Starbound

Starbound

Starburst Rework
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Update: Apr 30 @ 12:38pm

--- CLIMATE RECORD UPDATE ---
A mod focusing on adding Galactic Almanach compatibility, and a few small biome additions.

--- Additions
+ Added compatibility for Galactic Almanach for all biomes within the mod. Planet variants, minibiomes, underground biomes.

+ Added a new kind of crystal bush for the Crystalline Alien variant.

--- Biome Changes
+ Changed a multitude of biome names.

+ Changed some of the blocks chosen for the fossil minigame on many of the underground biomes.

+ Added crystal bushes to Geode Biomes, Felsic Volcano Fields, Active Lavatubes, and Underground3d biomes.

+ Added Frostberries to Permafrost Tundra variant.

+ Added extra rocks to Mesa and Harsh Desert variants.

+ Added utility poles to the Urban Toxic variant.

- Removed Chili from Flood Basalt Volcano variant, replaced them with Automatos.

Update: Apr 6 @ 3:55pm

- Another fix for Mech Crafting Table

Update: Apr 6 @ 1:10pm

--- FIXES/COMPATIBILITY
+ Fixed Ocean generation for Arcana and Maple32.

+ Removed the patch for the Mech Crafting Table, those patches were for experimental changes that have yet to be implemented.

Update: Feb 7 @ 8:28pm

--- FIXES/ COMPATIBILITY
+ Fixed Dark Wispers dropping a treasurepool that was treated like an item.

+ Spicy Feathercrowns can now be crafted after crafting Chili Spice, after an ID mishap.

+ The Blue Blade codex should now spawn correctly at the top of hylotl castles.

+ Added the base sprites to the Thorn type bush from vanilla, no clue why they were just bad.

+ The update script for Mining Tools should no longer break if you have a mod that removes durability installed.

+ Fixed mech horns added to the mod not being able to be equipped.

Update: Jan 6 @ 9:24am

--- FIXES/COMPATIBILITY
+ Fixed a treasure pool in the PGI chests as an item, items should spawn.

Update: Dec 28, 2024 @ 9:07am

--- OTHERWORLDLY TREASURES UPDATE ---
Minor content update that adds a few new items to the PGI chests and random fun additions/improvements.

--- NEW ADDITIONS
+ 3 New Otherworldly Weapons!: One is found in Ocean Biome PGI chests, comes with a new shield. The other 2 are guaranteed on planets without a weapon, and occassionally in normal PGI loot, one of them even comes with a hat!

+ Shield Overhaul!: Shields now have some extra tools at their disposal when being used. Including Contact Status Effects, Contact Damage, and Variable Health Regeneration.
--- Changed Shields
+ Frost Shield: Increased knockback and inflicts Frost Slow.
+ Seashell Shield: Inflicts Wet.
+ Mushroom Shield: Inflicts Poisoned.
+ Leaf/Floran Shield: Doubled shield health regeneration.
+ Eye Shield: Increased parry window up to 0.5 seconds.
+ Ferozium Forcefield & Ferozium Ward: Doubled shield health regeneration.
--- New Shields
+ Fire Knight's Shield: Deals Fire damage and inflicts burning. Found in Volcanic Biome chests.
+ Bloody Targe: Deals Piercing damage and inflicts bleeding. Found in Alpine Biome chests.

+ New Planet Variant!: Autumnal Forest, a nice beautiful warm-colored autumn landscape to contrast the Botanical Forest's spring feel.

+ New hat!: Pixelflame Hat, can be found randomly in PGI chests.

+ New Element!: Spirit, has the unique status effect "Sealed" which reduces attack and defense. Will be expanded at a future date.

+ New Monsters!: 2 new monsters have been added.
--- Added Monsters
+ Kitsunix: A strange fennix that shoots spirit fire through an unknown method. Found in Botanical Forest and Spring Snow biomes.
+ Night Wisper: A well hidden and dangerous foe that drops some strange stuff on defeat. Found in Midnight Caverns.

+ New Throwing Weapon!: Sealing Talisman, the only weapon currently to deal Spirit damage. Can be found in Ruined Hylotl Castles and crafted at an Anvil once found.

--- ITEM CHANGES
+ Orange Stims are now craftable from the Medical Station.

+ Leaf/Floran Shield can now be obtained from Forest Biome chests.

