Dota 2
Epic Boss Fight (Discontinued)
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Update: Dec 26, 2016 @ 3:06am

fixed centaur stomp lasting way longer than intended
fixed skeleton king not respawning properly
tweaked round end system more for fringe cases, should eliminate or at least decrease rounds not ending properly

Update: Dec 25, 2016 @ 6:22am

updated morphling's talent from replicate damage to +stats% from cosmic projection
skywrath aghs updated to double cast W and R too
improved armor from agi from 0.06 armor per agi to 0.07 armor per agi to counterbalance the armor scaling update.
buffed PA assassin's dance bonus damage from 9600 at max level to 38400

Update: Dec 25, 2016 @ 4:13am

refactored how tombstone and round ends are handled, should now always properly give a tombstone and rounds should always properly resurrect and heal all players
fixed crashes related to nyx carapace and instakilling abilities

Update: Dec 24, 2016 @ 8:54am

fixed techies wave crashing due to mines
removed all gold and xp talents
attempt to fix particle issues with nyx and golems

Update: Dec 24, 2016 @ 7:45am

readded treasure fiend, removed midas hammer spawn from it; purely cosmetic now
increased hero selection time from 30 to 90 until i remake the hero selection

Update: Dec 24, 2016 @ 6:52am

fixed illusion crashes
fixed np and veno talents not giving damage properly
fixed weaver e
fixed necrophos w
readded all illusion heroes
removed treasure fiend spawn from first round
fixed waves spawn intervals being faster than intended
lowered tinker rocket damage for every difficulty except legendary+ (used to do 1500 all difficulties is now 750/1000/1250/1500)
lowered undying damage to be more in line with the other zombies

Update: Dec 23, 2016 @ 10:58am

Changed how rounds work; there are now multiple branches, a spawn group randomly gets picked from them. The following rounds have been combined into one round (seperate branches)
money round has a random chance to spawn a treasure fiend that drops a midas hammer for every player
Round 2 and 3 is now round 2
Round 4 and 5 is now round 3
Round 7 (clockwerk round) reworked; now spawns rattletraps and tinkers; branch 1 has more clockwerks, branch 2 has more tinkers; branch 3 spawns suiciding techies
round 14 and 15 combined is now round 12 (spawns either ogres or troll warlords)
ursa and drow round combined into round 18 (spawns either drow or ursas)
warlock and golem rounds combined into round 20 (spawns either golems or warlock)
weaver and forge spirit rounds combined into round 26 (spawns either aeon or aether)
this was done to promote replayability through randomness and to allow me to add more new bosses without directly impacting game length too much

midas counter updated to fit new ui, now shows your interest gold gained at the end of the round (and thus if you are capped) as well as total gold gained.

updated str and agi talents to properly give the described stats

Removed normal from impossible difficulty, lowest difficulty is now champion in impossible. New difficulty added for impossible: Epic; doubles elite spawn chance and boosts boss stats by 100%

changed armor scaling formula from 1 - 0.06*armor / 1 + 0.06*armor to 1 - 0.01*armor / 1 + 0.01*armor; essentially means physical damage drops off slower and -armor is more relevant over larger scales; its overall more linear; adjusted boss damage to match the changes

Update: Dec 20, 2016 @ 9:07am

fixed bugs with disable piercing talents
fixed lion mana ball
tweaked hero selectino so you can see picked heroes now (or at least 5 of them)

Update: Dec 20, 2016 @ 6:05am

TALENT UPDATE:
All generic talents have been scaled to match EBF, almost all heroes have unique talents

fixed undying Q and E
another icon fix attempt
nerfed zeus nimbus duration from 50 to 15
nerfed zeus nimbus strike interval from 1 to 1.5

Update: Dec 16, 2016 @ 7:43pm

removed illusion heroes until valve fixes illusions crashing the game
gave ancient apparition his lv 25 perk properly, frozen entropy now has 3 charges if perk is skilled