Starbound

Starbound

Starburst Rework
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Update: Nov 16, 2023 @ 8:52am

--- ARMORY UPDATE ---

--- NEW ADDTIONS
+ Lush Cave Structures!: As a start of something I'm going to be working on over time, there are now structures in the caverns on Garden planets. This will be on a planet by planet basis and will take awhile, so be ready.
--- Structures
+ 40 Structures
+ 5 Rare Structures

+ Craftable Biome Weapons Now Upgradeable!: All crafted weapons using biome materials can now be upgraded using the Tempering Anvil. They have been given new names as well for their Tier 6 counterparts.
--- Weapons Changed
+ Aquari Katana
+ Aquari Revolver
+ Aurium Dagger
+ Aurium Scoped Rifle
+ Heartwood Partisan
+ Heartwood Carbine
+ Icy Battle-axe
+ Icy Shotgun
+ Rubite Assault Rifle
+ Rubite Shortsword
+ Vermillium Dagger
+ Vermillium Machine Pistol
+ Xenocyte Coilsword
+ Xenocyte Grenadier

+ New Unique Weapons!: You can find these randomly within chests like any other unique weapon.
--- New Weapons
+ The Ol' Lopper (Tier 6): A two-handed axe that has the unique ability to instakill low health NPCs with its alt-fire Finishing Execution.
+ Monolith (Tier 6): A slow swinging, large broadsword that has a beautiful and long reaching alt-fire.
+ Flare Rifle (Tier 4): A unique sniper rifle that can set enemies on fire. It's alt-fire creates an incredibly bright floating flare to light up any room.

+ Catalyst Weaponry!: A new element that can cause combo effects to occur without needing to be Wet, Swamped, or Tarred. Themed around the Prism biomes, you can find certain blueprints in Prism biomes and rarely in Tundra biomes that allow you to make catalyst weaponry.
--- New Weapons
+ Catalytic Dagger: Its strikes inflict Catalyzed.
+ Catalytic Dart Gun: Fires darts that inflict Catalyzed.
+ Catalytic Wand: Creates a zone that inflitcs Catalyzed.

+ Water Weaponry!: Another element that helps fit the water weapons more into their themes. They inflict Wet, for combo potential.
--- Water Weapons
+ Aquari Katana
+ Aquari Revolver
+ Vortex Naginata
+ Kaigun
+ Hokucide

+ Piercing Weaponry!: A new element with new effects, these weapons inflict Blood Loss and no enemies resist it. Effectively bypassing resistances.
--- Piercing Weapons
+ Aurium Dagger
+ Aurium Scoped Rifle
+ Bush Knoife
+ The Golden Huntah
+ The Ol' Lopper

+ Elemental Variants!: To better show what weapons do, there are now elemental variants. They are generally stronger than their original elements and use different statuses. Mostly reserved for planet specific weapons.
--- Variants
+ Nuclear Fire (Fire): Inflicts Promethium Fire.
+ Rending (Piercing): Inflicts Major Blood Loss.
+ Shadow (Piercing): Inflicts Corrupting Abyss.
--- Variant Weapons
+ Rubite Shortsword (Rending)
+ Rubite Assault Rifle (Rending)
+ Prometheus's Endgame (Nuclear Fire)
+ Prometheus's Power (Nuclear Fire)
+ Phlegethon XI-12 (Nuclear Fire)
+ Apollyon (Nuclear Fire)
+ Erebus Kopis (Shadow)
+ Erebium Eliminator (Shadow)
+ Phobia (Shadow)
+ Eye of Nulcturne (Shadow)


--- ITEM CHANGES
+ Heartwood Assault Rifle renamed to Heartwood Carbine

+ Heartwood Spear renamed to Heartwood Partisan.

+ Promethium Bazooka renamed to Prometheus's Endgame.

+ Promethium Hammer renamed to Prometheus's Power.

+ Erebium Sniper renamed to Erebium Eliminator.

+ Erebium Dagger renamed to Erebus Kopis, and has been given a new sprite.

+ Erebus Kopis now inflicts Corrupting Abyss rather than Blood Loss.

+ Nuclear Partisan renamed to Nuclear Penetrator.

+ Tartarus weapon renamed to Phlegethon XI-12.

+ Xenocyte Coilsword's giant sword has a new appearance fitting the appearance of it.