+ Frost Shield can now be obtained from Snow and Tundra Biome chests.

- Orange Stims can no longer be found in PGI chests.

--- FIXES/COMPATIBILITY
+ Added a few testing operations to the Coralcreep Curry, Spicy Feathercrown, and Spicy Ribs patches as there was a mod conflict.

+ Added further testing operations to the cockpit.config patch, hopefully adding further robustness to the patches.

+ Added PGI chest spawns to the "Oceanic World Caves Reworked" Ocean and Toxic biome patches, so they should spawn. Especially if you're using the complete replacement mod.

Update: Nov 19, 2024 @ 2:31pm

--- COSMIC FLORA UPDATE ---
An update all about crops and food, along with some plant based additions to the game.

--- NEW ADDTIONS
+ Forest Cave Microdungeons!: There are now structures in Forest caves, after a long while.
--- Structures
+ 40 Normal Structures
+ 3 Rare Structures, Includes Biome Weapons

+ Earlier Crops!: Some crops can now be found earlier in the game.
--- New Locations
+ Diodia: Found in Steamspring biomes.
+ Chili: Found on Desert planets.
+ Neonmelon: Found in Bioluminescent biomes.

+ New Crops!: There are now 5 new crops you can cultivate, giving you access to many trees of cooking.
--- Crops
+ Apples: Bought at terramart.
+ Oranges: Bought at terramart. Sometimes sold by Humans and Novakids.
+ Tea (Tea Leaves/Tea Flowers): Found on Forest and Jungle planets. Sometimes sold by Humans and Hylotl.
+ Frostberries: Found on Snow and Tundra planets. Sometimes sold by Apex.
+ Ash Apples: Found in trees on Ashen Volcanic planets.

+ New Food Related Statuses!: Food items relating to produce have some changed and some new status effects.
--- Statuses
+ Apples: Regeneration
+ Oranges: Max Energy
+ Tea Leaves: Max Energy/Run Boost
+ Tea Flowers: Energy Regeneration
+ Frostberries: Heat Protection/Resistance
+ Chili: Cold Protection
+ Ash Apples: Nova
+ Neonmelon: Glow

+ New Food Items!: To go along with these expansions, there are now multiple new food items. Some extras as well.
--- Apples
+ Apple Juice
+ Apple Cider
+ Apple Fritter
+ Apple Pie
+ Cider Donut
+ Autumn Steak
--- Oranges
+ Orange Juice
+ Mimosa
+ Marmalade
+ Orange Sorbet
+ Orange Bread
+ Orange Cake
+ Eyeclench Cookie
+ Orange Poultry
--- Tea
+ Black Tea
+ Iced Sweet Tea
+ Bubble Tea
+ Herbal Tea
+ Floral Tea
+ Green Tea
+ Matcha Cake
+ Matcha Ice Cream
+ Brightea
+ Ocular Palmer
--- Frostberry
+ Frostberry Juice
+ Frostberry Chiller
+ Frostberry Melt
+ Frostberry Waffle
+ Apple Icesheet
+ Bonechiller
+ Snowcake
+ Frosty Ape
+ Prismsicle
+ Frostberry Freeze
+ Diamond Dust
--- Chili Pepper
+ Chili Spice
+ Flamed Peppers
+ Hot Kebab
+ Spicy Meat Taco
+ Mountaineer's Special
+ Fireballs
+ Overclock
+ Fire Steak
--- Ash Apple
+ Volcanic Spice
+ Volcanic Shake
+ Laccolith Pie
+ Providence Cookie
+ The Scav
+ Dirty Bomb
+ Ash Apple Bomb (Not Edible)
--- Other
+ Currentcorn Juice
+ Battery Acid
+ Urchinade
+ Avesmingo Jam
+ Abscession
+ Fries

+ New Hazard Reduction Methods!: Some food items and some extra objects can now grant hazard protection.
--- Mild Cold Items
+ Autumn Steak
+ Spicy Taco
+ Chili Pepper
+ Flamed Peppers
+ Hot Kebab
+ Spicy Ribs
+ Spicy Feathercrown
+ Coralcreep Curry
+ Mountaineer's Special
--- Mild Heat Items
+ Iced Sweet Tea
+ Matcha Icecream
+ Frostberry
+ Frostberry Juice
+ Frostberry Melt
+ Bonechiller
+ Frostberry Chiller
--- Deadly Cold Items
+ Fire Steak
--- Deadly Heat Items
+ Frostberry Freeze

