Arma 3
HBQ_SpawnSystem
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Opdatering: 16. sep. 2024 kl. 3:21

v2.1.91
- Fixed: Errors when using DynamicAI and SoldierFSM mod.

Opdatering: 13. sep. 2024 kl. 5:37

Opdatering: 13. sep. 2024 kl. 4:58

Opdatering: 13. sep. 2024 kl. 3:12

Opdatering: 13. sep. 2024 kl. 3:03

Opdatering: 13. sep. 2024 kl. 2:38

Opdatering: 13. sep. 2024 kl. 2:11

v2.1.9
- Improved: DynamicAI now does not disable Group functions so AI Mods that control Group behaviour still work even when DynamicAI disabled Units. This way DynamicAI still works with Mods like SquadFSM or HAL NR6.

- New: DynamicAI AI Radius: Now there is two options for Dynamic AI. One for Player distance and One for AI distance. AI distance also considers AI enemies and not only players. So when AI comes near enemy AI it will be enabled again.

- Changed: Unstuck Distance for Vehicles is doubled now.

- Fixed: Unstuck Vehicles works better now.

Opdatering: 12. sep. 2024 kl. 16:24

v2.1.8
- Fixed: Issue with Balancing Trigger

Opdatering: 12. sep. 2024 kl. 15:21

v2.1.8
- New: Better HAL NR6 Support

Opdatering: 12. sep. 2024 kl. 6:06

v2.1.7
- New: DCO SquadFSM Mod Support
- New: LAFS Mod Support (Light AI Fire Support)