Dota 2
Epic Boss Fight (Discontinued)
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Update: Jan 16, 2017 @ 12:10pm

Waning Rift radius from 600 to 600/650/700/750/800/850/900
Waning Rift cooldown from 16 to 8, changed to delayed cooldown
Reverie Snap now stuns during the pull
Puck cast points reduced from 0.15 to 0.01
changed how crits work with instant attacks like pa dagger
nerfed WD's ult scepter bounces from 9 to 4
fixed venge Q aether lens interactions
fixed lc having the wrong talent description
fixed tb's talent description
fixed wd's talents to show the correct descriptions
tweaked the server auto-disconnect when players abandon/disconnect; should no longer end the game prematurely
kotl excess levels removed

Update: Jan 16, 2017 @ 10:09am

fixed some sassin interactions
fixed veteran hunter ignoring shuriken limit
improved ta's psionic anomaly; now looks for nearest trap to cursor instead of closest to ta
fixed pugna's nether turret only having 4 levels
fixed pugna's essence transfer and transfer end not having icons
nerfed wd's bounce stun from 5s to 1s
workshop page is back

Update: Jan 15, 2017 @ 3:45pm

BIG ASS PATCH

improved ghost scepter path duration scaling (from 4.5->6 to 5->8) last upgrade no longer disarms you
fixed Pl's splinter strike not working on illusions; now grants a phase buff to pl and his illusions during the charge
reworded slardar's skills for clarity, made it so oathkeeper no longer triggers on damage below 25
upped attackspeed limit from 600 to 1400, reworked/rescaled all BAT abilities and items
changed physical armor progression of bosses to make physical damage and -armor a more balanced choice (you will now actually do damage without NEEDING pure damage)
buffed drow leaping shots scaling from 200->650 to 350->650; the silencing buff now lingers for 3s before expiring instead of when leaping shots motion ends
buffed riki blink strike cast range scaling from 800 to 800->2000
fixed all of the broken english and gave as many buffs/debuffs as I could find proper descriptions (that polish PogChamp)
attackspeed from agility from 0.04 per agility to 0.08 per agility
damage from int moved to damage per agi (still 0.5)
int now gives cooldown reduction; formula is intelligence^0.385
octarine core now also reduces cast points
downsized cdr core gives (from 25%->75% to 10%->50%)
razor has regular static link back
viper has nethertoxin back
massive elites no longer deal damage, but their pull power has been increased
a million hero reworks:

Full changelog at:

https://www.reddit.com/r/epicbossfight/comments/5o78v5/the_big_fucking_patch/

Update: Jan 15, 2017 @ 3:39pm

THE BIG ASS PATCH

improved ghost scepter path duration scaling (from 4.5->6 to 5->8) last upgrade no longer disarms you
fixed Pl's splinter strike not working on illusions; now grants a phase buff to pl and his illusions during the charge
reworded slardar's skills for clarity, made it so oathkeeper no longer triggers on damage below 25
upped attackspeed limit from 600 to 1400, reworked/rescaled all BAT abilities and items
changed physical armor progression of bosses to make physical damage and -armor a more balanced choice (you will now actually do damage without NEEDING pure damage)
buffed drow leaping shots scaling from 200->650 to 350->650; the silencing buff now lingers for 3s before expiring instead of when leaping shots motion ends
buffed riki blink strike cast range scaling from 800 to 800->2000
fixed all of the broken english and gave as many buffs/debuffs as I could find proper descriptions (that polish PogChamp)
attackspeed from agility from 0.04 per agility to 0.08 per agility
damage from int moved to damage per agi (still 0.5)
int now gives cooldown reduction; formula is intelligence^0.385
octarine core now also reduces cast points
downsized cdr core gives (from 25%->75% to 10%->50%)
razor has regular static link back
viper has nethertoxin back
massive elites no longer deal damage, but their pull power has been increased
a million hero reworks:

Full changelog at:

https://www.reddit.com/r/epicbossfight/comments/5o78v5/the_big_fucking_patch/

Update: Dec 29, 2016 @ 7:24am

roughly doubled bonus damage from all items except pure damage items (melee fury etc) to improve physical dps viability
minor display fixes like asura shop button overlapping with fps counter and asura shop being slightly visible
added pretty particles to spirit breaker's haste armor and juggernaut's ronin slash buff
minor bugfixes

Update: Dec 28, 2016 @ 2:09pm

readded the passive bonus scaling stats from leveling up
fixed some lag issues with phantom assassin's assassin's dance
fixed visual bugs with hand of midas after rez stone fix
fixed outdated tooltip stating demonic lens costs 15 cores when it costs 12

Update: Dec 27, 2016 @ 2:57pm

tweaked damage numbers of nyx and golem waves to be less of a sudden powerspike
(nyx down from 600k per hit to 450k in impo and 400k to 250k in hard)
(warlock golems down from 2mill/hit to 1mil/hit; a parity change to equalize with the other branch)

fixed orchid damage issues

Update: Dec 27, 2016 @ 12:59pm

fixed temporal elites causing weird interactions with blink boots and abilities with no cooldowns
disarming elites changed from a permanent disarming aura to a shockwave that disarms everyone around it for 4 seconds every 8 seconds.
same change for silencing elites, renamed mindblast
disarming and mindblast now properly disabled by break mechanics
lowered undying boss health from 50k base to 45k
lowered impossible dragon damage from 120k to 100k, drakes unchanged
lowered the overall amount of mobs in hard, boss master and impossible unchanged
tweaked wave 7 techies ai, now less stupid in their pathfinding and mine placing
wave 7 techies spawners now follow the same rule as the wave 24 evil core for elites (no more blinking or plagued elites)
techies now kill themselves instead of only dealing 80% damage to themselves

Update: Dec 27, 2016 @ 8:15am

fixed game breakin when resurrection stones are placed in backpack

Update: Dec 26, 2016 @ 8:31am

wraith king resurrection hotfix