+ Rubite Assault Rifle now has a new sprite for its grenade launcher, along with a variant for its Tier 6 counterpart.

- Heavily nerfed the damage of the Rubite Assault Rifle's grenade, I forgot to put a zero in the damage and it did 10x the damage it was meant to.

+ Multiple sprite adjustments to weapons.

+ Heartwood Carbine has a new alt-fire. Petrified Barrage: Fires bullets that explode into shrapnel.

+ Phlegethon XI-12 has a new alt-fire. Burning Skies: An explosive burst fire that leaves behind nuclear flames.

+ Prometheus's Power has a modified alt-fire. Nuclear Shock: A shockwave of explosions that inflicts Promethium Fire.

+ Prometheus's Endgame's alt-fire has been adjusted. Rockets no longer spread as much and it is now named "MIRV Burst"

+ Aurium Scoped Rifle has a modified alt-fire. Auric Metal Jacket: A piercing shot that inflicts bleeding.


--- BIOME CHANGES
+ Changes to the block selection found within Garden Cave biomes.


--- MONSTER CHANGES
+ Narfins can now inflict Catalyzed. Won't do too much to you, but what if you tamed it.


--- FIXES/COMPATIBILITY
+ Xenocyte Coilsword now correctly has the poison sword swing sounds.

Update: Oct 22, 2023 @ 10:23am

--- ELEMENTAL SURVIVAL UPDATE ---

--- NEW ADDTIONS
+ Status Effect Overhaul!: As a major quality of life addition, all visible status effects have been given a new coat of paint. Making them more readable on what they do and what from.
---Changes
+ Status effects now have descriptions on the ends of their titles describing their properties.
+ Changed some status effect names to better suit their strength, source, and giving them more flavor.
+ New icons for some of the status effects.
+ All debuffs are now labelled in red and any mixed effects are labelled in yellow.
+ All augment buffs are now visible on the status bar for better clarity.


+ Overhauled Fluid Status Effects!: To add some spice to the environments and how you interact with them, now fluids can haave more in-depth effects on how you interact with the world.
---Changes
+ Wet: Now reduces fire damage but increases incoming electric damage. Gives you immunity to Mild Heat, though also drains energy on Deadly Cold planets.
+ Tarred: Now reduces electric damage but increases incoming fire damage. Still reduces movement speed, albeit to a lesser extent.
---New Effect
+ Swamped, given by Swamp Water: Reduces movement speed, as well as reducing ice damage but increasing incoming poison damage.
+ Damp, given by Rain: Same effects as wet, except reduced in strength, also doesn't give you any of the environmental effects or any of the combo effects.


+ Environmental Combo Effects!: To add a little more depth to the element system and making them more attuned to the environment, I've added new effects when combined with fluid effects.
---New Status effects
+ Burning Oil (Burning + Tarred): Deals even more fire damage and can no longer be put out by fluids. Incoming ice attacks do massive damage now.
+ Frostbite (Frosted + Wet): Slows the enemy even more and reduces the afflicted's defense against all elements. Incoming fire attacks do even more damage.
+ Static Discharge (Electrified + Wet): Sends out more tesla bolts than before, which can now electrify enemies as well. Also deals damage over time to the afflicted.
+ Septic Shock (Poisoned + Swamped): Does even more poison damage and reduces the attack power of the afflicted.


+ Fluid Flasks!: To help with using these new combos, I've added flasks. With 10 units of fluid and a bottle in your hand crafting menu, you can make throwable flasks that give enemies fluid statuses to use in conjunction with your weapons.
---Flasks
+ Water Flask (Wet)
+ Oil Flask (Tarred)
+ Contaminated Flask (Swamped)


+ Status Effect Objects!: Certain objects now have the unique property of giving status effects to things nearby, sometimes blocking hazards.
---Object Changes
+ Heating objects now give Mild Cold resistance and small amounts of regeneration to an area around it.
---Heating Objects
+ Campfire
+ Medieval Fireplace
+ Rustic Oven
+ Barrel Fire
+ Cabin Stove
+ Space Heater
+ Primitive Stove

+ Fountains now give Mild Heat resistance and small amounts of regeneration to an area around it.
---Fountains
+ Outdoor Fountain
+ Stone Fountain
+ Tiered Stone Fountain
+ Water Fountain
+ Petal Fountain
+ Traditional Water Feature

+ Tents now give you immunity to all mild hazards when sleeping in them and have been buffed in their recovery capacity.
---Tents
+ Blue Sleeping Bag (Level 1)
+ Red Sleeping Bag (Level 1)
+ Green Sleeping Bag (Level 1)
+ Green Dome Tent (Level 2)
+ Green Basic Tent (Level 2)
+ Red Dome Tent (Level 2)
+ Blue Dome Tent (Level 2)
+ Yellow Basic Tent (Level 2)
+ Military Tent (Level 3)


+ New Codex: The Elements of Nature, a codex detailing the workings of the elements and the new combos. You can find these at any large Hylotl structure.

