WARNO
SURM
31-40 van 174 items weergegeven
< 1  2  3  4  5  6 ... 18 >
Update: 30 jan om 11:56

Game Version = 141935
Mod Version = 19

  • 25th Tank
  • 9th Mot
  • Hopefully fixed CTD with Jager CMD's MILAN
  • Fixed ASU-85 being an unstoppable armor killer
  • SRAAM ranges adjusted (most cut a bit)
  • Work to make more of the light fighters use one AAM at a time
  • Fixes to aircraft agility numbers and improvement for Mig-29 and F-16 with light loads

Update: 24 jan om 15:19

Game Version = 141935
Mod Version = 19

  • Rework of aerial rockets
  • Fixed a crash with the F-16C (NPLM)
  • Fixed two crashes in the MNAD
  • Fixed the bombing behavior of the Belgian F-16 CBU

Update: 24 jan om 9:12

Game Version = 141935
Mod Version = 18

Update: 23 jan om 16:35

Game Version = 141935
Mod Version = 17

  • MNAD
  • 9th Pz
  • 4th Armor
  • Fixed a CTD with some AAMs
  • Continued correcting issues with some units
  • Attempting to normalize some NATO transport prices
  • Attempted to normalize some rifle squad prices
  • Jamming and price increases added for F4s

Update: 16 jan om 17:32

Game Version = 141935
Mod Version = 16

  • Polish Units
  • Polish Decks
  • Updates to Mig-29 movement
  • General fixes as I come across them
  • More gun elevation and turret speed rotation corrections
  • Kludgey fix to aircraft invisibility
  • Fixed Saladin weapons
  • Fixed airborne SPG-9 Luaz optics

Update: 28 dec 2024 om 12:00

Game Version = 141935
Mod Version = 15

Update: 27 dec 2024 om 22:18

Game Version = 141935
Mod Version = 14

  • Luxembourg units updated
  • Netherlands units updated
  • Netherlands OOB
  • Netherlands Official Deck

Update: 25 dec 2024 om 22:12

Game Version = 141935
Mod Version = 14

Update: 14 dec 2024 om 12:46

Game Version = 139445
Mod Version = 14

Update: 14 dec 2024 om 12:01

Game Version = 139445
Mod Version = 14

  • AI Re-tuned (I dunno, it's a little better but i still can't stop them instantly bailing from transports)
  • Fixed PIVADS being a laser
  • Adjusted autocannon dispersion
  • Sniper fire is less suppressive unless it actually hits
  • Lots of fixes related to distance scaling
  • Eliminated a CTD in Eclaireurs
  • Fixed offset on roads
  • Smoke added to infantry grenade launchers. FX are a bit wonky and I dunno if it'll be all that usable or too much micro
  • Some official deck updates
  • Tornado with the MW-1 was far too agile