Project Zomboid

Project Zomboid

Game Night
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Update: Feb 16 @ 7:44am

- Improved cooldown checks. (GameTime.getServerTimeMills used for timestamps, credit to Albion for the suggestion.)
- Moved textures to /common for B42, and make B41 access B42 assets.

Update: Feb 1 @ 4:34pm

Initial 42 Changeover:

Under the hood stuff:
- Refactored itemfactory.createItem to instanceItem.
- Removed unsealing recipes.
- Changed how distributions are handled/added to.

User Experience:
- Added new mod icons
- Removed the 'unseal' feature, boxes can now be spawned-in fully stocked.
- Removed Uno Box, cards now spawn in as is.
- Fixed card flipping not refreshing the item.

Update: Dec 2, 2024 @ 7:37pm

- Added General Loot Multiplier (GameNight.LootMultiplier)
Impacts all game items found in the world.
- Added changes to unhappiness with item interaction.

Update: Aug 26, 2024 @ 11:43am

- Adds new `ignoreCategory` setting for item registration.
- Fix: Extra checks for edge-cases where cursor data could be missing.

Update: Aug 9, 2024 @ 11:35am

- Fixes issue with items not defaulting to their `scriptIcon`.
- Fixes oversight with item type registration.

Update: Jul 22, 2024 @ 6:57pm

- Fix weight of checkers pieces.

Update: Jul 15, 2024 @ 3:07pm

- Fix issue with in-hand UI

Update: Jul 12, 2024 @ 4:18pm

- Fixed oversight with hotfix #2.

Update: Jul 12, 2024 @ 3:58pm

Hotfix: - Fixed issues with bounding/constraints of the UI.

Update: Jul 12, 2024 @ 12:25pm

- Added `gameNight_boxEnough` as a item param for non-boxes to feel like boxes.