WARNO
SURM
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Update: Feb 7, 2024 @ 5:34pm

Game Version = 114925
Mod Version = 6

Update: Feb 7, 2024 @ 4:43pm

Game Version = 114925
Mod Version = 6

  • Minor GFX fixes
  • Added GP-30 to some Soviet recon units
  • New LoS blocking effect for dust from explosions and smoke from burning vehicles
  • Updated NONA-K to SURM standards
  • All NONAs get their AP and direct fire HE capabilities added/updated
  • Smoke and HE separated for mortars
  • Fix to Rangers CMD that addresses one potential CTD
  • Fix to Belgian scout team that addresses one potential CTD
  • Separated smoke and HE ammo for on map arty
  • Updated Berlin garrison TOE
  • Experience level rework
  • Fixed a bug that prevented saving 11ACR decks with the cavalry (forward deploy) M1A1 CMD from being saved

Update: Feb 7, 2024 @ 4:29pm

Game Version = 114925
Mod Version = 5

Update: Jan 31, 2024 @ 6:08am

Game Version = 114925
Mod Version = 5

Update: Jan 31, 2024 @ 6:02am

Game Version = 114925
Mod Version = 4

Update: Jan 23, 2024 @ 7:43pm

Game Version = 113713
Mod Version = 4

Update: Jan 18, 2024 @ 6:44am

Game Version = 113713
Mod Version = 4

Update: Jan 15, 2024 @ 6:51pm

Game Version = 113713
Mod Version = 4

Update: Jan 3, 2024 @ 11:04pm

Game Version = 110364
Mod Version = 4

  • Increase tank smoke deployments to 2 (wanted a couple reloads onboard but couldn't get it working that way)
  • Reworked all ground unit ammo supply costs
  • US cavalry scouts now show 2 men in armory
  • SU-25 HE bombing correctly
  • Observer fire missions should no longer leave smoke trails
  • Spezialaufklarer received radio
  • Spetsnaz GRU received radio
  • Berlin light rifles (LAW) now have enough M-16 ammo
  • Multiple units have rifle ammo count fixed
  • Aircraft turn rates and speeds set to more "realistic" parameters (which means the turns got real big since the vanilla turns were like 20G)
  • Found the electronic warfare icon so that will now display on jammed units
  • Added some missing cover capacites to scouts, observers, and weapons teams
  • Added some missing battalion command capacites to some battalion commanders
  • Infantry can now dig hasty fighting positions if they remain stationary for 12 minutes. This significantly increases stealth and survivability. Dug in units will display a red flag
  • Added electronic warfare icons to planes with ECM. A single icon indicates basic capability, while two icons indicates advanced capability (able to jam the more modern SAMs).
  • Fixed aircraft reloading times (heavy strike aircraft will move towards being available more like every 45-60 minutes or longer with lighter aircraft more like 25-40 minutes). Tweaking will be needed but I've made a first pass at it
  • Attached a visible jamming icon to planes with ECM
  • LOAL aim time increased
  • Mi-24K received a sell button
  • SAS patrol got a working radio
  • Re-arming supply time adjusted
  • A bunch of infantry units did not have the proper infantry suppression levels and have been fixed
  • 27MSD platoon leadership squad can now capture zones
  • Made large towers killable

Update: Dec 21, 2023 @ 11:18am

Game Version = 110364
Mod Version = 3