Project Zomboid

Project Zomboid

Game Night
目前顯示第 1-10 項,共 49 項
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更新:2 月 16 日 @ 上午 7:44

- Improved cooldown checks. (GameTime.getServerTimeMills used for timestamps, credit to Albion for the suggestion.)
- Moved textures to /common for B42, and make B41 access B42 assets.

更新:2 月 1 日 @ 下午 4:34

Initial 42 Changeover:

Under the hood stuff:
- Refactored itemfactory.createItem to instanceItem.
- Removed unsealing recipes.
- Changed how distributions are handled/added to.

User Experience:
- Added new mod icons
- Removed the 'unseal' feature, boxes can now be spawned-in fully stocked.
- Removed Uno Box, cards now spawn in as is.
- Fixed card flipping not refreshing the item.

更新:2024 年 12 月 2 日 @ 下午 7:37

- Added General Loot Multiplier (GameNight.LootMultiplier)
Impacts all game items found in the world.
- Added changes to unhappiness with item interaction.

更新:2024 年 8 月 26 日 @ 上午 11:43

- Adds new `ignoreCategory` setting for item registration.
- Fix: Extra checks for edge-cases where cursor data could be missing.

更新:2024 年 8 月 9 日 @ 上午 11:35

- Fixes issue with items not defaulting to their `scriptIcon`.
- Fixes oversight with item type registration.

更新:2024 年 7 月 22 日 @ 下午 6:57

- Fix weight of checkers pieces.

更新:2024 年 7 月 15 日 @ 下午 3:07

- Fix issue with in-hand UI

更新:2024 年 7 月 12 日 @ 下午 4:18

- Fixed oversight with hotfix #2.

更新:2024 年 7 月 12 日 @ 下午 3:58

Hotfix: - Fixed issues with bounding/constraints of the UI.

更新:2024 年 7 月 12 日 @ 下午 12:25

- Added `gameNight_boxEnough` as a item param for non-boxes to feel like boxes.