RimWorld

RimWorld

[OUTDATED, READ DESC] Gtek's Combat Extended Arsenal
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Update: Jan 12, 2024 @ 7:15pm

See the previous patch notes. This update mostly just fixes a few textures, but does include one new weapon (no preview for now, but if you're in the Combat Extended Discord you've probably seen me send it).

Added:
- UDMC S7-PVAR, an extremely long 7.62mm semi-automatic DMR. Made to complement the extreme close-range of the F5-PVAR, the S7 on the other hand is extremely accurate and very deadly. Comes with a suppressor. Let me know if it looks strange in-game for anyone, I used a different technique to make it look proportional with other guns and I want to make sure it works perfectly for everyone before I use it for other weapons.

Changed:
- Redid textures for the M27 IAR. This officially means all AR-15 style 5.56 rifles have been retextured, and the previews for them have been updated too.

Update: Jan 10, 2024 @ 10:56pm

Part one of Update 2.0. Expect more details soon. Lots of things have been changed / added this update so be sure to check it out. No previews yet until the rest is completed.

Update: Jan 7, 2024 @ 12:00am

Very minor update:

Added:
- SR9 can now be found in black color.

- Custom sounds for 7.62mm Soviet weapons.

- Custom sounds for the Micro Uzi which sound more pleasant for such a fast-firing gun. This has created the inverse effect where semi-auto now sounds kinda weird, but who shoots a Micro Uzi on semi?

Update: Jan 5, 2024 @ 9:20pm

Added some new cute Ruger pistols, as well as cosmetic variants of them.

Added:
- Ruger P345, 8 round .45 ACP pistol. stainless steel slide variant is craftable, but can be found in black.

- Ruger LCP, Very light and compact .380 pocket pistol. Holds only 6 rounds. black version is craftable, but can be found in tan, turquoise, pink. American flag painted version is available too but extremely rare.

- Ruger SR9, high-capacity (17 round) 9mm pistol. stainless steel slide variant craftable, can be found with green grips and black slide.

- Ruger LCR, a lightweight .38 special revolver which holds 5 rounds. No other variants available.

Update: Jan 1, 2024 @ 4:29pm

Mod is now compatible with "Gun Research Overhaul", for those of you who use it.

Update: Dec 28, 2023 @ 8:46pm

Minor update

Added:
- Ruger Super Redhawk chambered in .22 hornet. While I was remaking the Super Redhawk I noticed Ruger just released this variant a few weeks ago, so I decided to add it here for some more .22 hornet variety. Can be distinguished from the .454 Casull version because of its longer barrel and yellow front sight. Holds 8 rounds and has a longer range due to its increased barrel length, but low damage. Uncraftable but not too uncommon.

Changed:
- Completely remade the original Ruger Super Redhawk sprites. they now look much, much more proportional than they used to. Updated the preview image as well, I recommend you check it out.

- Nerfed the Ruger Super Redhawk's sight efficiency but made it cheaper to craft.

- Completely overhauled the rarities of many weapons based on my personal testing. Still may need some tweaking, but overall you should see way more familiar weapons spawning.

- The standard AR-15 can now be crafted with just Gas Operation research.

- The Savage 25 Walking Varminter rifle no longer spawns on high-tier mercenary snipers.

Update: Dec 22, 2023 @ 11:14am

Changed:
- Gave the SA-58 DMR some space between its rail and its scope. Preview image updated.
- Fixed the RD-300 firing sound.

Update: Dec 22, 2023 @ 12:37am

Here's a gun that has been on my list for a VERY long time; the SA-58 series of rifles. It's a bit different compared to what I typically do, but this mod desperately needed more battle rifles. Thank you for being patient with me on this one.

Added:
- SA-58 IBW, a carbine / battle rifle that is extremely compact and easy to handle, and very lethal in close quarters. Crafted full-auto, but can be found semi-auto.

- SA-58 Tactical, an unbelievably deadly gun. Similar to the L85A3, this weapon is on par with some of the guns from "Power Creep Armory" and is designed to bridge the gap between industrial and spacer tech. Requires advanced optoelectronics research and is very resource intensive due to its advanced set of optics. Also has a suppressor, as a direct nod to PCA's obsession with suppressors. Can be found in semi-auto as well.

- SA-58 DMR, a long-range rifle with an advanced digital night vision scope. Ridiculously accurate, it is unlocked alongside the SA-58 Tactical.

I fully intend to add many more guns to flesh out the late-game arsenal in the future, but for right now I think I'm going to take a break from this mod for a while. I have many more mods I plan to release too.

Update: Dec 20, 2023 @ 9:27pm

Finally added the mod's first few bullpups, most notably, the L85A3, which is also the mod's first "late-industrial pre-spacer" weapon. Initially I was going to add more here, but one of these guns really tired me out after drawing it. I'll let you guess which one that is.

Added:
- VHS-D2 CT, a brutalist looking Croatian assault rifle. Its high-tech appearance comes at the cost of a very high weight compared to other rifles, but this, alongside its integrated reflex sight and long barrel make it a surprisingly accurate rifle. Expect the underbarrel grenade launcher version to be added soon.

- Springfield Hellion, an American clone of the VHS-D2 rifle and made for civilian use. Semi-automatic, it comes in two variants; Green furniture with a reflex sight, and blue furniture with an LPVO (not shown in preview). The LPVO variant is craftable, as it is an effective (yet low-caliber) compact marksman rifle.

- QBZ-95, Chinese assault rifle chambered for the slightly heavier 5.8mm cartridge.

- QBZ-97 (not shown in preview), the foreign import variant of the QBZ-95, chambered for 5.56mm NATO. Uncraftable.

- L85A3, a highly advanced British assault rifle, and currently the highest tech weapon in this mod. Incredible accuracy thanks to its advanced scope, but very expensive and unlocked relatively late-game.

Changed:
- Suppressed weapons now give a boost to hunting stealth. Only two weapons are affected by this change.

Next major update will be focused on more late-game, advanced weapons, which I am super excited to start working on. Till then, expect a few minor updates aimed at polishing certain neglected features/weapons.

Update: Dec 18, 2023 @ 3:28pm

Changed:
- Made the IZh-18 craftable, for those of you masochists who actually might want to use it.
- Made the MP5/10 craftable, since I felt bad having such an actually decent weapon locked for the player. It requires precision rifling research and is a direct upgrade to the MP5A2. The Colt Delta Elite will still be uncraftable, since it feels more like a vanity weapon. If you want a powerful pistol there's many other options

Also added two new bullpup rifles, since my next update is going to be focused on bullpups. Will officially reveal them when the main update happens.