+ A new Otherworldly Weapon can now be found on Anabatic Planets.

--- ITEM CHANGES
= Changed sprite for the Static Resist Augment to be less visually similar to the Electric Block augment, make it look like one is stronger than the other.

+ Stims now give their own status effects, with their own icons. They have the same effects, just with more info on where the status effect came from.

= Bottled Poison now called Poison Flask and given the Throwable Weapon tooltip.

--- BIOME CHANGES
+ Forest Caves and Jungle sub-caves can now contain Swamp Water.

+ Volcanic and Scorched Caves can now contain Oil.

+ Forest, Volcanic, and Scorched caves can now spawn more liquid pools.

+ Anabatic planets now have a few new objects and plants spawning on them.

+ Anabatic caves now have a more crystalline aesthetic, with new plants, objects, and crystal blocks appearing near the bottom.

--- MONSTER CHANGES
+ Fire Taroni balls and Fire Pteropod breath now inflict Burning Oil.

+ Ice Orbides and Ice Narfins now inflict Frostbite. Watch out for these guys.

+ Poison Pulpins, Poison Scaverans, and Poison Sporgus now inflict Septic Shock.

+ Electric Voltips and Electric Skimbus now inflict Static Discharge.

+ Adult Poptops now inflict Blood Loss.

+ Albino Adult Poptops now inflict Major Blood Loss.

+ Albino Poptops now inflict Blood Loss.

--- FIXES/COMPATIBILITY
+ Fixed a boot to ship due to an improperly set npc in the Novakid Snow Village.

+ Fixed a boot to ship due to an incorrect itemID with the Novakid Snow Villager NPC.

+ Fixed a boot to ship due to an incorrectly spelled treasure pool on one of the Anabatic planet structures.

+ Snow Novakid Guards now correctly have their unique armor.

Update: Oct 6, 2023 @ 9:02am

+ Fixed missing pf_throwingweapon.itemdescription file. It was named the wrong thing. Oops.

Update: Oct 5, 2023 @ 5:23pm

--- NEW ADDITIONS
+ Hazard Lab Table Overhaul!: The Hazard Lab Table has been given a little face lift to better suit the new additions. Including a new tier of hazard protection only seen with the Universal EPP, also some new additions as well.
--- Changes
+ Hazard Lab Table now has a level 3 version, the Climate Research Station, allowing you to make Universal Hazard items.
+ All EPPs are now crafted at the Hazard Lab Table and its upgrades, rather than the anvil. The anvil will still keep the Enhancement Packs however.
+ New Augment: Universal Augment, to go along with the Universal EPP. You can now have complete hazard protection with an Enhancement Pack and this augment.
+ Hazard Lab Table's crafting UI now has 4 tabs: Consumables, Augments, EPPs, and Regulators.

+ Environment Regulators!: Tired of having to put on your EPPs when in your base on a hazardous world. Set up an environment regulator, it'll protect an area around it from planetary hazards. You can craft it at the Hazard Lab Table and its upgrades.
--- Regulators
+ Atmosphere Regulator (Airless)
+ Radiation Regulator (Radioactive)
+ Contaminant Regulator (Toxic)
+ Heating Regulator (Cold)
+ Cooling Regulator (Heat)
+ Antistatic Regulator (Static)
+ Environmental Regulator (All Of Them)

+ Throwing Weapon Overhaul!: All of the main throwing weapons have been given an overhaul sure to make you want to use them more often. + New tooltip that details the stats and description of thrown weapons.
--- Changes
+ New sprites for the less visually good throwing weapons.
+ Throwing weapons now use windup, to make them more distinct.
+ New unique tooltip for the throwing weapons, detailing damage, cooldown, and windup.
+ Many updates to the projectiles to make them visually better.
--- Affected Weapons
+ Throwing Dart
+ Hunting Spear
+ Bomb
+ Ball of Gnomes
+ Iron Hunting Spear
+ Throwing Dagger
+ Thorn Grenade
+ Bug Hive
+ Throwing Knife
+ Throwing Axe
+ Javelin
+ Throwing Kunai
+ Throwing Star (Now called Shuriken)
+ Snowflake Shuriken
+ Energy Javelin

