Halo: The Master Chief Collection

Halo: The Master Chief Collection

HALO: CE BOT BOOT CAMP
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Update: Mar 1 @ 5:16pm

UPDATED:
• MP: UI information.
• SP: The Maw intro chapter title spacing for 1080p displays.
• AI Behavior system.
• MP: Map Infinity is now replaced with the map used from campaign.


FIXED:
• SP: Fixed the UI text alignment in the map description.
• SP: King of the Hill objective capture zones. These would not work directly with the player at times, now has been fixed.
• SP: Increased the pick-up radius for the flag in Capture the Flag for both player and bots.
• MP: Player can now see bots green arrow above head, indicated as a friendly.


ADDED:
• Green bots for Free-For-All type matches.
• SP: Checkpoints are re-enabled in co-op mode.
• SP: New Easter Egg added to Battle Creek.
• MP: New Easter Egg added to Timberland.
• MP: New Easter Egg added to Damnation.


REMOVED:
• MP: AI Auto Balancing.
• MP: CHIRON TL-34: Health Pack support has been removed from bots (This enables up to 16 Free-For-All bots).


KNOWN ISSUES:
• SP: In Free-For-All matches, while playing solo, you may have one bot spawn as if they are on your team (This might also affect your gameplay with 1v1 matches, while the scoring is unaffected).
• SP: In solo, players may experience a delay, when their health has reached the considered value to trigger the player death and player respawn system.
• SP: Mission 1; co-op does not sync between BSP's properly. (Currently being investigated).
• SP: Mission 11; The Maw: On Resume, players are unable to die.
• ALL: Map Infinity Bot's may not run the proper logic commands which results them running into walls. (Being investigated).
• SP: Not all maps have weapons available.
• SP: Player Start is in front of Red Base in the map Derelict.
• SP: Map Infinite; Intro cinematic camera's are not in their final locations.
• SP:

Update: Feb 28 @ 3:07pm

/!\ INCOMPLETE UPDATE /!\

FORCED UPDATED

Game MAX version - 178468

Known Issues:
• Most MP maps do not have green slayer bots.
• TBA

Update: Jan 1 @ 6:21pm

CAMPAIGN:
• The Maw mission has been updated with co-op d-sync patch.

Known Issue:
• Co-op will d-sync in Mission 1.

Update: Jan 1 @ 4:06pm

Campaign:
Added:


Fixed:
• HOT FIX: Improved scoring system.
• HOT FIX: Improved random game selection system.

Removed:
• HOT FIX: King of the Hill temporarily removed until a fix is applied.
• HOT FIX: Removed random Covenant spawn on Blood Gulch at start of match.

Updated:
• SP: AI Behavior.

Known Issue:
• Co-op will d-sync in Mission 1.

Update: Dec 31, 2024 @ 10:29pm

• MP: Updated AI behavior.
• MP: Updated Physics Crate vehilces.
• MP: Battle Creek script cleanup.

Update: Dec 25, 2024 @ 12:59am

:General:

ADDED:
• Physics crate vehicles.
• Additional in-game build information to reflect the project build number.

REMOVED:
• n/a

FIXED:
• Orpheus audio mix.
• Build version displayed in-game to reflect the project build number.

Known Issues:
• SP: The Pillar of Autumn (Mission 1) cutscene is not skip-able.
• SP: All combat maps do not frequently rotate game variants once cutscene begins before the match starts.
• SP: Player is unable to cap hill in certain hill locations on various maps. AI can still capture the hill.
• SP: Upon player death, carrying the flag may prevent the flag from returning to the base in CTF.
• MP: Bots spawn on opposite bases during team based objectives.


-
:Campaign:

ADDED:
• The Maw mission from CE to conclude bootcamp story, syncing up with Story A (main CE questline).
• Player character added to the distance between Johnson and Elite in Easter Egg ending.
• New Easter Egg added in the mission The Maw.

REMOVED:
• Specific cutscenes of The Maw, rearranged to fit the narrative between the lines of Bot Boot Camp, and CE's original built missions.
• Deprecated code.

FIXED:


-
:Multiplayer:
ADDED:
• New Easter Egg added on Boarding Action.
• AI Team Play functionality (Enable teams holding the jump key during the loading screen).

REMOVED:

FIXED:

UPDATED:
• AI behavior.

Update: Nov 28, 2024 @ 9:37pm

Mod Updates: Version 1.4.10.1 (Major, Minor, Patch, Build)

General:
• Updated overall AI behavior.

Multiplayer:
• Added new map. Boarding Action (Work in progress).

Campaign:
• KOTH now checks player distance to zone.
• HOT FIX: health packs far away would prevent AI from dying for unknown reasons when in combat.

Known Issues:
• SP Maps do not frequently rotate game variants.

Update: Nov 27, 2024 @ 12:41pm

Updates to the mod:

Multiplayer:
• Hot Fix for Multiplayer, healthpacks far away would prevent AI from dying for unknown reasons when in combat.

Update: Nov 27, 2024 @ 9:35am

Updates to the mod:

Campaign:
• Hot Fix for game variant system for Legendary.
• Hot Fix for Side Winder when player starts match.

Update: Nov 26, 2024 @ 10:09pm

Updates to the mod: Version 1.4.9.15 (Major, Minor, Patch, Build)

General:
• 11 more bot names have been added.
• UI: Added muted version of the short film cinematic as a wallpaper.
• UI: Updated elements according to map defaults.
• Updated AI behavior.

Multiplayer:
• Updated scripts to check AI location on the field for clients who are not the host, per net-code workaround for custom multiplayer.
• Relocated Blue Base beam structure for better coverage much like Red Base on the map "Spasm (Bots-Reloaded)".
• Re-baked lighting on the map "Spasm (Bots-Reloaded)".
• Updated AI pathfinding on all maps.
• Ghost lights are fixed.
• All maps now support AI Teams on/off. (To enable AI Teams, simply hold Jump until you see a message appear "> Teams Enabled" in the top left corner of the screen, all before initial spawn to start the match).


Campaign:
• Removed the random Assault Rifles outside the Bridge around the Cafe in the first mission.
• Fixed interaction with Duke in the Pillar of Autumn (PoA) mission.
• Updated chapter titles throughout the Pillar of Autumn mission.
• Switched the "Accept" command for the "Jump" command as they seem to work the same under these circumstances while playing MCC (This would prevent Keyboard and Mouse players from advancing through the tutorial from the vanilla version of CE) in the Pillar of Autumn mission.
• Fixed typo for DERELICT in the UI.
• UI: Derelict title correction (Thanks to KYOT).
• Fixed massive widespread bug with game type rules, when players use the Easy bucket.
• Updated end game credits.
• Updated UI difficulty information, for non mp maps.
• Fixed flying Drone throughout the opening cutscene.
• Re-recorded dialog for Marine 2 in first mission.

Known Issues:
• SP Maps do not frequently rotate game variants often.
• SP: Player is unable to cap hill in KOTH. AI can still capture the hill.