Dota 2
Tree Tag
Menampilkan1-10 dari 119 kiriman
< 1  2  3 ... 12 >
Pembaruan: 30 Mar 2018 @ 8:18am

Various critical bug fixes.

Pembaruan: 1 Agu 2015 @ 1:48pm

Map fixes
Techies wall stun increased to 1.0 1.2 1.4 1.6 1.8 2.0 2.5

Pembaruan: 11 Jul 2015 @ 4:51am

Teams changed to 8v2
Some environment platforms split up or joined together
World Tree Event pushed to 30 minutes

Treants can walk up and down cliffs but are slowed afterwards
Treants no longer break trees but instead pass through them with a 40ms speed buff
Treants are not visible on the minimap when hiding inside trees
Treant Protector's Nature's Guise duration reduced to 4 seconds,cooldown reduced to 80s, and range to 1600

Dire scan cooldown and duration reduced (eco debuff on mines remains same duration)
Dire attack range increased
Dire heroes' dust ability cooldown reduced to 80s
Dire will be slowed by 8ms for 0.5s for each tree destroyed by AOE
Pudge's Dismember range reduced

Pembaruan: 5 Jul 2015 @ 10:25pm

Dire base HP and movement speed slightly reduced.
Fixed an issue with techies' sticky feet

Pembaruan: 5 Jul 2015 @ 3:16pm

New Dire hero: Pudgewerk!

Pembaruan: 5 Jul 2015 @ 2:17pm

Changes to pathing for both teams.
Pathing will attempt to ignore trees whenever possible.

Pembaruan: 4 Jul 2015 @ 8:55am

Fixed targetting on turrets (2nd skill)

Pembaruan: 3 Jul 2015 @ 4:49pm

Pembaruan: 3 Jul 2015 @ 4:23pm

Dire will now start with level 0 of all items
Turret attack animations adjusted
Fixed an issue with turret 10 movement

Pembaruan: 2 Jul 2015 @ 8:07pm

New radiant hero: Mushroom Sapper Squad