RimWorld

RimWorld

MIM - WH40k Core
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Update: Mar 22 @ 9:44am

1. Fixed wrong dependency for some space marine researches.
2. Update Chaos related apparel abstracts - now Chaos Power / Terminator Armors may works same way with Space Marines.

Update: Mar 20 @ 8:16am

1. Removed Apparel layer of EMWH_OverheadExtraF from Power Helmet Hood.

Update: Mar 20 @ 7:07am

1. Changed draw layer of Chest Insignia so that it won't come to the front of helmet.
2. Terminator helmets now compatible with Power Helmet Accessories

Update: Mar 17 @ 11:24am

1. Hotfix #2 - Fixed certain shoulder heraldry rendered in front of shoulder pad frames at south-side.

Update: Mar 17 @ 11:03am

1. Hotfix - Removed EMWH_OverheadExtraC from EMWH_PowerHelmetHoodKindBase to avoid odd rendering of backpack from time to time.

Update: Mar 17 @ 10:25am

1. New apparel abstract for Hood (over power helmet)
2. New CE patch for Hood.

Update: Mar 14 @ 7:42pm

1. Updated mod option page code set.
2. New mod option - Okoid spore count: This option allows to limit Okoid Fungus not to spawn any further orkoid spore. default value is false / 100f. If you enable this option, it may cause some performance issue

Update: Mar 7 @ 10:11pm

1. Respec of ability - now Feel no pain gives 5% damage reduction per it's dice, in addition to pain threshold bonus.
2. Ability hediff consolidation - Inv Save and FNP now centralized into this mod for future maintenance perspective.

Update: Mar 7 @ 5:51pm

1. Updated CompSporeSpawner
Now any spore spawned by Orkoid Fungus will check and if the map is player's and player's faction is Ork starting, they will belong to player faction.

If not, but player faction has any humnalike orkoid, then their faction became OfPlayer

2. Updated CompSpawnThingsOnDamaged
Put same spawn upper limits as CompSporeSpawner based on map orkoid count.

Update: Feb 26 @ 11:05am

1. Updated backstory def for Necron Scarabs - now they can do the plant works.