Hearts of Iron IV

Hearts of Iron IV

Better Laws and Policies
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Update: Nov 17, 2024 @ 11:22am

"Phoebe"
Patch 1.2.3


--- Compatibility ---

- Changed mod's internal version compatibility number. Mod should now show as compatible with the latest HOI4 update

Update: Mar 8, 2024 @ 6:56pm

"Phoebe"
Patch 1.2.2


--- Compatibility ---

- Changed mod's internal version compatibility number. Mod should now show as compatible with the latest HOI4 update

--- Bugfixes ---

- Fixed Federal State's internal key. Policy should now actually be selectable.
- Removed Junk Clogging the error log

Update: Mar 5, 2024 @ 6:43pm

"Phoebe"
Micro Patch 1.2.1.b

--- Localisation ---

- Changed Secret Police's localisation key to avoid mod conflicts and arising "NKVD" idea.

Update: Mar 5, 2024 @ 6:20pm

"Phoebe"
Patch 1.2.1

--- Localisation ---

- Changed Federal State localisation key to avoid mod conflicts.
- Changed Federal State description, courtesy of "Aþi".

Update: Mar 5, 2024 @ 5:59am

"Phoebe"
Update 1.2

--- Balance ---

- Executive branch:

Chairman of the Party:
Decreased ideology drift defense from 30% to 20%

Military Dictatorship:
Removed flat max command power increase
Removed flat daily command power gain
Decreased offensive war stability bonus 20% > 10%
Decreased defensive war stability bonus 20% > 15%
Increased daily command power bonus 10% > 20%

Communal Council:
Increased war support penalty -20% > -30%
Increased political power bonus 5% > 10%
Removed resistance target bonus
Increased non core manpower bonus 15% > 50%

Worker's council:
Decreased war support penalty -30% > -20%
Decreased political power bonus 10% > 5%


- Judiciary:

Subordinate to the Executive:
Decreased ideology drift defense from 15% > 10%

Politicized:
Decreased political power penalty -10% > -5%
Decreased ideology drift defence 30% > 20%
Removed resistance activity chance bonus

Corrupt:
Changed political power modifier -5% > +15%
Decreased consumer goods factor bonus -10% > -5%


- Government Structure:

Federal State:
Removed flat daily political power gain


- National Idea:

Bolstering of Partisans:
Added Capitulation (Surrender) progress as a requirement when in a defensive war

Nationalism:
Decreased justify war goal time bonus -15% > -10%


- Immigration policy:

Political Refugees:
Removed monthly population bonus
Removed consumer goods penalty
Removed ideology drift defense bonus
Increased weekly manpower gain from 500 to 1000


- Minority Rights:


Affirmative Action:
Changed non-core manpower bonus to 25%

Significant Rights:
Changed non-core manpower bonus to 15%

Neutral Stance:
Changed non-core manpower bonus to 5%

Racial Segregation:
Changed non-core manpower penalty to -25%

Racial Hierarchy:
Changed non-core manpower penalty to -50%



- Economic Model:

Planned economy:
Increased factory output bonus 5% > 10%

- Trade Tarrifs:

High Tarrifs:
Changed consumer goods modifier -2.5% > +2.5%

War Bonds:

No Bonds Selling:
Decreased political power bonus 10% > 5%


- Subsidization:

Foreign Investment Subsidies:
Removed civillian intelligence penalty


- Labour Laws:

No Work Hour Limits:
Decreased consumer goods bonus -15% > -10%
Decreased production efficiency base 15% > 10%
Decreased production efficiency cap 10% > 5%


- Benefits:

No State Welfare:
Decreased monthly population penalty -10% > -5%


- Healthcare Policy:

Standard Healthcare System:
Increased stability bonus 5% > 7%

Basic Healthcare System:
Added 5% monthly population bonus
Added 2% stability bonus

No National Healthcare System:
Increased monthly population penalty -5% > -15%
Increased consumer goods bonus -5% > -10%
Increased stability penalty -5% > -10%


- Healthcare Focus:

Health Focus:
Decreased monthly population bonus 15% > 10%


-Code of Ethics:

Encouraged brutality:
Increased damage to garrisons bonus -25% > -35%


- Training Quality:

Basic Training:
Added 5% army experience bonus
Added 5% airforce experience bonus


- Non-Core Manpower:

Segregated Regiments:
Changed non-core manpower bonus to 5%
Added recruitable population bonus of 5%

Integrated Manpower:
Changed non-core manpower bonus to 25%


- Command Structure:

Centralized Hierarchy:
Increased experienced soldier losses penalty 10% > 20%


- Penal System:

Penal Slavery:
Decreased free repair bonus 120% > 100%


- Population Growth:

Encourage Growth:
Reduced political power penalty -10% > -5%


- Firearms Regulations:

Licenses:
Added stability bonus of 5%


--- Gameplay ---

- Changed Planning Stage's political power gain bonus to a political power cost reduction so that the bonus won't be affected by PP gain modifiers.
- Made "monarchy" head of state available for Turkish fascists.


--- Bugfixes ---

- Fixed issue with the "Spec-Ops" Special Forces Role Law that set the SF Battalion limit to 24 instead of reducing it by the percentage listed on the idea.
- Fixed issue with the "Advanced Training" and "Extensive Training" Training Quality Laws that restricted you to fielding at most 10 thousand manpower if you wanted to keep either idea.
- Fixed requirement issue for the "Workers Councils" head of state idea that made it unselectable even if you fulfilled the requirements.
- Fixed non-fatal errors that clogged the error log.

Update: Dec 9, 2023 @ 6:29am

- Made construction focus and subsidies policies removable
- Training policies now can't be picked while (in midst of) training divisions
- Lowered cost of blank policies to reduce AI PP waste
- Edited minority rights and non-core manpower policies
- Added the mod's logo to main menu screen

Update: Dec 5, 2023 @ 4:36am

- Removed Refinery policies to avoid mod incompatibilities.
- Changed Non-Core Manpower modifiers' numbers to be in line with the rest of the mod.

Update: Dec 2, 2023 @ 11:19am

- Updated Thumbnail
- Fixed grammatical errors

Update: Nov 28, 2023 @ 10:51am

- Improved AI usage of policies

Update: Nov 27, 2023 @ 11:31pm

- Fixed grammatical errors
- Made "Federal State" policy available to monarchies
- Barred AI from using the for fun "City State" policy due to balance concerns