Dota 2
Epic Boss Fight (Discontinued)
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Opdatering: 22. feb. 2018 kl. 19:24

still trying to find a way to fix octarine's upgrade spell lifesteal but at least they give manaregen now and stuff
added bahamut heart icon
fixed luna beam damage
fixed bane enfeeble inrease boss damage and reducing bane damage (lol)

Highly reduced Xp requirement to levelup past lvl 34
Increased max level to 200 (for future plan , don't think it's gonna happen for now)

Opdatering: 19. feb. 2018 kl. 16:35

Huge buff to mana regen from intellect (X5)
Nerf of OD Essence aura mana gain
Fixed OD seconds skill
Fixed Impossible Unreachable spot


Added bahamut Heart Updated icon
edit , heeu , nope , no new bahamut heart update , forget to add it, next update I guess

Opdatering: 19. feb. 2018 kl. 10:17

Reduced Lina,Lion and Sniper ultimate mana cost
Increase mana regen from most item
Fixed bane's skill not working

Updated Titan armor , Divine armor, Titan Heart, Divine Heart, Excalibur and Lost Faith Graphics, hope you like new icon , gonna make more

Opdatering: 18. feb. 2018 kl. 11:25

Yea another bug fix patch !
Fixed some vanilla item mana regen (sorry bro 50 mana regen sage mask is too op, even for EBF)
Huge nerf to asura shield and health, shield is now only there for 20 sec and now down for 10 sec,
also nerfed asura armor
And fixed Asura immortality too (whoops)

Fixed mirana bug with attack speed and aghanim
fixed shadwfiend
added back necro 2nd skill
increase pudge rot damage (and his leapo stack magic ress)
removed midas hand
fixed base attack speed item not working



Opdatering: 18. feb. 2018 kl. 0:11

Nerfed Treant wave hp (the huge one hp was just too high)
Fixed Health booster exploit and bugs , complete rewrite of the code fixed this

should have fixed uncomon case where life count don't display when starting the game

also nerfed some mid game boss hp
Gonna stop there for now and sleep :p

Opdatering: 17. feb. 2018 kl. 21:41

We're back to the beta boys !
First update , Still ot to do , but guess it's not bad for a 1 day rush :p

Fixing a shiton of bug , and also fixing map , since they were completly bugged
Removed all Gold talent, still some exp talent that I've missed
Fixed all the Skill bug I was able to see (like WK, LC, Zeus ), there still many i guess, waiting for feedback

Fixed most boss Skill (I hope all , but didn't had time to test)


Removed DPS metter and custom music from game
DPS metter was ugly and not realy helping sorting player by use, will come with another system later, music is here for way too long

Fixed some item not giving Mana, Changed Mana regen value , since old one was percentage
Changed some lore on high tier stuff (yea , I know most of you don't care, it's not important and yet it take soo much change log space !)

MADE THE GAME HARDER LATER, realy , I advice to play on normal first , ealy boss are intouched , later boss are way more tanky, looking for feedback to balance this since new health system

Mystic dagon now give mana (5k)

Huge balance stuff on MANA, LOWER MANA for everyone , each int now give only 0.5 mana, but hero have a base pool a 300, building mana item is now worth it
"WAIT ?! HAVING TO MANAGE MY MANA IN EBF ? WHAT THE FUCK IS THIS SHIT , IM LEAVING"
Well, it's only in the early game, later it's a bit less anoying

also balanced lot of value , Str give 1 damage per points , Int give 1.5 and Agi give 2
Agi will be more oriented toward damage dealing with right click, str will not move , and int just ot a little buff there

Hp per str is increase from 16 to 20 (technology is here boy)
Huge nerf to str hero , no more Stun immunity (sorry, but hey , you still have a little stun control ! )
CHanged a bit the value for Spell amplification, but since Late game boss are more difficult to kill , it's should balance (I hope)
Also nerfed Magic ress from magic, guy please , it was OP


Improved HUD, since it's was realy ugly, New Health bar, Actual boss name and Health palcement are placeholder intil more urgent stuff Has been dealt with

Removed NG+, Yea , for now it's just a complete mess , not realy fun, and laggy, gonna introduce it later again but in a better ways

Removed Asura core and asura shop, Too messy again

Actual Talent are mostly classic dota , just placeholder, no need to scream :p

Fixed maps bug with stairs and all, also had to change layout since it was the only way to fix it

removed Boss Master Mode (intil fixed) (wel , forget to remove it from the map list >.>, next update so)

Changed how Stats improve when level upping
Since original EBF was made with making "bonus stats" upgrade exponential it was no longer here in game (since bonus stats was replaced with talent)
So now, you will gain exponential stats as you level up (free points !)