+ New Throwing Weapons!: To give more uses to the biome materials, each one has been given their own throwing weapon you can craft at an anvil. Each one having its own unique effect!
--- New Throwing Weapons
+ Aurium Kukri
+ Heartwood Tomahawk
+ Aquari Shuriken
+ Blue Ice Hatchet
+ Rubite Mambele
+ Vermillium Gas Grenade
+ Xenocyte Javelin
+ Throwing Energy Knife
+ Erebium Kunai
+ Promethium Grenade
+ Uranium Grenuke

+ New Furniture!: Heartwood furniture, a new set of furniture made from Heartwood, looks very natural. Blueprints can be found in Forest chests.
--- Furniture Types
+ Heartwood Chair
+ Heartwood Table
+ Heartwood Door
+ Heartwood Lamp
+ Heartwood Desk Lamp
+ Heartwood Bed
+ Heartwood Clock
+ Heartwood Chest

+ New alt-ability to Elemental Broadswords: Energy Riposte, a more powerful Parry that can severely damage enemies if you time it correctly.

+ New NPC: Arcade Merchant, found in Hylotl Underwater Cities. Sells many types of arcade related stuff. Including plushies, toys, arcade machines, minigame arcade machines, and even...

+ Portable Minigames!: Adds 2 new items that allow you to access Mazebound 64 and Beautiful Attempt! anywhere. Sold by the new Arcade Owner merchant.


--- ITEM CHANGES
= Compressed Vermillium rebranded to Vermillium Blossom

= Resprited Vermillium weapons.

+ Added new name parts to the Samurai Katana and Cowboy Revolver generated weapons.

+ Added new recipe for Volatile Powder that uses Ember Coral Shards

+ The Gene Whip's alt-fire now does twice the damage it did before.

- Anvils can no longer craft EPPs, only Enhancement Packs. EPPs have been moved over to the Hazard Lab Table.


--- BIOME CHANGES
--- Biome Gen Overhauls
+ Forest, Jungle, and Lush planets now spawn Firefly and Butterfly bushes, for that extra bit of flavor.

+ Tundra planets now have new spiky terrain to better suit its angular style.

+ Volcanic planets have more objects and trees spawn more frequently.

+ Desert planets have a secondary kind of cactus and the surfaces can be covered in sand rather than arid grass.

+ Perfectly Generic Chests now spawn on Anabatic planets. I forgot to add them before.

- Perfectly Generic Chests spawn a bit less.

--- Cave Gen Overhauls
+ Biome materials spawn a bit more often on the higher levels. Though the lower levels still contain the most ores.

+ Lush caves now contain more object variety, with larger objects as well.

+ Volcanic caves have been given vines and extra objects.

+ Forest caves have been given new bushes and breakables. Trees spawn more frequently.

+ Jungle caves have a few more objects, and now have water drips.

+ Snow caves now have falling snow and new objects to populate the ground. Trees have been added as well.

+ Tundra caves now have falling snow and water drips.

+ Ocean caves now have geyser objects and ember coral.

+ Scorched caves have more objects to choose from, now including landmines.

+ Savannah caves now have a few more bush types and bones.

+ Desert caves now have more ceiling objects and another type of cactus.

--- Weather Changes
= Changes to the weather patches, now completely replacing the lists with the mod's own.

+ New Storm weather, heavy rain without the static debuff.

= Previous Storm weather renamed to Thunderstorms.

+ Thunderstorms now have lightning effects to differentiate it from Storms.

+ New weather for Forest planets that drop leaves everywhere.

+ Lush planets now have windstorms.

---FIXES/COMPATIBILITY
+ Added compatibility for Processors courtesy of JamesTheMaker

Update: Sep 15, 2023 @ 8:08am

- Compatibility issues with the playermodes.config file hopefully fixed.

