of forests)
- add two more options to both temperature and rainfall

Uppdatering: 30 sep, 2014 @ 12:21

- adjust centauri climate settings (better balance of humid, arid, and barren)
- allow land *near* poles on centauri maps but remove ice near land at poles
- prevent spamming Cape labels

Uppdatering: 30 sep, 2014 @ 11:21

- fix crash when generating Alpha Centauri maps
- remove limits on label generation. Fantastical Place Names v3 limits by distance from other labels