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Token'Texture_Interface_Weapon_M115' not found in TBUCKTool texture bank.
Dictionary error: No string token found for token 'STNEW' in dictionary list 'UNITS'
Some new captured bugs:
Jaguar GR1 don't drop bombs
Phantom FGR2 and Tornado HE drops half of the bombs.
And maybe it's worth to consider some nerf of Buratino because just half of its salvo wipes almost everything even in towns.
@Kotch, I'll look into AGLs, I haven't done much to tune those. Probably dispersion/accuracy need a bit of work.
Basically I haven't fully converted all AG units, especially in the new campaigns. As a result, some heavy artillery units remain, but they don't have the right muscle velocities anymore (due to unit conversions in the range). I never fixed them because I didn't intend for them to be on NATO assets, but of course, they're still on map in AG because I haven't fully converted to FOs, hence the problem you're seeing.
fireeffect_rocketinf_RPG22_64mm missing in Mimetic World Descriptor.
Screenshot:
https://disk.yandex.com/i/9uQsGvwqwvCmNA
Based on that feedback, it sounds like having the dive bombers come in higher would work reasonably then. I can do a few other tricks to get all the bombs released.
I wish I had a nice way to take a poll on whether people prefer to see low altitude level bombing or dive bombing with a higher altitude, and thus more risk from SAMs?
About bombers: NF-5A started to drop bombs sometimes, but only 1 of 2 and not every time. Many bombers still dropping not all of the bombs
And new bit: Gurkha Plt. HQ not capturing points.
Su-22M4clus and NF-5 clus not dropping bombs.
https://disk.yandex.com/i/CFrpyEjL6Q-ijw
@Limited strategy time: nope, that results from the AI being able to "see" firing units. I may have lost the little exception I was using to prevent that behavior, I'll investigate.
@Erica Hartmann: thanks! I should be able to fix that