--- Mild Cold Objects
+ Old Radiator
--- Mild Heat Objects
+ Bunker Vent
+ Barred Vent
+ Vent
--- Mild Heat and Cold Objects
+ Station Ceiling Vent
+ Astro Vent

+ New Mining Tools!: To help you get around and harvest caves, I've added some mining tools I felt were missing from the Foraging Station.
--- Drills
+ Iron Drill
+ Durasteel Drill
+ Chronium Drill
+ Tunnel Drill

+ New Codices!: To add a bit more to the lore, I've added a few new codices. Detailing the Apex and Humans, one detailing the origins of the Leaf Blower.
--- Codices
+ 1 Apex Codex
+ 3 Human Codices

+ New Tutorial Radio Messages!: Clue the player in on the Hazard Lab Table whenever they first encounter a Mild and Deadly hazard, to better onboard them to the mod.

--- ITEM CHANGES
+ Certain food item sprites have changed, these include: Apple, Orange, Boneboo, Avesmingo, Pussplum, Alien Fruit, Neonmelon, Raw Alien Meat, Cooked Steak, Cured Steak

+ Renamed Chilli item to Chili Pepper.

+ Chili Pepper now grants 10 seconds of Mild Heat Resistance.

+ Hothothot Pot, Burning Eyeballs, Hot Bone, and Volcanic Salsa now use Volcanic Spice rather than Chili.

+ Spicy Feathercrown, Coralcreep Curry, and Spicy Ribs now use Chili Spice rather than Chili.

+ Coralcreep Curry, Spicy Ribs, and Spicy Feathercrown now grant Mild Cold Resistance rather than Nova.

+ Salt can now be created at the Kitchen Counter as well as the Furnace.

+ All mining tool items now have drastically increased durability.

+ Changed the mining tool descriptions, needs more detail later.

--- CODEX CHANGES
+ Updated the cover sprite of the "The Rulings of the Glitch" codex to be of the Glitch flag.

+ Changed the "USCM Fiscal Report" first page to different wording and align with the new title of the USCM, Unified Space Corporate Military.

--- WEAPON CHANGES
- Leaf Blower has increased shot spread.

--- BIOME CHANGES
+ Greatly reduced the background fade percentage for volcanoes/mountains in the backgrounds of many planetary variants.

+ Added many bushes to the Forest Caves. Adding more variety in what you can find.

+ Added short versions of trees that can spawn in Forest Caves.

--- STATUS EFFECT CHANGES
+ Added new names for the food based status effects, giving insight to their cause.

- Glow Stim brightness decreased back to vanilla values.

--- NPC CHANGES
+ Added new hostile Floran NPC that now spawns in Forest Cave structures.

--- FIXES/COMPATIBILITY
+ Leaf Blower projectiles are now no longer fullbright.

+ Leaf Blower no longer has light when firing.

Update: Sep 14, 2024 @ 2:43pm

--- COMPOUND CLIMATES HOTFIX ---

--- Additions
+ Main biome variants can now spawn as secondary biomes on other planets.

--- Planet Changes
+ Completely changed the secondary biomes that can spawn on planets further.

+ Changed cockpit descriptions of a few planets for those not using More Planet Info

--- FIXES/COMPATIBILITY
+ Planet Search compatibility is now complete! You can find all planetary variants, minibiomes, and dungeons on the search menu.

+ Changed starter planet requirements to only need a Lush and a Lunar planet. Should reduce wait times for starter worlds drastically, and give some more variance on the planets you first encounter.

+ Fixed The Ol' Lopper's animation, should work fine now.

+ Added some test operations to the Neo Magnum patches, to hopefully stop errors that seem to come up with other mods.

+ Reduced mod size thanks to a custom patman uploader. Thank you patman.


Some new assets have been added but those are for the next content patch and are currently unused. Please be patient.

Update: Aug 30, 2024 @ 6:01pm

+ Added some script changes credit to Malhera on Github.

+ Fixed a missing itemdescription, oops.

Update: Aug 30, 2024 @ 10:37am

--- COMPOUND CLIMATES UPDATE ---
An update all about making the biomes varied, improving the old biomes, and adding more substance to what you can get out of them.

