Kenshi
Project Kathun: Reworked
Showing 1-10 of 86 entries
< 1  2  3 ... 9 >
Update: Jul 20 @ 8:43pm

-Rebalanced Marine and Spec-Ops back to carry more and be more combat efficient.

-Adjusted the price of basegame backpacks to be cheaper and less effective.

-Made Kathun modded backpacks more valuable.

Update: Jul 20 @ 2:58pm

-Force Sensitive Madmen were given proper dialogue packages and a 1% chance to spawn with a lightsaber. They were made stronger then their renegade counterparts. They are now the strongest unit in squad rather then the weakest.

-Force Sensitive Renegades were made weaker and more diverse. Females can now spawn in the red robes and will either be bandaged or topless just like their male counterparts. (They are lunatics with vibroaxes, decency is not a factor.)

Update: Jul 20 @ 2:32pm

- ...And Dark Side Fanatics have Dark Jedi NPC Dialogue Packages once recruited.

Update: Jul 20 @ 11:52am

-Force Sensitive Madmen now have Dark Jedi NPC packages when recruited by the player.

Update: Jul 18 @ 9:03pm

-Surgeons ability to reset dialogue states has been extended to the new Bounty Hunter dialogue state.

Update: Jul 18 @ 5:04am

-Tweaked Outcast dialogue to reflect states of droid foundries.

Update: Jul 17 @ 4:01pm

-Addressed some minor issues with Research and upscaled the damage of Outcast Carbines slightly. They will not be adjusted any higher as the desc implies they are weaker.

Update: Jul 13 @ 11:56am

-Caf is now stackable and storeable in Food Storage.

-Caf cost slightly less water to craft. An entire barrel of water was ridiculous for how little nutrion or value it is worth.

Update: Jul 13 @ 10:41am

-Fixed an oversight of the Replica Clone Trooper armor being researchable without using the blueprints.

-Rebalanced Clone Trooper armor to reflect the lore-values of Katarn Armor. The armor now has set bonus depending on which one you wear and the total weight is 20kg to reflect it's lore weight.

-Adjusted balance of Infected Ones.

-Adjusted dialogue of Crumblejohn slightly.

Update: Jul 13 @ 9:02am

-Infected Officers no longer have so many credits in their inventory that they are encumbered.

-Rebalanced infected humans to be weaker and heal slower.

-Adjusted the credit rates of the infected to make more sense following patching the officers.

- Adjusted the desc for the infected races even though no one will ever see them lol