WARNO
SURM
Showing 91-100 of 174 entries
< 1 ... 8  9  10  11  12 ... 18 >
Update: Mar 28, 2024 @ 3:24pm

Game Version = 119280
Mod Version = 7

Update: Mar 14, 2024 @ 11:42pm

Game Version = 115946
Mod Version = 7

  • Switched GDR T-72s to 3BM-15 (big AP nerf)
  • Reduced T-72 prices
  • Fixed prices for T-55 CMD variants
  • Fixed armor for T-55A and T-54B
  • Fixed forward observer ammo
  • Forward observers are now functionally unable to restock, but they will drain supply trucks so keep them apart
  • More label fixes

Update: Mar 14, 2024 @ 1:23am

Game Version = 115946
Mod Version = 7

  • Fixed CTD in last update
  • Some East German TO&E changes in AG

Update: Mar 13, 2024 @ 12:45pm

Game Version = 115946
Mod Version = 7

  • DDR infantry squad sizes fixed
  • Soviet Motostrelki platoon leadership squads got an extra man
  • BMP-3 switched from 39th to 27th and BMP-2 variants (D and AG) switched from 27th to 39th
  • New, less confusing text labels (thanks Salad!)
  • More reasonable ammo counts for infantry
  • Many Belgian units updated for SURM and added to 2pz so you can play with them
  • Lynx added for SAS
  • Reduced AMX-13 VCI's armor
  • Price adjustments for some APCs (mainly M113)
  • Fixed missing supply module for KrAZ supply truck
  • Fixed seating for some transports that was preventing reloading (note that SURM uses roughly proper troop capacities, so you can't put a rifle squad into a jeep, also note that loading into a vehicle takes several seconds)
  • Experimental AI changes for AG (very much WIP)
  • AG pricing/scoring set to match skirmish, should give DDR a mass advantage

Update: Feb 28, 2024 @ 10:28am

Game Version = 115946
Mod Version = 7

  • Fixed some of the infantry weapon descriptors that likely contributed to crashes (more still to go)

Update: Feb 19, 2024 @ 10:42pm

Game Version = 115946
Mod Version = 7

Update: Feb 19, 2024 @ 10:08pm

Game Version = 115946
Mod Version = 7

  • +1 AP increase for 120mm DM33 (Leopard 2)
  • Armor adjustments for Leopard 1, Leopard 2, Abrams, Challenger
  • AMX-10Ps get their coax but the FX aren't quite right
  • Restored dust and smoke effects broken by last patch
  • Added a few M900 to the M1IP's ammo. These are similar in performance to the 120mm DM33 and give the M1IPs a limited ability to fight heavier Soviet tanks. In the long term, all tanks will get proper ammo racks, though it will make the UI a bit messy.
  • Price adjustment for Chieftains and M1/IPs
  • Fixed direct hit logic for some units
  • Fixed 11ACR organization in AG
  • Range reduction for tanks with more primitive FCS/sights

Update: Feb 17, 2024 @ 10:40am

Game Version = 115946
Mod Version = 7

  • AG Income
  • Infantry rifle and MG/SAW accuracy display fixed

Update: Feb 15, 2024 @ 7:11pm

Game Version = 115946
Mod Version = 7

Update: Feb 14, 2024 @ 2:05pm

Game Version = 115946
Mod Version = 6

  • More dust and smoke LoS effects
  • Fixed a CTD using smoke on the AMX-10P VOA
  • Updated M163 CS
  • A lot of the critical effect labels were deleted in a recent patch, I tried to work out some temporary ones until Eugen lets us edit text, hopefully they kinda make sense, some are still missing.
  • Loss of the gunner's primary sight is now more serious, increasing aim time, reducing accuracy, spotting ability, and range severely