--- NEW ADDTIONS
+ PLANETARY VARIANTS!: The biggest change to the game since planetary cave systems. Explore 3 new variants for every planet, including the originals! They can include variance in terrain, objects, tiles, sub-biomes, weather, monsters, and most importantly, aesthetics.
--- Lush
+ Lush Taiga
+ Lush Foothills
+ Lush Grasslands
--- Forest
+ Arid Forest
+ Fungal Forest
+ Botanical Forest
--- Savannah
+ Floodplain Savannah
+ Plateau Savannah
+ Veld Savannah
--- Desert
+ Harsh Desert
+ Lush Desert
+ Mesa Desert
--- Snow
+ Snowy Mountains
+ Snowy Steppe
+ False Spring
--- Ocean
+ Tropical Depression
+ Reef Archipelago
+ Lively Seas
--- Jungle
+ Primordial Jungle
+ Typhoon Jungle
+ Volcanic Jungle
--- Alien
+ Crystalline Alien
+ Fallout Alien
+ Alien Weald
--- Volcanic
+ Ashen Groves
+ Basaltic Floods
+ Cinder Volcanic
--- Tundra
+ Luminous Tundra
+ Arid Tundra
+ Frosted Tundra
--- Anabatic
+ Autumnal Anabatic
+ Clouded Anabatic
+ Glacial Anabatic
--- Midnight
+ Plutonic Midnight
+ Infested Midnight
+ Snowdrift Midnight
--- Scorched City
+ Buried City
+ Warscorched City
+ Glassed City
--- Toxic
+ Polluted Docks
+ Polluted Oil Field
+ Toxic Archipelago

+ New Tiles!: With more environments, tiles are needed for some variancy. Many new tiles have been added, some of them being able to be shaped into new blocks.
--- New Natural Blocks
+ Basalt
+ Halite
+ Layered Sandstone
+ Smooth Sandstone
+ Fossil Limestone
+ Bamboo Stalk
+ Slate
+ Andisol
--- New Crafted Blocks
+ Polished Sandstone
+ Polished Slate
+ Basalt Pillar
+ Salt Bricks
+ Glowing Salt Bricks
+ Dried Bamboo Panel
+ Bamboo Roofing

+ New Weather!: To add more flavor to some of the new biomes, there are now unique weather patterns that can be found on a few of them.
--- New Weather Patterns
+ Light Snow
+ Autumn Breeze
+ Spring Breeze
+ Missile Barrage

+ New Monster!: Autotank, spawns exclusively on Scorched City planets. Can be captured, if you wanted a tank friend. Has a rare variant that spreads fire using incindiary shells.
--- Autotanks
+ Autotank
+ Promethium Autotank
--- Autotank Related Items
+ Scrapped Autotank (Object)
+ Autotank Helmet (Decorative Armor)
+ Autotank Figurine (Action Figure)

+ Monster Spawn Changes!: Certain rare monsters can now spawn commonly on some later tier biomes. Be ready for stronger monsters like the Fire Pteropod and the Poison Pulpin later in the game.
--- Monster Spawns
+ Fire Gleap
+ Fire Pteropod
+ Fire Spookit
+ Fire Wisper
+ Ice Peblit
+ Ice Fennix
+ Ice Crabcano
+ Electric Ignome
+ Electric Skimbus
+ Poison Nutmidge
+ Poison Pulpin
+ Poison Snuffish

+ Salt!: Using Halite, you can create Salt at the furnace. Salt can be used to make newly made cured foods at a campfire or cooking station. Some old food recipes have been changed to include it.
--- Salted Food Additions
+ Cured Steak
+ Cured Bacon Strips
+ Cured Fish
+ Cured Poultry
+ Cured Ribs
--- Changed Foodstuffs
+ Fish Fingers
+ Fish and Chips
+ Ocean Rissoto
+ Ocean Surprise
+ Omelette
+ Porridge
+ Sticky Ribs
+ Cheese
+ Salt Salad
+ Sweet Popcorn
+ Brineapple
+ Relish

+ New Objects!: Using the minerals you find around the place, you can make new objects as well, a few objects can be found randomly around the world.
--- Halite
+ Salt Lamp
--- Slate
+ Slate Table
+ Slate Counter
+ Slate Chair
+ Slate Desk
+ Slate Plate
+ Slate Bed
--- Found
+ New Horizons Painting

+ Bamboo!: Found in specific planets, these plants should have many aesthetic uses, dropping saplings, and build uses with the Bamboo Stalk. Also used in a few other things. Comes in a few foliage types and 2 stem types.

