Space Engineers

Space Engineers

Air Sea Land - Modern weapons systems (Weapon core olny)「Infantry Assault version is being updated」
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Update: Nov 1, 2024 @ 2:51pm

New:

RPK-74M Light Machine Gun
PKM Light Machine Gun
PKP Light Machine Gun


Revise:

Fixed the issue of Turret not firing at smart warheads

Update: Oct 30, 2024 @ 9:10am

New:

AR-70/90 Rifle

SVD Sinper Rifle
SVD-1990 Sinper Rifle

M-14 EBR-RI Sinper Rifle
MK-14 Mod 0 Sinper Rifle
MK-14 Mod 1 Rifle

M-40A5 Sinper Rifle
L-96A1 Sinper Rifle

M-107A1 Sinper Rifle

M-72 Rocket launcher

Revise:

.Adjusted RWR and ECM performance, now more capable of warning and countering high-speed missiles

Increase the health of short-range air-to-air missiles to cope with ECM enhancements

Update: Oct 19, 2024 @ 7:02pm

New:

AUG-A1 Rifle
Type-89 Rifle

Revise:

GIAT CN120 adds HE shells

Adjusted the APDSFS speed of the tank gun, including the DU version, which has been greatly improved

Increased fragmentation damage caused by armor-piercing projectiles, and slightly improved penetration.

Adjusted the attack power of HEAT warheads. Now there will be stronger After penetration effects. HEAT warheads of Class 2 and above AGMs will be stronger than tank guns/low-level ATGMs.

Reduced HE damage of tank guns and howitzers again, but increased HE damage of naval guns

Update: Oct 12, 2024 @ 8:48pm

.Big update of underwater attack and anti-submarine weapons

.All torpedoes are more powerful, and heavy torpedoes are more deadly.

.Slightly reduce the effect of gravity on light torpedoes

.The anti-submarine missile mode is changed. After falling into the water, it will turn into the light torpedo equipped with the missile to attack.


The hand-held weapon animation has been adjusted again. Please report if there are still bugs. If the situation still exists, we will consider launching a version without hand-held weapons.

Update: Oct 7, 2024 @ 9:35am

New:

M-23 5.56
M-23 7.62

FIM-92 4X

Revise:

.Fixed the error that MK-19 has no fragments
.Adjust the mechanism of GIAT-CN120, the magazine capacity and reload quantity are reduced to one quarter of the original, slightly speeding up the rate of fire.
.Reduce excessive damage of tank guns and howitzers
.Fixed all artillery/autogun conveyor failures
.Significantly increases the magnesium consumption of ammunition

Update: Sep 25, 2024 @ 9:23pm

New:

SW M-29
Colt Python (4ii)
Colt Python (8ii)

G-36/AG-36 Rifle

L85A1 Rifle
L85A2 Rifle
L85A3 Rifle
L85A2/AG-36 Rifle
L86A1 Light Machine Gun


Revise:

.Pistols with less than 10 rounds of ammunition reload faster

.Adjust the explosion damage method, reduce pure AOE damage, and greatly increase the damage of fragments to achieve true AOE
Except torpedoes, all shells, HE warheads and bombs are affected

.Slightly increase the lethality of AP

Update: Sep 17, 2024 @ 11:54pm

New:

HK-416A5 Rifle
FAMAS F1 Rifle
FAMAS G2 Rifle


OerlikonKDE

Revise:

All gun sizes are more realistic

Adjust fragmentation speed

Update: Aug 29, 2024 @ 6:09am

New:

M102
GAU-12

SCAR-L Rifle
SCAR-L CQC Rifle
SCAR-H Rifle
SCAR-H CQC Rifle
SCAR SSR Sinper Rifle

MK-18 Rifle

G36 Rifle
G36K Rifle
G36C Rifle

HK-416 Rifle
HK-417 Rifle
G28 Sinper Rifle

Revise:

Increase the lethality of hand-held firearms

5.56 and 7.62 FMJ are further subdivided into three types of performance due to different barrel lengths. Guns in the same series will have different performances due to barrel lengths.

In the past, the M16 had higher range and accuracy than the M4. Now that the shortest level is added, such as the MK18,SCAR CQC and G36C, the range and muzzle velocity will drop even more significantly.

Update: Aug 19, 2024 @ 12:22am

New:

M-9 Pistol
Glock-17 Gen 3 Pistol
Glock-18 Gen 3 Pistol
Glock-17 Gen 5 Pistol
USP-45 Pistol
USP-45 Suppressed Pistol

UMP-40 SMG
UMP-45 Suppressed SMG

M-870 Police Shotgun

AR-15 Rifle
C-7A1 Rifle
M4A1 Block II

M-700 Rifle
M-40 Sinper Rifle
M-24 Sinper Rifle

Revise:

Corrected recoil bug for fixed versions of M134, MG3 and M240 ammunition

The M-21 Sinper rifle was changed to use semi-automatic sniper rifle ammunition, which is more lethal to people

Change the look of the tactical M870

Improved reloading animation, greatly reducing reloading time for all guns (excluding various launchers)

Update: Jul 28, 2024 @ 7:41am

New:

Bofors 40/70 Autocannon

France Submarine Torpedo Tube

Britain Submarine Torpedo Tube

Type-99 460mm Naval Gun

Revise:

Increase the accuracy of naval guns and reduce the impact of gravity on their shells

Fine-tuned the performance of the original three heavy torpedoes

Modify submarine-launched missile attack mode

Increase CB damage

Increases the fragmentation amount of all air-to-air missiles by 50% (excluding SAM)

Improve the killing power of Class 1 & 2 rockets

Increase the range of aircraft cannon 20/30mm, and the damage within the effective range (about 2KM), but the damage above this range is greatly reduced, and the trajectory also drops rapidly.

Improve Naval Gun range ~20%

Improves the launch angle of air-to-ground missiles, anti-ship missiles and cruise missiles, but weakens the maneuverability of the above three missiles

Increase the lethality of air-to-ground missiles, all torpedoes and anti-ship missiles

Increase the lethality of automatic cannons below 40mm (excluding aircraft cannon20/30mm and gun pod, this series of changes are mentioned above)

Fixed a long-standing vicious BUG: crash caused by damaged ammunition