Halo: The Master Chief Collection

Halo: The Master Chief Collection

HALO: CE BOT BOOT CAMP
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Update: Jun 7 @ 10:40am

Bot Boot Camp change log



CAMPAIGN UPDATES
FIXED
• Mission 11: Reduced AI spawn to prevent crash.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.
• Bots will not pickup health packs on certain maps.
• CTF carriers will not enter certain teleporters for the map Infinity. (This is due to budget cuts.)
• Grunt does not complete extra dialog.

Update: Jun 6 @ 11:56pm

Bot Boot Camp change log



CAMPAIGN UPDATES

ADDED
• Re-implemented dialog between Capt. Keys and Cortana in mission 1.
• The Halo ring when visiting the bridge in mission 1.
• Aiming tracker. (This allows the potential use of kill sprees and/or medals)

FIXED
• Hang 'em High Slayer game type gets skipped.
• Slayer score tracker, quickly ending the match shortly after the match has started.
• Keys and Cortana dialog in the Bridge section of mission 1.
• Keys animation in mission 1.
• AI spawn points on mission 11.
• Increased AI spawn on mission 11.
• End timer in mission 11.
• Missing audio for final cutscene..

REMOVED
• Delay between doors at start of Mission 1.
• Unused bipeds in mission 11.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.
• Bots will not pickup health packs on certain maps.
• CTF carriers will not enter certain teleporters for the map Infinity. (This is due to budget cuts.)
• Grunt does not complete extra dialog.

Update: Jun 6 @ 11:55pm

Workshop fix.

Update: Jun 6 @ 11:42pm

Workshop fix.

Update: Jun 4 @ 7:50pm

Bot Boot Camp change log

MULTIPLAYER UPDATES

FIXED
• AI logic over several maps that causes them to loop between end points.

UPDATED
• AI logic to grab vehicles more frequently.

KNOWN ISSUES
• Bots do not obey the game engine spawn rules with starting point flags set in anniversary edition.

Update: Jun 3 @ 11:07pm

Bot Boot Camp change log



CAMPAIGN UPDATES

FIXED
• Sidewinder Easter Egg.
• Blue bots team index to the correct team. This prevents breaking certain Easter Egg elements.
• Sidewinder missing ammo after respawn.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.




MULTIPLAYER UPDATES


KNOWN ISSUES
• Bots do not obey the game engine spawn rules with starting point flags set in anniversary edition.

Update: Jun 3 @ 9:48pm

Bot Boot Camp change log



CAMPAIGN UPDATES

FIXED
• Sidewinder Easter Egg.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.




MULTIPLAYER UPDATES


KNOWN ISSUES
• Bots do not obey the game engine spawn rules with starting point flags set in anniversary edition.

Update: Jun 3 @ 8:52pm

Bot Boot Camp changelog



CAMPAIGN UDATES
UPDATED
• AI to obtain a vehicle more frequently.


FIXED
• Missing AI in Blood Gulch.
• Damnation AI navigation.
• Sidewinder AI navigation.
• Timberland AI navigation.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Map Infinite; Coop players don't spawn into the map.
• Not all maps have weapons available.
• Blood Gulch: AI tends to be more attracted to crows nest behind red base. (Not an issue in MP)




MULTIPLAYER UDATES


KNOWN ISSUES
• Bots do not obey the game engine spawn rules with starting point flags set in aniversary edition.

Update: Jun 1 @ 12:59am

Bot Boot Camp changelog



GLOBAL UDATES
UPDATED
• Overhauled AI behavior.


FIXED
• Overhauled the AI looking mechanics.




ADDED
• New Workshop logo.



REMOVED
• Old workshop logo.
• AI with flamethrower. When equipped, AI holding this weapon cannot exceed more than 1 carrier at the same time without MCC crashing.




CAMPAIGN UDATES
UPDATED
• Intros are now skippable.
• UI images to avoid spoilers.
• UI loading screens to avoid spoilers.
• Map list order.
• Player respawn system.
• Mission 1 UI thumbnail's Cooperative Play badge is removed as it is no longer supported.
• Updated all badges in the thumbnails of each map within the menus.


FIXED
• Map Infinite: Updated starting spawn points at he beginning of the match. Now spawns players correctly in the map.
• AI behavior.
• CTF now properly tracks AI and player to give points to the correct team.
• Missing AI during a match.
• CTF not resetting a teams flag if dropped, scored by a bot, or is not able to score with their flag at home base.
• Slayer matches no longer support 1v1 matches on large scale maps.
• AI in Slayer and Team Slayer not re-spawning after a death.
• Player respawn system in co-op mode, now suspends the players rather using a camera.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.




MULTIPLAYER UDATES
UPDATED
• AI behavior.

ADDED
• Spectator mode. Players will now be able to spectate AI when dead. This includes third and first person perspectives.
• Added new mode configurations at start of match. Players will see these additional options during the loading screen.

Update: May 2 @ 11:14am

WORKSHOP CONTENT UPDATE