+ New Weapon!: Grasscutter, a very early game weapon found at the Foraging Station. Simply requires some Bamboo and 2 bars of iron. Just so you have something better than a broken broadsword.

+ Hydrophobic Spray!: Makes you completely immune to the Wet, Swamped, and Tarred status effects. Crafted at a Medical Station using Titanium and Carapaces. Don't get caught off guard by a combo effect again!

+ Augment Additions!: Added a few new augments that can be found around the world. Also upgraded the sprites of all of the augments themselves! Vanilla or in the mod already.
--- New Augments
+ Hydrophobic Augment: Makes you immune to Wet, Swamped, and Tarred.
+ Lava Augment: Makes you immune to Melting, and subsequently Burning.
+ Light Fall Augment: Reduces fall damage.
+ Nova Augment: Gives you the benefits of Nova.
+ Outlaw Augment I, II & III: Increases health, energy, and damage, also a red glow, but reduces your defense. Found in space encounters.

+ New Weapon Visual Updates!: Updated the sprites of some of the earlier weapons.
--- Changed Weapons
+ Broken Broadsword
+ Iron Broadsword
+ Iron Shortsword
+ Tungsten Hammer
+ Tungsten Axe
+ Titanium Spear
+ Titanium Dagger
+ Durasteel Broadsword
+ Durasteel Shortsword
+ Ferozium Staff
+ Ferozium Wand


--- ITEM CHANGES
+ Vanilla Sandstone renamed to Rough Sandstone.

+ Many cooking recipes changed to add in the new Salt item.

+ Bamboo block renamed to Bamboo Panel and sprite improved to match new bamboo.

+ Changed Bamboo Panel Recipe to only include Bamboo Stalk.

+ Slightly changed the Crystal Block default color to look a bit more like quartz, and fit the backround more. The blue is still there when painted.

+ Sprites for the Biome Augments have been updated with the other augments.

+ Flipped sprite for the Chronium Bar, because it looked wierd alongside the other tiered ores.


--- OBJECT CHANGES
+ Bamboo Door now given a new and improved sprite.

+ Art pieces can now be randomly found in normal chests.

- Art pieces no longer show up in Perfectly Generic Chests.

- Reduced item spawns inside Perfectly Generic Chests. Otherworldly Weapons are untouched.


--- BIOME CHANGES
+ Lush planets now have new weather patterns, some variants even have snow!

+ Bamboo now spawns in Forest, Jungle, and sometimes Ocean worlds.

+ Halite can be found in underground deserts and ocean biomes.

+ Basalt can be found on the surface of Volcanic planets.

+ Slate can be found in underground Snow biomes.

+ Changed underground deserts to contain Smooth Sandstone rather than normal sandstone.

+ Added the Autotank Helmet to the item pool of Scorched City chests.

+ Changed some variants of Desert planets to contain the new Layered Sandstone block rather than the normal.

+ Forest and Jungle parallaxes have been raised to give more of a sense of height.

+ Tundra and Snow parallaxes have been improved based on the Luminous Tundra.

+ Made the far buildings in the Scorched City parallax even further away.

+ Updated the visuals and changed the positioning of the Oil Rigs on Toxic planets.

+ Changed a few of the "below color" parallax images to fit better aesthetically.


--- STATUS EFFECT CHANGES
+ Poison Liquid has been given its own status effect for clarity.

+ The Cryo Burn Spray status effect now shares its name with the item.

+ Mild Heat and Chill can now mitigate Deadly Chill and Heat respectively, and are made immune to the effects by Deadly Chill and Heat. This is to make some rare weather events make sense in making cold and hot cancel out slightly.


--- MONSTER CHANGES
+ Rare elemental monsters can now spawn commonly on select planets.


--- NPC CHANGES
+ Some Deadbeat NPCs can now spawn with an Autotank Helmet.


--- DUNGEON CHANGES
+ The New Horizons Painting can now be rarely found in Human Camps.

--- FIXES/COMPATIBILITY
+ Attempted to add in Planet Search compatibility, but it is incomplete. Will have to be fixed at a later date. The dungeons work fine and a few planet variants do show.