RimWorld

RimWorld

Cheat Genes
Viser 1-10 af 12 forekomster
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Opdatering: 20. juli kl. 13:55

Major Additions
- mod now has individual genes for each item from the presets. this should allow for greater flexibility
- genes are sorted into groups
- might not have all hediff immunities added, nor stats (leave a comment if you see that something you want isn't there)



[Auto-generated text]: Update on 7/20/2025 4:55:27 PM.

Opdatering: 13. juli kl. 12:23

- possibly made the mod so that the genes won't randomly apply to people. this may have also made it so the gene doesn't generate at all, unsure really. more testing is required.
- applied "<canGenerateInGeneSet>false</canGenerateInGeneSet>" and "<randomChosen>false</randomChosen>" to all genes from the mod, there isn't really any info on what all the options do nor what the possible options are


[Auto-generated text]: Update on 7/13/2025 3:23:46 PM.

Opdatering: 13. juli kl. 11:39

- quick fix for 1.6 version warning
- quick fix to change deathrest need on alpha vamp definition


*known issues*
- if an NPC attacks with one of these genes you're pretty screwed. haven't looked into the modding for a bit, so i'll see if there's a way to limit this to players only or not

[Auto-generated text]: Update on 7/13/2025 2:39:23 PM.

Opdatering: 31. mar. kl. 5:20

[Auto-generated text]: Update on 3/31/2025 8:20:47 AM.

- changed values '999999' to '999' to avoid overflow and near infinite psy effects.

Opdatering: 28. apr. 2024 kl. 14:29

[Auto-generated text]: Update on 4/28/2024 5:29:02 PM.

Opdatering: 28. nov. 2023 kl. 7:36

- Added Kraltech resistance. There is one gene for just the Kraltech, plus the God and Invulnerable have it as well. this way if you just wanted the kraltech resist and not the rest you can
- modified the VPE patch, should still work but the location is different
(switched to using MayRequire on the statoffsets instead of a separate patch.xml)
- God is also now immune to dirt/gravel/sand/etc. in eyes hediff(maybe?) as well as hypothermia. probly a few other hediffs i could add to the list, let me know (invulnerable is aimed to not allow for permanent damage from things, but still feel the pain and hot/cold)(invulnerable should have a high pain shock threshold to allow them to feel pain, but not collapse from it)

[Auto-generated text]: Update on 11/28/2023 10:36:11 AM.

Opdatering: 27. nov. 2023 kl. 10:13

[Auto-generated text]: Update on 11/27/2023 1:13:17 PM.

Opdatering: 26. nov. 2023 kl. 16:05

Made a few changes, added some more stats. Kinda forgot to write down what I changed and now I've forgotten. Think of it like a surprise and you'll have to see for yourself what all got fixed.

[Auto-generated text]: Update on 11/26/2023 7:05:06 PM.

Opdatering: 26. nov. 2023 kl. 10:51

[Auto-generated text]: Update on 11/26/2023 1:51:40 PM.

Opdatering: 25. nov. 2023 kl. 16:44

\o/ VPE cast cost fixed (i think)

[Auto-generated text]: Update on 11/25/2023 7:44:12 PM.