Dota 2
Epic Boss Fight (Discontinued)
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Opdatering: 12. feb. 2018 kl. 10:50

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drow leaping shots:
Leaping Shots silence bonus duration talent from 2 to 1s
Leaping Shots cooldown from 6 to 9->6
Leaping Shots range traveled from 350->675 to 650->800

ogre magi fireblast stun duration from 1.5 to 1
ogre magi fireblast multicast delay from 0.4 to 0.3

Soul line no longer grants bonus damage and % health regen, now builds out of hurricane pike; soul line active now uses the hurricane pike active upon usage.
Accurate elites now no longer have guaranteed truestrike, instead have 30% chance to ignore evasion

Opdatering: 11. feb. 2018 kl. 20:14

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removed boss stun resistance
adjusted autoattack damage and health values of bosses
dragon wave, whenever a drake is promoted to be the alpha dragon, will keep its health instead of being fully healed and The Flock will be put on 50% cooldown
lowered axe wave's spin radius, lowered spin duration (5->2) but lowered spin cooldown (9->7)
lowered axe's spin sucking power to 75/100 for casual/hardcore
evil core can now only spit out a limited amount of demons, will not summon demons until it can at least summon 2 new ones
evil core now has rarity weights to the summoned units, will spawn doom and necro less than the other bosses
asura fist cooldown back to 8s and 150 mana
fixed aether not having ai and passives
most bosses have been slowed down
removed disarming, silencing and massive elites
made unstable elites spawn less random stuff

earthshaker mystic totem damage bonus from 120%->200% to 100%->400%
earthshaker aftershock radius from 675->725
earthshaker aftershock damage from 175%->225%
earthshaker aftershock echoes talent from 25% to 33%
fixed echo slam echoes doing no damage
added earthshaker aghs; units hit by aftershock create another smaller aftershock around themselves
replaced Earthshaker 1s stun on Mystic Totem Hit to Mystic Totem Aftershock On End

reworked templar assassin,
refraction now lasts for the full duration and has no stacks, reduces % amount of damage and increases TA's damage
meld now grants the buff until TA's next attack, still grants invisibility while standing still
psi blades spill now procs attack modifiers and grants 30% bonus range based off of ta's attack range
Talents:
10: Dispel over Refract Duration(1) / +2s Refract Duration
15: -8 Meld Armor Reduction / 2s Disarm Meld Target
20: +2 Psi Blades Target / Psi Blades Spill Paralyzes(2)
25: +30% Psionic Anomaly Min/Max Damage / Psionic Displacement Leaves a Trap at the Target Location

(1) Lanaya constantly disepls herself every half second while Refract is active.
(2) Enemies hit by the spill of Psi Blades have their movement speed slowed by 100% for 1 second.

Opdatering: 11. feb. 2018 kl. 11:22

fixed the game crashing sometimes when reviving someone
melee heroes now take 33% less damage

Opdatering: 11. feb. 2018 kl. 8:00

fixes to kaya line
fixed clockwerk automated artillery (for real this time)

Opdatering: 10. feb. 2018 kl. 17:13

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nerfed sniper q from 1k->50k to 333->9.6k
nerfed winter wyvern q from 3%->9% to 3%->6.5%
rescaled lich's lich king proc chance from 4%->30% to 8%->20%; talent changed from +20% to +6%
rescaled ember spirit's sleight of fist cd from 4->1s to 2.5s
buffed ember spirit's bonus damage from 20%->140% to 200%->350%
buffed et earthbreaker str damage talent from 30% to 80%

fixed clockwerk's automated artillery not working
fixed resurrection invulnerability not working

lowered cost of blood gem line
lv1 aether lens now gives spell amp as well
aether lens now gives bonus mana and mana regeneration.
REMOVED ALL SPELL IMMUNITY FROM THE GAME
removed all spell immunity from the game, titan, divine and bahamut armor now purge its user, can be used through stuns, cd lowered
removed resurrection stone
removed spell crit as a mechanic
removed bloodthorn and upgrades
added kaya and upgrades
rescaled boss stun radiuses and cooldowns to go with the changes
silver edge is now a delayed cooldown