Fixed ressurection stone too


(and bring back my own cheat codes)

Opdatering: 16. feb. 2018 kl. 15:30

REVERTED EPIC BOSS FIGHT BACK TO THE LAST PLEXUS VERSION
TO PLAY THE NEWEST ONE, GO TO THIS LINK:
http://steamcommunity.com/sharedfiles/filedetails/?id=1303578645


THIS VERSION WILL NOT BE UPDATED

Plexus Edit : Well , it may be updated , if I stop being lazy

Opdatering: 14. feb. 2018 kl. 19:05

fixed furion entangle not healing
fixed round 16 not spawning drakes
fixed issue with dp round's succ dealing 100% max health per second as magic damage.

Opdatering: 14. feb. 2018 kl. 16:06

Want to support development?
You can support me on Patreon[www.patreon.com]
or donate here[www.paypal.com]

titan armor and its upgrades now use hood of defiance and veil in their recipe and grant bonus magic resistance as well as reducing magic resistance in an AOE. Maxed cuirass purges all allies.
made blink dagger only go on cooldown on receiving non-hp loss damage (dp suck and aether's gravity well passive will no longer proc it) and only upon taking more than 5% max health as damage.
lowered blink dagger damage cd from 2.8->0 to 2.0->0
removed blink dagger damage cd on casual
fixed blink dagger not having all stats
enemies are now invulnerable and disabled for 2 seconds upon spawning
chen buffs
nerfed earthshaker aftershock stun duration from 1 to 0.75
removed earthshaker aghs
rescaled tb's zeal health regen to be more in line with health regen amplification
furion's treants now scale with furion's total damage instead of his base damage
furion treants hp scaling from 25% to 35%
furion treant talents from +4 to +2 and from +15% hp/dmg to +25% hp/dmg
furion entangle no longer wakes up units affected by Wooden Prison
furion entangle intelligence to damage increased from 200% to 300%
buffed phase boots line, gave them scaling and improved haste speed
fixed bahamut heart regen stacking with other sources of regeneration
fixed blood gem mana and health regeneration
fixed bloodcursed sword maim not working

Opdatering: 13. feb. 2018 kl. 23:19

Want to support development?
You can support me on Patreon[www.patreon.com]
or donate here[www.paypal.com]

added blink upgrades, blink boots got changed into blink 2
aghanim's scepter is now fully shareable
changed windrunner's windrun to a delayed cooldown, reduced cooldown from 30 to 6
et spirit now gets et's movement speed, was 315 always before
fixed nyx boss cooldowns
fixed a crash with abaddon illusions
fixed et scepter not granting magic resistance and armor properly
fixed luna global lucent talent
reworked huskar:
Inner Vitality is now Unleash Vitality, grants attack speed, movement speed and health regeneration, bonuses are based on target's primary attribute and increase when hurt
Returned Berserkers Blood as Raging Berserker Grants magic resistance, armor and damage the lower Huskar's HP is
Life Break is now Sunder Life, is a point target ability and deals %current hp damage to all enemies in land radius
Sacred Inferno is now an innate

Talents:
10: 0 CD Unleash Vitality / 50% Passive Unleash Vitality(1)
15: Doubled Ignited Spears Health Cost / No Ignited Spears Health Cost
20: Raging Berserker Active 10s Delayed Cooldown(2) / Raging Berserker 750 AoE Aura
25: -7s Sunder Life CD / +15% Huskar Maximum Health Damage(3)

(1) Unleash Vitality passively grants its effects to Huskar at 50% values.
(2) Will grant Raging Berserker's full bonuses as if Huskar is at the hp threshold.
(3) Deals 15% of Huskar's maximum health to himself and the target on top of the regular damage.

Dragon Knight health Spirit of the Dragon Health regeneration from 60->3200 to 60->2400
changed dragon knight talents:
10: Dragon Breath Leaves Fire Pools(1) / +8% Dragon Breath Damage Reduction
15: +1.75s Draconic Intervention Stun Duration / Draconic Intervention Taunts Enemy Target
20: 1.5x Spirit of the Dragon HP Regen/Armor / +50% Spirit of the Dragon Spell Amp
25: -5% Elder Dragon Reaver Heal Chance, No Cooldown(2) / 100% Elder Dragon Reaver Bonus Damage Not Bloodsated(3)

(1) Fire Pools deal Dragon Breath damage over time to all units standing within them. Stacks with the debuff damage and other pools. Lasts twice the debuff duration.
(2) Removes the delay before being able to heal again, but lowers proc chance.
(3) Grants 100% bonus damage based on base damage as long as the heal isn't cooling down.