Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Fairplay AI
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Update: May 6, 2024 @ 6:24pm

Changes
  • Fixed Han and Yellow Turban Faction Bugs. Yellow Turbans are now disorganised rebel based, not a solo faction. This prevents some sections of scenarios from being sometimes overrun with Yellow Turbans.

  • Battle Camera Vanilla settings reset.

  • AI Factions - Random potential, or upkeep to help small reductions can range from 0-40. This includes major factions and minor factions. At each game start, this is randomly chosen for all factions based on a roll-min-max. This means that along with random personalities for minor factions, they may receive slight help. But this is across any difficulty. They do not receive bonuses on top of this. This mainly helps maintain their resource at the start of the game. Some factions may stay bankrupt in the early game of Vanilla Three Kingdoms. This should help them compete without resource cheats adding on top, changes may come in the future for Major factions to have higher base rolls.

  • Dishonour Fixes are now more in line with Vanilla.

  • Smaller misc changes to values.

  • Changes to Steam Workshop page.

    AUTHOR NOTES

  • These changes will help add to the top of Mods such as TROM and other overhauls while also touching fewer tables that were not needed. Future patches will continue to improve AI Potential compatibility.

  • MAY NOT BE SAVE GAME COMPATIBLE- DM me for feedback or on the forum if needed; future updates will take a bit. - Also, warmest regards to all who play it and for all the kind words and support.

Update: May 6, 2024 @ 5:01pm

Changes
  • Update and Update notes are pending.

Update: Apr 8, 2024 @ 10:38pm

Changes
  • Workshop re-upload from the previous version, including text fixes.

Update: Apr 8, 2024 @ 10:11pm

Changes
  • Text fixes - Workshop re-upload.

Update: Nov 1, 2023 @ 9:16pm

Changes
  • Minor Faction Random Personalities Value Changes - New Personalities to be added soon, current are still random but certain AI personality archetypes are rarer.

Update: Nov 1, 2023 @ 8:46pm

Changes
  • Ai Budget Spending Improved.

Update: Nov 1, 2023 @ 2:20pm

Changes
  • Value fix for Targeting priorities on the campaign map.

Update: Nov 1, 2023 @ 2:05pm

Changes
  • Ai Dishonour Fix

  • Faction Potential Changes.

Update: Nov 1, 2023 @ 5:10am

Changes
  • More rarer Minor Faction Personalities added, values changed - More to be added soon. Testing takes a while for balance and depends on what is rolled in a new game, Some are more common, and others are now rarer.

Update: Nov 1, 2023 @ 1:13am

Changes
  • Diplomacy Table changes - Far more compatible with great Diplomacy Mods like "Better AI Diplomacy" By DonkeyWorld - Load this above his mod.

  • Further value/table changes that should fix odd behaviours with AI, especially when using the Mod with TROM; mods such as TROM are far more compatible.

    The mod is nearing completion - Next is just testing fundamental AI values alongside AI personalities - All difficulties are finished, Legendary is harder, and other difficulties excluding easy are streamlined - besides random faction potential changing how some campaigns play out, which has been good so far.

    I don't know how save game compatible this update is; some values in the game may change on load, but no further significant update will be needed going forward.