WARNO
SURM
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Uppdatering: 31 mar @ 16:54

Game Version = 150731
Mod Version = 24

Uppdatering: 10 mar @ 12:09

Game Version = 146198
Mod Version = 23

  • Further crash fixes
  • AI tweaks (still not very good)
  • MANPADS accuracy cut further to scale hit chances to historical efficacy of systems where that information is available (blowpipe isn't going to hit anything now. It'll be, at best, just a way to drive off planes with near misses)
  • Continued deck fixes (no Mig-31)
  • Mortar flight paths fixed to the best of my ability
  • Something special

Uppdatering: 26 feb @ 20:28

Game Version = 146198
Mod Version = 22

Uppdatering: 26 feb @ 20:20

Game Version = 146198
Mod Version = 22

Uppdatering: 26 feb @ 14:06

Game Version = 146198
Mod Version = 22

Uppdatering: 21 feb @ 20:53

Game Version = 146198
Mod Version = 22

Uppdatering: 12 feb @ 16:37

Game Version = 146198
Mod Version = 22

Uppdatering: 11 feb @ 18:18

Game Version = 146198
Mod Version = 21

Uppdatering: 1 feb @ 18:47

Game Version = 141935
Mod Version = 20

  • Aim time tweaks for tanks
  • Beginning to normalize autocannon aim times
  • Projectile speed improvements
  • Off-boresight angles for SRAAMs set to more realistic levels
  • Fixed CTD with W.German F4F (AT)
  • Adjusted dispersion of aircraft guns

Uppdatering: 30 jan @ 11:56

Game Version = 141935
Mod Version = 19

  • 25th Tank
  • 9th Mot
  • Hopefully fixed CTD with Jager CMD's MILAN
  • Fixed ASU-85 being an unstoppable armor killer
  • SRAAM ranges adjusted (most cut a bit)
  • Work to make more of the light fighters use one AAM at a time
  • Fixes to aircraft agility numbers and improvement for Mig-29 and F-16 with light loads