Update: Sep 9, 2023 @ 10:45am

~~New Additions~~
Weapon Tempering
+ Added Tempering Forge, crafted at an engineers worktable. This new crafting station allows you to take tiered materials and make biome weapons even stronger, so you don't have to get rid of them when the new tier arrives, up to Tier 6. As well, they get new looks and names, sometimes even lore.

These weapons can now be upgraded at the forge:
+ Proto Pistol
+ Proto Broadsword
+ Floral Blade
+ Leaf Blower
+ The Golden Huntah
+ Bush Knoife
+ Avolite Hammer
+ Avolite Beam Cannon
+ Vortex Naginata
+ Kaigun
+ Snownade Lobber
+ Icicle Shortsword
+ Helix Ray
+ Overgrown Macuahuitl
+ Rosen Boomstick
+ Fire Lord's Greatsword
+ Krakatoa
+ Claidheamh Reòta
+ Tuagh Dhìleas
+ Violium Ice Pick
+ Survival Pistol
+ All Pre-Tier 6 Otherworldy Weapons

Other weapons might be added in the future.

Other Additions
+New Weapon: Gene Whip, a whip that can now be found in Alien Biomes. Comes with a unique alt-fire, Genesis Spiral. It can also be upgraded like the rest.

+New EPP: Universal EPP, an expensive postgame item that blocks every single hazard. Useful for post game exploration and building, even accepts augments for further use. Crafted at any of the Replicator Addons.

+All randomly generated weapons now have a unique tooltip that aligns with the unique weapon tooltip.

~~Changes~~
Item Changes
~Reverted name change to Coaxtli back to Overgrown Macuahuitl, as it is now used in one of its upgrades.

~Reverted name to Genesis Ray back to Helix Ray, as it is now used in one of its upgrades.

~Umibozu now called Vortex Naginata, old name now used in one of its upgrades.

~Sakura now called Floral Blade, old name now used in one of its upgrades.

~Avolian Hammer now called Avolite Hammer, old name now used in one of its upgrades.

~Snownade Launcher now called Snownade Lobber, old name now used in one of its upgrades.

~Bush Messah now called Bush Knoife, old name now used in one of its upgrades.

~The Crimson Rose now called Rosen Boomstick, old name now used in one of its upgrades.

+Proto Broadsword and Pistol now have fullbright sprites.

+Snownade Lobber now has fullbright sprites.

+Changes to a myriad of biome weapon sprites.

+New sprites and names for each tier of upgrade to every upgradeable weapon.

+New descriptions for the Tier 6 upgrades to weapons.

+Claidheamh Reòta now has ice sounds when swung.

-All pre-tier 6 otherworldly weapons have been reduced a tier, back to the tier of the planets you find them on.

Planet Changes
~All planets now have a deeper subsurface level, to help fix issues with oceanic planets being too shallow.


~~Fixes~~
+ Reduced length of Winged Cake's description to fit on Enhanced Food tooltips.

+ Reduced length of Erebium Remnant's description to fit in its tooltip.

+ Fixed EPP patches not working due to faulty test operations.

+ Bow crafting tooltips now don't show "Rate of Fire".

+ Fixed patching issues with the Terramart and the Radioactive Fluffalo Egg, should now sell everything.

+ Fixed Phobia having a much higher show rate in chests than it should have.

+ Fixed Durasteel bars having an old title for Hazardous stars in their description, now says "Hazardous".

Update: Aug 31, 2023 @ 6:05pm

Minor Patch
-Changed folder paths of Asphodelian Field and Anabatic microdungeons to be more inline with vanilla.
-Updated a few Asphodelian Field microdungeons to feel a little less barren and use different objects.
-Hazard Research Station's sound range reduced drastically, hopefully giving less headaches.

Fixes
-The Blue Blade codex no longer has invalid characters and the text doesn't overflow.
-Icicle Shortsword now deals actual ice damage.

Update: Aug 29, 2023 @ 9:17am

-Added compatibility for True Space.
+Anabatic planets now spawn around Mild, Warm, and Cool regions around stars in True Space.

Update: Aug 29, 2023 @ 8:17am

-Fixed invalid spawntype of pulpin on Wooded Archipelagos due to a typo.

Update: Aug 26, 2023 @ 8:02pm

-Fixed Umibozu's alt-ability cause a boot to title due to an invalid damage type.

-Fixed Rubite Assault Rifle's grenade not having an explosion noise and constantly flashing.

-Removed old and redundant patches from the bow patches.