Stellaris

Stellaris

True Necromancy
Showing 1-9 of 9 entries
Update: May 3, 2024 @ 11:23am

version 1.2.1

- fixed bug where purged hive mind pops became hive mind zombies causing endless purge loop

Update: Oct 11, 2023 @ 7:50am

version 1.2.0

- zombies are now only assembled if the planet got the proper building for it, no zombies from clone vats alone
- add some support to not create necrophage zombies
- add councilor position for civic
- add a proper description to the civic
- fix some localization

Update: Oct 3, 2023 @ 4:43am

version 1.1.0

- minor fixes
- add origin to have a secondary zombie species
- add new building + tech to increase pop assembly further

Update: Oct 2, 2023 @ 2:53pm

version 1.0.1

- fix minor localisation issues (icons)
- prevent necrophages from being necromage servants

Update: Oct 2, 2023 @ 10:28am

version 1.0.0

add some on_action events for buildings to assure pop assembly stays possible

Update: Oct 2, 2023 @ 10:17am

version 1.0.0

everythings working (didnt test the purge tho)

Update: Oct 2, 2023 @ 10:04am

bugfixing before release, e.g.

- icons
- pop assembly
- job weights
- necrophage tests

Update: Oct 2, 2023 @ 9:28am

bugfixing before release, e.g.

- icons
- pop assembly
- job weights
- necrophage tests

Update: Oct 2, 2023 @ 8:32am

initial upload, just for setting up workshop page