Dota 2
Epic Boss Fight (Discontinued)
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Opdatering: 20. maj 2016 kl. 1:17

reworked the dota mechanic where int scaling affected wicked fury pure damage, effectively making 35% pierce anywhere form 70% to 350% pierce, same bug happened with gungnir, beastachi and divine crossbow

pixel's guard duration increased to 6, cd rescaled to 12/15/18 on normal/hard/impossible+

fixed centaur ult lv7 to be 10x multiplier instead of 1x

Opdatering: 19. maj 2016 kl. 15:00

uploaded wrong version, sorry for that guys

Opdatering: 19. maj 2016 kl. 14:41

rebalanced pixel's guard, lower cooldown but lower duration to encourage more active play (chrono's powder unchanged)
fixed a bug with return only proccing for centaur, return now does damage when any ally in range gets attacked
nerfed drow ranger ult (14k max level instead of 16k)

Opdatering: 19. maj 2016 kl. 12:15

made return slightly stronger early levels because it had 0 impact, added in tooltip

Opdatering: 19. maj 2016 kl. 10:47

centaur return reworked to pre-patch centaur, return will now proc on attack start instead of when you get hit, meaning you can get mass evasion on centaur and still do return damage

ogre, wr, silencer, clinkz, venge bugfixes

Opdatering: 18. maj 2016 kl. 17:25

ogre magi bloodlust + wr powershot particle hotfix

Opdatering: 18. maj 2016 kl. 16:35

vampiric aura hotfix, maybe some other stuff? i should write this stuff down

Opdatering: 18. maj 2016 kl. 14:33

fixed wraith king's aura to work like blood mask+, nerfed it down to 50% like void mask to compensate
rebalanced his mortifying strike
fixed melee fury in shop
nerfed wicked fury gold cost

Opdatering: 18. maj 2016 kl. 12:08

chaos knight crit hotfix thanks for noticing to the quickscope man

Opdatering: 18. maj 2016 kl. 11:52

fixed wk crit, made it more different from other crits by giving it a minor disarm, chance lowered, crit mult up to compensate

did other stuff but ive honestly forgotten what they were