Dota 2
Epic Boss Fight (Discontinued)
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Update: Aug 26, 2017 @ 1:42pm

hotfix to boss ai breaking due to ai code refactoring oversight

Update: Aug 26, 2017 @ 1:36pm

Minor Sylph reworks:
Jetstream:
AOE damage where Jetstream ends; radius is based on movement speed

Immaterialize:
new talent: Becomes AOE Aura, radius based on ms

Rapid Fire:
Nerf spread to 90° but let ms bonuses decrease spread to like 60-70° (a buff for max ms builds)

Zephyr:
Base MS bonus from 15 to 19
Max MS bonus from 15 to 25
Evasion bonus from 5 to 6.25
Stacks are now gained every full second of attacking/moving instead of every second moved/every attack landed

default ms -20

Mistral Breeze:
bonus damage per point of ms -- 60 dmg/ms

Updraft:
Movement speed increases the radius of updraft
attackspeed deals minor pure damage while lifted

Update: Aug 26, 2017 @ 11:52am

Updated Round 1's boss Kobold Monarch
Kobold Monarch now has 3 skills
Removed Kobold Monarch's Ensnare
Added Blink Strike: Monarch blinks to a location and hits everyone in an aoe
Added Rushdown: Monarch rapidly runs towards a location, attacking everyone in front of him

Buffed Death Prophet's Carrion Swarm's damage at all levels
Death Prophet's Spirit Siphon now deals 3% max hp at all levels
Death Prophet's Exorcism now has 30 spirits at all levels

Puck's Reverie Snap cooldown from 85 to 90/85/80/75/70/65/60

Tusk Ice Shards damage buffed at all levels
Tusk Ice Shards cooldown from 30 to 22/20/18/16/14/12/10
Tusk Ice Shards level requirement shifted

Lion Mana Ball channel for full damage from 3.1 to 3.1/2.8/2.5/2.2/1.9/1.6/1.3

Update: Aug 20, 2017 @ 2:21pm

fixed a bug where shinigami was sometimes unable to order commands after using whirling slash
fixed leg sweep talent breaking the skill
fixed valiant rush talent
fixed gladiatrix aura granting LC the bonus armor instead of the caster

Update: Aug 12, 2017 @ 6:16pm

Join the discussion, this week we discuss Sylph:
http://steamcommunity.com/workshop/filedetails/discussion/305278898/1471967615880506566/


TI is over and EBF updates PogChamp

Changed Shinigami Deep Wounds slightly. Now deals all damage in burst if the total potential damage is above 15% the enemy's max health and consumes all stacks; but damage dealt reduced from 35% to 25%
Fixed Shinigami Whirling Slash not properly hitting all enemies with attack range upgrades
Nerfed wave 4's damage output from both LC and QoP
Nerfed wave 4 LC's dispel cooldown
Nerfed Justicar's Penitence HP to Barrier from 100% to 50%
Nerfed Disruptor Tesla Field damage from 750/1500/3000/4500/8000/13000/19000 to 500/1250/2500/3500/6500/10000/15000
Nerfed Disruptor Tesla Field chance from 12% to 10%

Divine Armor, etc... now dispels all dispellable debuffs like other forms of magic immunity (BKB, Lifestealer Rage, etc)

Released Guardian! Hero fully focused on tanking damage for his team and enduring the hits.
Innate: Fortitude - Reduces damage taken and durations of debuffs applied
Skills:
Anchor Howl: Taunts all enemies to you, dealing massive damage to them if they change targets within 6 seconds of the taunt ending or when the debuff runs out.
Glorious Shield: Blinds enemies in a cone, and damages them.
Shield Bash: Smashes your shield into all enemies infront of you, dealing damage, knocking them back and ministunning them.
Punish: Deals damage to a single target, reducing all their resistances for x seconds.
Challenge: Debuffs an enemy, slowing its attackspeed taunting it and causing Guardian to take decreased damage from all sources.
Rallying Cry: Grants all allies armor, magic resistance and movement speed for the duration.
Guardian's Spirit: Gain massive armor and bonus damage for a duration.
Stone Fortress: Becomes immune to all damage, for x seconds or until an order is given. Can be cast through stun.


Dazzle disabled temporarily in preparation of his reworks

Update: Jul 31, 2017 @ 3:54am

changed how precaching is handled, should stop random model crashes

Update: Jul 28, 2017 @ 8:08am

fixed weaver ult
fixed shinigami fan the blades not slowing
temporal elites bubble size from 450 to 300
npcs now destroy trees if they are spawned near trees
minor spawn location adjustments

Update: Jul 26, 2017 @ 4:10pm

fixed precaching issues causing particles to not appear

fixed justicar blessed aegis being able to go up exponentially

Update: Jul 26, 2017 @ 12:31pm

fixed summons breaking

Update: Jul 26, 2017 @ 10:48am

boss stun resistance has been reduced to 80% on 99% bosses (golems and after)

shinigami tweaks:
whirling slash and fan the blades can proc (crits/lightning etc) again
grievous strike no longer just buffs yourself, deals a critical damage hit to the targeted unit instead
fixed reversal talent breaking

lion impale damage buffed

fixed issues with octarine core sometimes not healing