DayZ
Deadfall
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Update: Feb 15 @ 5:24am

General
Tons of bug fixes based off feedback
Fixed all reported player/rock traps (including Deathbringer's hideout)
Fixed AI pathing in some areas
Added more decoration to existing POIs
Custom weather (storm and rain are less frequent)
Expanded Tier1 villages up north for improved early game experience (big thanks to Netlogic)
MAKR now degrades more easily. Requires a MAKR weapons repair kit to repair.
A few new POIs added to pre-passage (big thanks to Starrakatt)
Added custom soundtrack (big thanks to TooManyRecords)

Revamped Winter Area
Winter-side has been completely revamped with 1.26 snow assets (big team collaboration on this one)
Contract cholera now when eating snow, tetra/vitamins to cure
Temperature capped to prevent burning up when making fires while wearing good insulation
Increased medical airdrops and chance of Expedition Gas Masks
Increased ammo, mags, and clothing found in winter

New Gauntlet Area
Endgame progression reworked, players will now have a way back (albeit challenging) to spawn from Winter, aka: "The Guantlet" (big thanks to Netlogic and Starrakatt)
AI rebalanced around the MAKR and castle area (easier)

Economy
Hunting usage reworked, more concentrated to specific areas
Added winter-specific items (poem, more expedition clothing, etc)
Incorporated new 1.26 loot and animals
Increased number of combat gasmasks and respirators

Update: Jun 15, 2024 @ 5:03am

-Removed custom terrain soundtrack to avoid conflict with vanilla soundtrack
-Filled all reported player traps
-Added a few new small POIs
-Added More detailing
-Misc feedback fixes
-Reduced AI-cheeseable spots
-Added, edited retextured items
-Deadfall_Creatures now included in mod
-Misc AI balancing / skinning adjustments
-Removed effect of skull mask for now

Update: May 20, 2024 @ 6:21pm

-Filled all reported player traps (and then some)
-Fixed some visual bugs (assets, flickers, darkness)
-Expanded a critical chokepoint
-Altered some POIs for player, AI movement
-Optimized some fps drops
-Enhanced visual fidelity in some POIs
-Misc feedback fixes

Update: May 6, 2024 @ 12:55am

-Fixed issue with soundtrack causing client crash

Update: May 5, 2024 @ 11:00am

-Added more details/loot to post-Passage POIs

Update: May 3, 2024 @ 5:25pm

-Replaced main menu music to copyright-free
-Balanced music volume
-Added new ambient music track
-Fixed numerous player traps
-Fixed misplaced assets
-Fixed maze pathways
-Added decor, details
-Updated navmesh

Update: Apr 24, 2024 @ 6:56pm

Update: Apr 20, 2024 @ 8:46am

-FPS optimization

Update: Apr 19, 2024 @ 9:42am

Version 1.0

Update: Apr 18, 2024 @ 8:44pm

-imports
-fixes
-navmesh