RimWorld

RimWorld

[OUTDATED, READ DESC] Gtek's Combat Extended Arsenal
Showing 21-30 of 57 entries
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Update: Dec 13, 2023 @ 7:35pm

Hotfix for Musgrave spawn rates (They were too high).

Update: Dec 13, 2023 @ 6:32pm

Huge update, this time going back to the mod's original theme of civilian firearm ownership (yes this mod had a theme at one point). Here's a variety of hunting/survival/recreation guns from various backgrounds. It was pretty tough getting all of these guns to fit on one screen, but I managed it, barely.

Added:
- Barrett MRAD, the star of this update. A very heavy sniper, the .338 Lapua version is craftable (there would be riots if it wasn't), but you can find it sold in .338 Norma and .300 Winchester Magum as well.
- IZh-18, a russian single-shot hunting shotgun. It's uncraftable, not because its rare or powerful, but because, why would you want to make this? Spawns semi-infrequently on low tier scavengers.
- Musgrave K98 Hunter / Field, a South African bolt-action rifle. The "hunter" model is craftable and is chambered in .300 Win Mag, but the "Field" model can be found in .308 (7.62mm).
- AR-7 Explorer, a highly compact .22 lr survival rifle. Can be easily disassembled and stored in a compartment in its own stock, allowing for ease of transportation.
- Savage 25 Walking Varminter, a bolt-action varmint rifle chambered in .22 Hornet. Crafted in hunter camo, can be rarely found in camo pink.
- Browning BSS (.20 Gauge), a lower caliber variant of the BSS. Somewhat common on low tier scavengers.

Changed:
- The sell price of certain rare weapons is now much higher, gold weapons now sell at almost full price. This does not apply to uncraftable weapons which are still in relatively common use, or simply use a different caliber.

Update: Dec 11, 2023 @ 2:49am

I have some free time, expect this week to be full of new toys to play with. First, here are some more melee and melee adjacent weapons that will be sure to get thrown into a smelter the second they touch the floor.

Added:
- KA-BAR fighting knife, the USMC knife of choice. Since it's functionally identical to the M9 bayonet, it's is a raider only weapon. It is likely that any future branded melee weapons will be uncraftable since unlike guns, melee has less deviation.
- Sai, which in case you don't know, sai are traditionally blunt weapons intended for crowd control. Think of them as early police batons with two prongs to block attacks. Less damage than a mace but extremely good for parrying/blocking.
- Katana, because why not. Has higher dps than a longsword at the cost of blocking/parrying ability.
- American Derringer Model 4, a two-shot pocket pistol chambered for .45 colt and .410 bore shells.
- Powell Knife Pistol, single-shot .38 special pistol with a knife for a barrel. Very short range so make that shot count, but if you miss, at least you have a plan B.

Changed:
- Increased contrast of the M9A3 to look better in-game. Won't update the preview since it's basically identical, but it should no longer look like your pawns are holding a blob of FDE colored play-dough.

Update: Dec 9, 2023 @ 4:50pm

Remade the mod's first pistol, the Beretta M9 and its variants.

Added:
- Beretta 92FS Inox (No preview image for now, but should be recognizable in-game)

Changed:
- Beretta M9A1, 92FS, M9A3, and 93R textures redone from scratch. Preview images for them have been updated.

Update: Dec 8, 2023 @ 9:36pm

Added integration for the Muzzle Flash mod.
If you are a Muzzle Flash user let me know if there are any guns I somehow missed or aligned incorrectly.

Update: Dec 7, 2023 @ 7:29pm

Slightly increased the spawn rates of many weapons that I felt were a little too rare. The recent updates have diluted the weapon pool enough to where it was getting ridiculous.

In general everything should be more common.

Update: Dec 7, 2023 @ 10:54am

Made the 20 round magazine on the MSSR and NFWS rifles look more proportional. Preview image has been updated for it.

Update: Dec 6, 2023 @ 9:46pm

This update puts things back more into the civilian focus, with some high-caliber trophies for you guys to collect out on the Rim as well.

Added:
- MP5/10 in retro FBI configuration, relatively rare to see in the field nowadays. Uncraftable due to its sheer firepower.
- Savage Renegauge Security, a lightweight semi-auto shotgun intended for home defense. Craftable
- Howa Model 1500, a traditional Japanese-made hunting rifle, popular with Americans. Only the .243 Winchester version is craftable, but the more powerful .30-06 version can be found pretty frequently as well.
- Taurus Raging Bull, a massive handcannon chambered for .454 Casull, but can be found for .44 Magnum as well. The 5" barrel model is craftable, but keep an eye out for the longer blued version.
- Gold-plated AK-47, because of course there needed to be one. Found only as a one-of-a-kind trophy.

Changed:
- Fiddled with some sound volumes, spawn rates, and sprites. Nothing really noticeable for the end-user.

Update: Dec 5, 2023 @ 10:51am

Minor update which increased the visual size of most shotguns, as well as lowered the volume of 10 gauge firing sounds. As a bonus, I've added a new shotgun, but I won't officially reveal what it is until the next update.

Update: Dec 4, 2023 @ 4:21pm

Another huge sound update, mostly covering calibers that previously didn't have their own sounds yet.

Sounds Added for:
- 5.56mm NATO
- 5.56mm NATO (carbine)
- 10mm Auto
- .357 Magnum / .44 Magnum
- 40mm Grenade Launcher
- .38 Special (Not used yet)

Changed:
- .45 ACP sound effect replaced with a more pleasant one

There are still some guns which share sounds with other guns of different calibers, though there should no longer be any guns using default sounds (that I'm aware of).