Arma 3
HBQ_SpawnSystem
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Update: Dec 11, 2023 @ 9:52am

v.1.2.92
- Fixed: Removed unnecesarry Global Variables
- Fixed: You can now sync Units to multiple Spawn Modules
- Fixed: A Check Function would not exit and run infinitly

Update: Dec 6, 2023 @ 11:00pm

v.1.2.91
-Fixed: An Error in RPT log when Unit gets deleted that does not exits anymore.

Update: Dec 5, 2023 @ 3:33pm

v.1.2.9
-Changed: Improved Debug Messages
-Changed: Renamed "ignore Enemies" to "Rush to Target Position"
-Fixed: Issue with Balancing
-Fixed: When Planes return to base they dont land on near Airfields anymore.
-Fixed: Rush to Target Position now works on vehicle crews
-Fixed: 3cb Faction Loadouts are supported now

Update: Dec 5, 2023 @ 3:41am

v.1.2.9
-Changed: Improved Debug Messages
-Changed: Renamed "ignore Enemies" to "Rush to Target Position"
-Fixed: Issue with Balancing
-Fixed: When Planes return to base they dont land on near Airfields anymore.
-Fixed: Rush to Target Position now works on vehicle crews

Update: Dec 1, 2023 @ 4:42am

v.1.2.8
-New: Checks Delay: Delay (Seconds) for any Checks like Player Security Distance or Balancing Checks. Set Lower if you need Spawns to happen at more precise Timings. Set higher to get Performance Increase. In some Cases this vallue gets
scaled depending on searchradius. Larger radius get checked less.

- Fixed: Repeated Trigger now works correctly. There where some issues I fixed and everything should work like exspected now.

Update: Nov 28, 2023 @ 11:24am

v.1.2.7
- Changed: now up to 10 Movepositions per Path are posible (was 6 before)
- Changed: Delete MovePositions now is called "Garbage Collection". now deletes really all connected Movepositions to optimize Serverperformance even more. Improved the overall function and is now enabled by default.
- Fixed: An error with Take Cover function that was introduced in the last update.

Update: Nov 27, 2023 @ 2:38am

v.1.2.6
- New: Debug Circles around spawnpositions to show Player Security Distance
- Changed: Performance optimization with Player Security Distance
- Fixed: now APCs keep moving also when Disembarked Group is dead.
- Fixed: Error with PlayerSecurity distance
- Changed: more precice Vehicles Placement

Update: Nov 25, 2023 @ 3:17am

v.1.2.5
- New: Min FPS (Only Spawn when Server FPS is higher than set)
- New: Zulu Headless Client Blacklisting support
- New: Security Checks and warnings if a Spawner potentially spawns infinite amount of Units (Happend last night in the Operation of my Unit ;-))
- New: Warning message to Admins when AI count is very high for over 10 Minutes. (This is a security feature for Admins to be able to spot potential Server overload early).
- New: Separated Despawn Security Radius (You can now have separeted security Radius for Spawning and Despawning)

Update: Nov 22, 2023 @ 12:01am

Update: Nov 21, 2023 @ 11:56pm