Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Fairplay AI
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Update: Oct 31, 2023 @ 10:32pm
by Aten

Changes
  • Yellow Turban Value Fix

    Note - DM if anyone wants to do a long-term testing

Update: Oct 31, 2023 @ 9:59pm
by Aten

Changes
  • Yellow Turban Rebels now have upkeep "This prevents Spamming Stack" They will now raid and occupy weak or empty settlements and rebuild if left alone"

  • The Han Empire will use what forces it has to defend its settlements more when able.

  • Further Table removals for mod compatibility - More values across the board were also tweaked for Ai priorities.

  • Random Faction Potentials Tweaked at game start - minimum 0-20-30 is all - this prevents start game AI soft locks for some factions starting out - these changes won't be noticed by the player.

  • Save games - Yellow Turbans may disband and reassemble forces due to Upkeep after a turn or two, also please remember as people have DM'd me, factions in each game will play out differently, this includes Majors and Minors. Some have messaged that Ma Teng (190) is wiped out early for example, and others that the Alliance with Han Sui breaks early, this can happen due to many factors, such as Ma Teng losing large amounts of soldiers to Gong Du and Han Sui seizing the opportunity as his now viewed far weaker, and vice versa. Just be mindful as the mod helps Dynamic campaigns. But please keep DM'ing me if any further questions or balance concerns, I'll update the Workshop Page to make it clearer what the Mod does.

Update: Oct 30, 2023 @ 7:35pm
by Aten

Changes
  • Further compatibility with Mods that effect Battles, by removing more unneeded data tables - Mod like TROM would benefit from this.

Update: Oct 30, 2023 @ 5:58pm
by Aten

Changes
  • Further Small Value Changes.

  • New game required for this to take effect - Minor Faction Personalities revised, it is now rarer for more unique personalities to appear, most will adhere to more common archetypes, such as - Underdog, Courageous Warrior, Diplomats etc. Removed Passive Personalities like Peaceful "Unless Set for a unique Faction".

    Further Changes are to come as I slowly go over Modding Tables, Personalities are ongoing as they have to be tested over multiple game starts and across all game start Dates.

Update: Oct 30, 2023 @ 3:52am
by Aten

Changes
  • Slight Value Changes, nothing noticeable while I tidy up mod tables.

Update: Oct 30, 2023 @ 2:25am
by Aten

Changes
  • Modding Change - Just removing un-used Modding tables slowly - No save game or game effect.

Update: Oct 29, 2023 @ 11:51pm
by Aten

Changes
  • Merged Dev Version to Steam Version after testing.

  • Further values tweaked and changed to the AI. Testing across all time periods will take some more time.

  • Opportunist AI Personality with Belligerent AI War Strategy is now rarer.

  • Yellow Turbans and the Han Empire Will defend and be more active on the map, and now provide a challenge for other Factions if left alone.

    Should Be Save Game Compatible. Further Improvements will happen after more testing on the Dev version. Thanks for the feedback from those who DM'd me with balancing feedback and modding advice. I test in Vanilla and TROM, but mainly Vanilla.

Update: Oct 29, 2023 @ 3:37pm
by Aten

Changes
  • Further small changes to values within - Treacheries, Diplomacy and AI priorities. Nothing Major or game-breaking.

  • Removed "Guerrilla" Personalities from appearing as common for Minor Factions, especially Han factions.

  • Liu Biao's Starting Vassals - recommended appeasing on game start as their personalities may be different. Liu Biao's Starting food situation in 190 is the same as Vanilla, his vassals will trade for food at the start.

  • Save Game Compatible

Update: Oct 29, 2023 @ 2:51am
by Aten

Update: Oct 29, 2023 @ 1:47am
by Aten

Changes
  • Just a Quick Workshop Thumbnail Update.