Halo: The Master Chief Collection

Halo: The Master Chief Collection

HALO: CE BOT BOOT CAMP
Showing 11-20 of 60 entries
< 1  2  3  4  5  6 >
Update: May 2 @ 9:13am

WORKSHOP CHANGE

Update: May 2 @ 9:09am

WORKSHOP CHANGE

Update: May 2 @ 9:03am

WORKSHOP CHANGE

Update: May 2 @ 8:58am

Bot Boot Camp changelog



GLOBAL UDATES
FIXED
• HUD markers. Bots will now have the Friendly icon above their head while playing team games.
• Global settings to match Xbox Original settings.
• AI use same FOV as players.
• AI radar mechanics adjusted to match player's radar.
• AI sight adjusted through fog elements.


ADDED
• New Workshop logo.


REMOVED
• Old worksop logo.


KNOWN ISSUES




CAMPAIGN UDATES
FIXED
• Mission 1 UI information.
• Mission 11 UI Information.


ADDED

REMOVED

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Map Infinite; Co-op players don't spawn into the map.
• Not all maps have weapons available.
• Blood Gulch: AI tends to be more attracted to crows nest behind red base. (Not an issue in MP)




MULTIPLAYER UDATES
FIXED
• Sidewinder Easter Egg switch.
• Players unable to enter opposing team's vehicles.
• Blue Team with AI on the same team considered as enemies.


ADDED

REMOVED

KNOWN ISSUES

Update: Apr 21 @ 1:13pm

Bot Bootcamp changelog



GLOBAL UDATES
FIXED

ADDED
• New Workshop layout.

REMOVED

KNOWN ISSUES



CAMPAIGN UDATES
FIXED
• UI News typo.

ADDED

REMOVED

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Map Infinite; Coop players don't spawn into the map.
• Player Start is in front of Red Base in the map Derelict.
• Not all maps have weapons available.



MULTIPLAYER UDATES
FIXED

ADDED

REMOVED

KNOWN ISSUES

Update: Apr 21 @ 12:09pm

Bot Bootcamp changelog



GLOBAL UDATES
FIXED
• AI Behavior system.

ADDED

REMOVED

KNOWN ISSUES



CAMPAIGN UDATES
FIXED
• CTF gameplay mechanics.
• Mission 11: The Maw: On completion, ending music plays twice.

ADDED

REMOVED

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Map Infinite; Coop players don't spawn into the map.
• Player Start is in front of Red Base in the map Derelict.
• Not all maps have weapons available.



MULTIPLAYER UDATES
FIXED

ADDED

REMOVED

KNOWN ISSUES

Update: Apr 20 @ 3:31am

Bot Bootcamp changelog



GLOBAL UDATES
FIXED
• Map Infinity: Bot's may not run the proper logic commands which results them running into walls.
• AI Behavior system.

ADDED
• N/A

REMOVED
• N/A

KNOWN ISSUES
• N/A



CAMPAIGN UDATES
FIXED
• Mission 11: The Maw: On Resume, players are unable to die.
• Mission 11: The Maw: Camera does not move at start.
• In solo, players may experience a delay, when their health has reached the considered value to trigger the player death and player respawn system.
• In Free-For-All matches, while playing solo, you may experience one bot spawn on your team (This might also affect your gameplay with 1v1 matches, while the scoring is unaffected).
• Flag pick's up as "Energy Sword", now displays "The Flag".
• Increased flag score radius.
• Decreased Bot flag pick up radius.
• Increased Bot score radius to match player.
• Bots carrying flag could not pass through teleporter.
• CTF gameplay mechanics.
• Duplicate flag carriers.
• Not all Maps supported FFA bots to pass through teleporters.

ADDED
• Mission 11: The Maw: HUD Objectives.
• Mission 11: The Maw: Pause Menu Objectives.
• Mission 11: The Maw: Additional level mechanics. (Preventing any loose ends while playing, attempting to complete the mission).
• Mission 11: The Maw: Nav markers to help guide player in certain locations.
• Mission 11: The Maw: Ability to free-roam.
• Mission 11: The Maw: Yellow flashing lights to indicate path towards main objective.

REMOVED
• King of The Hill. (Temporarly rotated out for this season. Expected to return Season 3.)
• Mission 11: The Maw: Removed dead flood at start.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Player Start is in front of Red Base in the map Derelict.
• Not all maps have weapons available.



MULTIPLAYER UDATES
FIXED
• Cone physics
• Soccer ball physics.

ADDED
• New AI settings added to the loading screen, replacing the Top Down map preview. (Use the manual to learn the new settings).
• Custom settings for Max AI with Team Bots: 16, 8, 4, 2, or 1 bot(s).
• Custom settings for Max AI with FFA Bots: 15, 7, 3, or 1 bot(s).

REMOVED
• Top down map layout in loading screen for Bot Bootcamp Settings.

KNOWN ISSUES
• N/A

Update: Apr 2 @ 3:36am

• Updated AI behavior.

Update: Mar 31 @ 11:27pm

- MP: Updated AI Behavior.

Update: Mar 1 @ 5:16pm

UPDATED:
• MP: UI information.
• SP: The Maw intro chapter title spacing for 1080p displays.
• AI Behavior system.
• MP: Map Infinity is now replaced with the map used from campaign.


FIXED:
• SP: Fixed the UI text alignment in the map description.
• SP: King of the Hill objective capture zones. These would not work directly with the player at times, now has been fixed.
• SP: Increased the pick-up radius for the flag in Capture the Flag for both player and bots.
• MP: Player can now see bots green arrow above head, indicated as a friendly.


ADDED:
• Green bots for Free-For-All type matches.
• SP: Checkpoints are re-enabled in co-op mode.
• SP: New Easter Egg added to Battle Creek.
• MP: New Easter Egg added to Timberland.
• MP: New Easter Egg added to Damnation.


REMOVED:
• MP: AI Auto Balancing.
• MP: CHIRON TL-34: Health Pack support has been removed from bots (This enables up to 16 Free-For-All bots).


KNOWN ISSUES:
• SP: In Free-For-All matches, while playing solo, you may have one bot spawn as if they are on your team (This might also affect your gameplay with 1v1 matches, while the scoring is unaffected).
• SP: In solo, players may experience a delay, when their health has reached the considered value to trigger the player death and player respawn system.
• SP: Mission 1; co-op does not sync between BSP's properly. (Currently being investigated).
• SP: Mission 11; The Maw: On Resume, players are unable to die.
• ALL: Map Infinity Bot's may not run the proper logic commands which results them running into walls. (Being investigated).
• SP: Not all maps have weapons available.
• SP: Player Start is in front of Red Base in the map Derelict.
• SP: Map Infinite; Intro cinematic camera's are not in their final locations.
• SP: