Dota 2
Enfos Team Survival
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Update: Feb 7, 2017 @ 9:21pm

Fixed missing particles

Update: Feb 7, 2017 @ 5:58pm

New Features
Attribute bonus fixed
-Should now be working again after the Talent Tree was added

New Trade UI
- Revamped trade UI that is easier to use
- Fixes the broken UI after 7.0 came out

Updated damage filter
-Physical damage spells now accounted for and affected by armor type calculation.
-Damage reflection abilities now handled in damage filter. All reflected damage is pre-mitigation.
-Only melee attacks will be reflected.
-Reflection abilities do not stack. Reflection will use the highest reflection value available.
[KNOWN BUG] Damage is reduced by damage block before reflection calculation.
-Pre/post mitigation calculation changed. Pre-mitigation is now only applied where applicable.
-Magic-type autoattacks were being converted to magic damage, fixed.

Battle Sphere FX updated


Hero changes
New Hero: Warrior Mage

SNIPER
-Reworked Sniper Stance damage spill to behave more like its wc3 counterpart. It's not perfect, but it should suffice for now.
-Changed Switch Stance icon for returning to standard stance to better illustrate that you need to switch to move again.
-Fire Ammo now deals non-lethal damage to get the most out of damage spill. This shouldn't cause any isses because the attack needs to land for Fire Ammo to work anyway.
-Sniper Stance damage spill now has particles!
-Switching stances now has a cast time of 0.6, to mimic 1.93 and also to make sure damage spill works as intended.

MOON MAGE
-Replaced all broken particles.
-Starlight Sphere goes on cooldown immediately after cast and can no longer be detonated from Moon Mage. However, you can now have multiple Starlight Spheres on the field at once (via Chanter ult etc.)
-Burn destroys Moonbeam on activation. Moongate will warp enemies into Burn if a Moonbeam isn't available.
-Casting Moonbeam while Burn is active will end the effect. Night will remain until the end of Burn's original duration.

VARIOUS
-Chanter and Entropist no longer have two ults. Moon Mage's spell levels should now display correctly.
-Max player level is now 150, a la 1.93
-Max IAS is now 300, down from 600. IAS gain from AGI decreased to 1 per point.
-Battle Sphere changed to look more like Gyro's Missile. Still a work in progress.
-Changed how Ice Fortress draws aggro, it doesn't have any sort of taunt, it just has a 2 damage autoattack to gain attention.
-Ice Fortress now has an AOE slow on attack. Not really necessary since you can just cast Ethereal Shield on it for the same effect, but that's how it worked in WC3 so it stays in.
-Ether Shield, Fortress of Ice and Hailstorm all share the same slow modifier, a la WC3.

Bug fixes
-Various particle fixes. No more red Xs that I know of.
-Entropist's Fist of Stone changed to look and act more like Evoker's Meteor. I couldn't get the end cap effect to cooperate so it's gone. ¯\_(ツ)_/¯
-Revenant's Corpse Explosion now uses physical damage that ignores armor, but is affected by armor type.
-Fixed an error in the damage filter.
-Fixed an error for Chanter's ult.
-Mind Shout now destroys Hypontist's Moonbeam on cast.
-Mana Potions now have shared cooldowns.
-Word of chaos properly kills its target
-Fixed various item restocking times
-Items can no longer be attacked

Update: Oct 2, 2016 @ 6:41am

Re-made map! Nicer to look at and matches the WC3 version closer

Difficulty Adjustment
-Difficulty scaling changed from 100/125/150/175/200 to 75/100/125/150/200
-Second difficulty (100%) is now the default option.

Bug fixes
Spellbringer spawn locations should be more consistent now
Gold transfering should be more consistent too
Darkrift summons can now be dispelled properly
Purifying Darkrift summons deals 30,000 damage
Darkrift summons no longer grant their owner a gold bounty
Animate Dead tooltip fixed
Raised units from Animate Dead no longer give Revenant gold on expiration
Wood Troll model changed to differentiate them from their ranged counterparts
Darkrift now spawns both wave creeps if it is a split wave

Update: Apr 30, 2016 @ 7:16am

Updated values for 6.87 Dota patch
Updated Armor and Damage tooltips
Fortified armor now takes increased damage from Chaos (40% -> 100%)
Potential fix for potions not working on disconnected heroes

Bard:
- Bard's Ultimate illusion is now ignored by creeps

Cleric:
- Fixed a rare case that Murrula's Flame would not respawn properly

Faenrae Champion:
- Properly loses lifesteal while in Ultimate form

Magic Infuser:
- Empower Bracers changed:
Now sends out a shockwave through the creeps
Shockwave happens at the start of an attack animation, so can send out multiple shockwaves quicker by canceling your attack

Ranger:
- Favoured Enemy now affects both creeps in waves that have 2 different creeps

Sniper:
- Fixed the tooltip for Fire Ammo

Tempest:
- Burst is now flagged to not be lethal

Warlock:
- Fixed a case with Energy Flare where the channel would not break properly

Update: Apr 10, 2016 @ 4:49pm

Cabalist -
Mantle of Flames now turns off when out of mana

Cleric -
Murrula's Flame should now resurrect him properly

Hypnotist -
Testing an experimental fix for his ultimate - hopefully they attack properly now.
Mentalist -
Seal of Deflection now turns off when out of mana

Sniper -
Fixed Fire Ammo to work properly when outside of Sniper Stance
Sniper now goes back to Standard Technique on death

Ethereal Shield autocast fixed

Update: Apr 9, 2016 @ 6:05am

Fixed the visuals for Hypnotist's ult - no more seizures
Changed the visuals for Magic Infuser's ult

Update: Apr 7, 2016 @ 6:52pm

Actually fixed host options this time - Sorry!

Update: Apr 7, 2016 @ 6:19pm

Host options now work again!

EDIT: Erm, they...sort of work again.

Update: Apr 7, 2016 @ 6:08pm

Testing a fix for game difficulty selection

Update: Apr 7, 2016 @ 5:58pm

Fixed some broken particles
Expanded on Winged Leather Boots item description for Blink

Magic Infuser:
Empower Armor now only takes 20 mana on proc
Mana cost now visible on all procing abilities
Empower Armor shows how much health is healed now

Arcane Mistress:
Hailstorm now maxes at 99,999 damage per wave instead of per cast