WARNO
SURM
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Update: Mar 31 @ 4:54pm

Game Version = 150731
Mod Version = 24

Update: Mar 10 @ 12:09pm

Game Version = 146198
Mod Version = 23

  • Further crash fixes
  • AI tweaks (still not very good)
  • MANPADS accuracy cut further to scale hit chances to historical efficacy of systems where that information is available (blowpipe isn't going to hit anything now. It'll be, at best, just a way to drive off planes with near misses)
  • Continued deck fixes (no Mig-31)
  • Mortar flight paths fixed to the best of my ability
  • Something special

Update: Feb 26 @ 8:28pm

Game Version = 146198
Mod Version = 22

Update: Feb 26 @ 8:20pm

Game Version = 146198
Mod Version = 22

Update: Feb 26 @ 2:06pm

Game Version = 146198
Mod Version = 22

Update: Feb 21 @ 8:53pm

Game Version = 146198
Mod Version = 22

Update: Feb 12 @ 4:37pm

Game Version = 146198
Mod Version = 22

Update: Feb 11 @ 6:18pm

Game Version = 146198
Mod Version = 21

Update: Feb 1 @ 6:47pm

Game Version = 141935
Mod Version = 20

  • Aim time tweaks for tanks
  • Beginning to normalize autocannon aim times
  • Projectile speed improvements
  • Off-boresight angles for SRAAMs set to more realistic levels
  • Fixed CTD with W.German F4F (AT)
  • Adjusted dispersion of aircraft guns

Update: Jan 30 @ 11:56am

Game Version = 141935
Mod Version = 19

  • 25th Tank
  • 9th Mot
  • Hopefully fixed CTD with Jager CMD's MILAN
  • Fixed ASU-85 being an unstoppable armor killer
  • SRAAM ranges adjusted (most cut a bit)
  • Work to make more of the light fighters use one AAM at a time
  • Fixes to aircraft agility numbers and improvement for Mig-29 and F-16 with light loads