Dota 2
Enfos Team Survival
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Update: Sep 14, 2014 @ 3:02pm

Edited Enfos Team Survival (pass: enfos).

Update: Sep 13, 2014 @ 12:49pm

Fixed armor calculations

Update: Sep 12, 2014 @ 9:46pm

**General**

* Added an entirely new armor and attack system. This is going to need a lot of testing and verifying but it should be very close to the Enfos sytem.

**Mobs**

* Added Wood Troll Rock Thrower to Round 5.

* Recoded mob's Bash to not stun magic immune targets, as well as slightly reduced the bash chance.

* Fixed the spawning of waves that had 2 different mob types spawn. They now spawn evenly in both lanes.

**Bug Fixes**

* Added another fix into the spawning system to hopefully not break when players leave or pick a hero late.

Update: Sep 10, 2014 @ 9:52pm

Edited Enfos Team Survival (pass: enfos).

Update: Sep 10, 2014 @ 8:11pm

Edited Enfos Team Survival (pass: enfos).

Update: Sep 8, 2014 @ 11:42am

Edited Enfos Team Survival (pass: enfos).

Update: Sep 7, 2014 @ 6:34pm

**Heroes**

*Added Oak*

*Added Thief*

* Thief uses Antimage model now

*Magic Infuser*

* Now uses Bounty Hunter model

*Hypnotist*

* Fixed particle effects for Prediction

**Bug fixes**

* Fixed global exp to be separate for each team

Update: Sep 6, 2014 @ 4:55pm

Edited Enfos Team Survival (pass: enfos).

Update: Sep 5, 2014 @ 10:12pm

-----Bug Fixes-----

* Disabled Sven as he isn't an Enfos hero

* Fixed Spellbringer's starting mana

-----Heroes-----

* Added Sniper


--Magic Infuser--

* Added Cooldown and manacost to Empower Armor

* Added manacost to Empower Blade and Empower Axe

* Fixed Empower Axe to apply the negative armor to an area around his target as opposed to only his target.

* Adjusted the negative armor debuff from Empower Axe

* Fixed particle effect for Empower Armor


--Moon Mage--

* Attack now bounces twice instead of once


--Evoker--

* Fixed Gar Zeng sometimes hitting main target twice

--Mentalist--

* Fixed mana shield sometimes not blocking damage properly if it was hit multiple times in the same frame.

--All Heroes--

* Adjusted starting health, mana, and damage values.

* Now properly gain 40 health per strength

* Now properly gain 16 mana and 0.05 mana regen per intelligence

-----Creeps-----

* Creep waves now spawn much closer together - 45 second waves instead of 90. Now matches Enfos MT

* Fixed Level 3's ranged attacks.

Update: Sep 3, 2014 @ 10:28pm

**Bug Fixes**

* Fixed AOE Indicators for all AOE abilities to now properly show the radius

**Gameplay**

* Synchronized all hero exp, so exp should be global again.

**Units**

* Added Spellbringer tower

Has 12 abilities currently, 8 offensive/defensive and 4 summons. Use the up and down arrows on the tower to switch between pages of abilities.

* Warlock

Recoded his Disrupt spell now that Spellbringers are in the game. It properly picks a random enemy Spellbringer to steal mana from now.