Opdatering: 10. feb. 2018 kl. 13:31

fixes to aether's ai and abilities

Opdatering: 10. feb. 2018 kl. 11:24

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reworked round 26 boss aether, is back in round 26
finetuned some rounds' spawn delays to make hardcore a more challenging experience

nerfed venomancer's toxic sting from 1% ms slow/mr reduction per stack to 0.25%; nerfed initial stacks from 10->40 to 10->22
nerfed zuus static shock duration from 20 to 10
nerfed centaur's warchiefs aegis return damage from 150% to 130% and his block amount from 80% strength to 75% strength
buffed clockwerk automated artillery from 20->1260 damage to 60->2840

reworked elder titan
Natural Order is now an innate ability, added Earthbreaker to Elder Titan's skill set.
Ancestral Spirit now casts Earth Splitter and Earthbreaker, dealing the magic componenents of the abilities.
Ancestral Spirit no longer grants Elder Titan bonus damage per unit hit, instead grants him spell amplification when out and bonus damage when not out. Ancestral Spirit deals constant damage in AoE while out.
Eartbreaker:
Launch a shockwave to the target loction damaging enemies hit. Damage is dealt evenly as magical and physical. Once the shockwave arrives, a small pulse knocks enemies nearby towards Elder Titan.
Talents:
10: +50% Echo Stomp Damage / Echo Stomp Taunts for 5s
15: +15% Elder Spirit Damage Multipler / Elder Spirit Infinite Duration
20: 30% Strength To Earthbreaker Damage / 5s Daze Earthbreaker Enemies(1)
25: 5s Earth Splitter Disarm / 5s 50% Slow Earth Splitter Wave Impact

(1) Dazed units randomly cancel orders and randomly move away.

furion entangle now heals furion for damage dealt after reductions
treants' entangle now also deals damage based on furion's intelligence
treants now gain bonus max health based off of furion's max health. +25% Treant Damage talent turned into +15% Treant Damage/Max Health talent
removed Nature's Wrath Ministun talent, replaced by Entangle Heals Allies 650 AoE

fixed sf boss' ai breaking sometimes
fixed asura only using his fist ability sometimes
fixed a bug where furion's nature's wrath wouldn't always bounce to every unit
fixed clockwerk's automated artillery not working
fixed earthshaker's crater impact damaging himself sometimes

updated some item builds

Opdatering: 8. feb. 2018 kl. 5:19

made hardcore mode harder
bugfixes
removed round 25 boss aether, can only be aeon for now

Opdatering: 7. feb. 2018 kl. 11:47

earth spirit and earthshaker fixes
Earthshaker now gets 80% damage reduction while in Crater Impact Jump.

Opdatering: 6. feb. 2018 kl. 16:58

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Double ES Update
Reworked Earth Spirit entirely
Rock Punch: Punch a rock to the target location creating a Stone Remnant and dealing damage to enemies within the impact radius. Stone Remnants within the blast zone are destroyed but damage is multiplied by the number destroyed.
Boulder Derby: Conjure a large Boulder to roll towards the target direction, creating a Stone Remnant. Enemies hit by the Boulder are dealt damage. Boulders that run over Stone Remnants cause the Remnant to explode dealing damage to nearby enemies.
Force Pull: Pulls a targeted Stone Remnant towards Earth Spirit, dealing damage to anyone hit in its path.
Bind Earth: Creates a Stone Remnant, has 3 charges and a charge time of 30 seconds
Magnetize: Magnetizes all nearby enemies and remnants, magnetized enemies take damage over time, magnetized remnants deal damage in a radius around them for 2 seconds, after which they disappear. Magnetized remnants and enemies will magnetize other nearby remnants and enemies.

Talents:
10: 1s Rock Punch Stun / +2 Bind Earth Max Charges
15: +25% Boulder Derby Move Slow For 3s / Boulder Derby Target Teleport(1)
20: 2s Force Pull Silence / Stone Remnants Knockup(2)
25: Stone Remnants Heal Nearby Allies(3) / Magnetize Caster

(1) Caster appears at the Stone Remnant spawn location.
(2) Knockup lasts 0.5 seconds, affects all enemies within 350 radius.
(3) Stone Remnants Heal Nearby Allies for 500 Health each Second

Reworked following Earthshaker skills
Enchant Totem to Mystic Totem
Mystic Totem grants bonus damage based on base damage and bonus spell amp for a 2 seconds. Attacks will have true strike.
New ability: Crater Impact
Crater Impact: Earthshaker jumps to the targeted location in 0.75 seconds.
Aftershock is now an innate ability. Damage scales based on Earthshaker's strength.
Echo Slam is now global, but damage past 675 radius reduces quadratically based on distance of enemy to caster.

Talents:
10: Crater Impact Second Quake(1) / Crater Impact 8s Double Armor Buff
15: 1s Stun On Mystic Totem Attack / 2s Mystic Totem Duration
20: Echo Slam Double Echoes / -40s CD Echo Slam
25: Aftershock Creates 25% Damage Echoes(2) / Fissure Aftershock On Targets(3)

(1) Creates an additional doubled radius impact after 0.5s, deals half damage.
(2) Damage is based on Echo Slam echo damage
(3) Enemies hit by Fissure create an Aftershock around themselves. Aftershock's radius is Fissure radius.

Various fixes