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I can't thank you enough for the sheer dedication you put in this mod, always updating pretty quickly even after all this time. Thanks mate !
This is a little tough. Tanks specifically should be about right for the non-SOUTHAG formations (but Eugen loves obscure reservist units where OOB information is hard to find).
A lot of these late Cold War formations were extremely heavily mechanized and definitely did pay a price in dismount strength. My impression is some of that is lingering assumptions about fighting on a nuclear battlefield where dismounts couldn't do much.
Fire support is a complex issue. I don't give you nearly enough indirect fire for a Soviet unit in a breakthrough fight, but when you get into mobile operations, I might be either too generous or not enough depending on the assumptions you make. Ultimately, skirmish lacks any kind of real operational constraints.
I could only give orders to the pinned one but it died before I saw if it followed them or not.
And I couldn't select the routed one at all (base game behavior afaik)
"Oh we're under artillery fire, let's go in that field outside" ????
Also the line of sight lag but I don't think you can do much about it
Is that a bug, a feature, or something I don't understand ?
However there is a few bugs with the latest version.
The game crashes when starting a new Airbourne Assault AG Campaign on Hard, and at least the left hook campaign has the higher unit prices without the changes to income.
Looking forward to the next update!
Thank you for your work!