RimWorld

RimWorld

[OUTDATED, READ DESC] Gtek's Combat Extended Arsenal
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Update: Nov 29, 2023 @ 2:37pm

Slightly tweaked the Azrael PRS sprites to improve visual clarity in-game. They should now be easier to tell apart from a distance and look less blurry up-close. They still look a little blurry because of image compression, but unfortunately I can't really fix that easily.

Update: Nov 27, 2023 @ 9:38pm

Updated Run & Gun compatibility.

Update: Nov 27, 2023 @ 8:31pm

Making all so many 9mm weapons was giving me a headache, so here's a few guns for those of you who want something a little more thunderous.

Added:
- Inkunzi PAW, a compact 20mm grenade launcher. Despite being a prototype weapon, it fills a specific niche in-game and so can be crafted.
- Colt Delta Elite, a hard hitting 1911 chambered in 10mm, the best milimeter. Can only be found in raids/trade.
- Remington Model SP-10, massive 10 gauge shotgun. The standard version only holds 2 shells in its tube, but you may find a rare modified version capable of holding a couple more.
- US Arms Azrael PRS, an extremely precise but heavy sniper rifle. Like the Model 2020, the 6.5mm Creedmoor version is much longer ranged, but can only be found in raids/trade.

Changed:
- 7.62mm gunshots no longer sound like a freakin' .50 cal machine gun. The sound effect has been replaced with a much more realistic one.

Update: Nov 26, 2023 @ 10:31am

Changed:
- Standard AR-15 finally was given a unique sprite (Previously used Assault Rifle texture path)
- M4A3 (AR-15) minor sprite tweaks.

Update: Nov 25, 2023 @ 12:25am

Hotfix: The fire-rates for the SCAR-H and SCAR-L were switched around, for about as long as they've been in the mod. I finally noticed and now it's fixed.

Update: Nov 24, 2023 @ 10:57pm

The most significant update so far! Adds a whole new category of weapon previously never implemented into this mod before; Underbarrel grenade launchers! With this update I've also gone and remade the old SCAR textures, as they were a bit lacking before. Plus some bonus weapons of course.

Added:
- Henry Homesteader, a retro looking pistol carbine.
- FNX-45 Tactical, a high capacity tactical .45 ACP pistol.
- SCAR-H + FN40GL, the old SCAR-H but with an added grenade launcher
- SCAR-L + FN40GL

Changed:
- Old SCAR textures completely overhaul for all variants.

Update: Nov 21, 2023 @ 9:32pm

Remade the P250 & P320 textures. As always, showcase image has been updated.

Update: Nov 21, 2023 @ 3:30pm

[Auto-generated text]: Update on 11/21/2023 5:30:24 PM.

Update: Nov 21, 2023 @ 3:19pm

Completely rewrote all uncraftable weapons' XML to improve potential mod compatibility. Also looked through a few weapons and made them uncraftable, for reasons below.

Changed:
- Beretta 92FS no longer craftable, was too similar to M9A1
- MP5K-PDW no longer craftable, the bill tab doesn't need 3 different MP5s

- Mk16/17 renamed to SCAR 16/17 respectively

Update: Nov 21, 2023 @ 12:11pm

Minor update

Changed:
- Colony crafted HCARs are now made capable of fully-automatic fire. Even though this doesn't really exist IRL, I figured that if I was making an HCAR on a lawless alien planet I would probably not make it semi-automatic. Most of the HCARs you will encounter in raids however will be semi-automatic.