Kenshi
Project Kathun: Reworked
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Update: Sep 17, 2023 @ 10:15am

-Nerfed Empire Deserters to have less armour pieces and look more bandit-y. They won't wear bodysuits and will loosely strap the stormtrooper chestplate on them with no leggings.

-Fixed Allied Reinforcement Dialogue

-Boss Simion bounty increased and given unique weapons.

Update: Sep 16, 2023 @ 7:19pm

-Fixed Robotics research to make droid upgrades in separate stages. There is now two additional tiers of robotics research that needs to be unlocked to craft droid armor and chassis of various kinds.

-Droid Engineers and CIS now co-exist for balance purposes, that and the fact it's unlikely they would be a target in their war against the Republic/Empire.

-Sith and Dark Jedi characters will complain less about pain, specifically acid and general whining.


-Reinforcements from the Empire will refer to the Moffs, rather then their TG noble backers.

-Empire Deserters will CO-EXIST with rebels, but not be allied with them. They will also run around with a small chance to have old Imperial army gear.

Update: Sep 13, 2023 @ 8:32pm

- Rogue Droid Legion and CIS Holdouts will avoid fighting Droid Engineers to avoid griefing/quickly wiping out the Droid Trading Posts early on in the Rogue Droid start.

-Fixed a dialogue state to make B1s less capable of emotion over Stobe, locking the dialogue interjections to SK units only. Stobe is now refered to as The Maker to comply with Star Wars lore.

Update: Sep 13, 2023 @ 8:14pm

-Added flavor lore to starting schematics and made them obtainable the moment you begin the game, rather then needing tech levels. They are unique, worth nothing, and can only be used/found once. You can still research the other items associated with it normally. Should be fully compatible with mods that add more research-less buildings and schematics.

Update: Sep 13, 2023 @ 6:26pm

-Attempted to make research and buildings compatible with other mods by making the game starts spawn the player with blueprints instead of research, negating problems with the mod on my end. Change will be reverted if it does more damage to normal playthroughs then good. Requires a new game to take effect to obtain the blueprints.

Update: Sep 11, 2023 @ 10:44am

-Neutrals were getting hostile smuggler events from both factions if they were hostile to Rebels and Alliance, this has been fixed and now requires players to be fully allied to the respective factions and not allied to the enemy faction to gain their smuggled goods event.

Update: Sep 7, 2023 @ 1:13pm

-Fixed a fatal crash caused by using segments to make other segments apparently. Assault Armour only requires steel bars now. The other armor changes remain unchanged unless errors persist.

Update: Sep 7, 2023 @ 12:44pm

-Armour Segement prices adjusted as well as the crafting requirements for armours in their respective stations.

-Mongrel recruits fixed/adjusted.

-Same dialogue states edited.

Update: Sep 7, 2023 @ 12:17pm

-Assault Armour Segments are more valuable and require Battle Armour Segments to craft along with steel bars.

Update: Sep 7, 2023 @ 11:32am

-Assault Battle Armor Segments now cost steel bars. Because it makes kriffing Beskar'gam and it was too easy to make Mandalorion equipment. What did you expect? Oh and the station is more difficult to make now.

-Added additional lines to the droid dialogue package and attempted to fix interjections.