Dota 2
Enfos Team Survival
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Update: Sep 18, 2022 @ 12:16am

okay now it doesnt crash anymore

Update: Jan 1, 2021 @ 1:31am

-Added a sound to accompany the warning message when your side's creep number gets too high
-Creeps entering the goal now disappear instead of momentarily leaving bodies
-Creeps teleported directly into the goal now vanish immediately instead of waiting in the goal until the map trigger can process them
-Rewrote damage block from the ground up because melee units in DotA 2 now have innate damage block with no way to remove it. Thanks, Valve!

Update: Dec 27, 2020 @ 4:42pm

-Fixed corpses blocking unit pathing (because MODIFIER_STATE_NO_UNIT_COLLISION mysteriously no longer works as intended!)
-Fixed DotA no longer giving ability points beyond level 25

Update: Dec 27, 2020 @ 2:34pm

-Entities:FindByName no longer recognizes point_teleport as a valid target, so I had to change them all to info_teleport_destination. Thanks, Valve!
-Changed all model directories using .mdl to .vmdl because they'll crash the game on startup. Thanks, Valve!

Update: Sep 24, 2019 @ 2:06am

-Fixed truesight auras causing performance issues
-Fixed respawn timer using the standard DotA formula on self-deny
-Fixed invisible waves forgetting commands and becoming unresponsive after finding a target
-Soul Feast rewritten in lua to fix issues with ult usage
-The following abilities will now be given to Troll Cannibal instead of an ult when the respective hero dies:
Barbarian: Berserk
Blood Dancer: Earth-Shaking Strike
Faenrae Champion: Word of Chaos
Mentalist: Dazzle
Summoner: Summon Darkrift

Update: Sep 11, 2019 @ 6:48am

if this doesnt fix it i quit

Update: Sep 10, 2019 @ 12:47pm

Wave 6 is temporarily no longer invisible either because I don't know what else to do at this point. I don't know why the wave lags. I can't replicate the lag in workshop tools or on local hosted servers. The only way to debug this is to push whatever diagnostic changes I can think of to live and hope that THIS is the one that will tell me what's wrong. Every time I come back to work on this map there's always something new that Valve has broken completely at random and that I have to make five thousand workarounds to fix and it makes me want to just leave forever all over again. Valve Software doesn't care about custom maps. func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012 func_vehicle 2012

Update: Sep 9, 2019 @ 5:51pm

Another potential fix that must be pushed to live in this lawless, godless land

Update: Sep 9, 2019 @ 4:13am

Potential fixes for invisible wave problems

Update: Sep 7, 2019 @ 9:33am

-Fixed the Pick UI from being unresponsive, breaking during repick
-Wave 6 Curse spell momentarily disabled to try and fix performance issues