Dota 2
Epic Boss Fight (Discontinued)
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Update: May 20, 2016 @ 1:17am

reworked the dota mechanic where int scaling affected wicked fury pure damage, effectively making 35% pierce anywhere form 70% to 350% pierce, same bug happened with gungnir, beastachi and divine crossbow

pixel's guard duration increased to 6, cd rescaled to 12/15/18 on normal/hard/impossible+

fixed centaur ult lv7 to be 10x multiplier instead of 1x

Update: May 19, 2016 @ 3:00pm

uploaded wrong version, sorry for that guys

Update: May 19, 2016 @ 2:41pm

rebalanced pixel's guard, lower cooldown but lower duration to encourage more active play (chrono's powder unchanged)
fixed a bug with return only proccing for centaur, return now does damage when any ally in range gets attacked
nerfed drow ranger ult (14k max level instead of 16k)

Update: May 19, 2016 @ 12:15pm

made return slightly stronger early levels because it had 0 impact, added in tooltip

Update: May 19, 2016 @ 10:47am

centaur return reworked to pre-patch centaur, return will now proc on attack start instead of when you get hit, meaning you can get mass evasion on centaur and still do return damage

ogre, wr, silencer, clinkz, venge bugfixes

Update: May 18, 2016 @ 5:25pm

ogre magi bloodlust + wr powershot particle hotfix

Update: May 18, 2016 @ 4:35pm

vampiric aura hotfix, maybe some other stuff? i should write this stuff down

Update: May 18, 2016 @ 2:33pm

fixed wraith king's aura to work like blood mask+, nerfed it down to 50% like void mask to compensate
rebalanced his mortifying strike
fixed melee fury in shop
nerfed wicked fury gold cost

Update: May 18, 2016 @ 12:08pm

chaos knight crit hotfix thanks for noticing to the quickscope man

Update: May 18, 2016 @ 11:52am

fixed wk crit, made it more different from other crits by giving it a minor disarm, chance lowered, crit mult up to compensate

did other stuff but ive honestly forgotten what they were