Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
Showing 291-300 of 581 entries
< 1 ... 28  29  30  31  32 ... 59 >
Update: Jul 30, 2024 @ 1:38pm

- reworked all mortar/artillery first person view cameras (old equipment only uses periscopes, while modern equipment gets a drone view)
- lowered mortar reload speed to 3.5 seconds

- corrected LAW camera a bit

- added "artillery strike binoculars" to every "squad leader/officer" (officers get 3 strikes, while squad leaders get 1)

- reworked kuwait spawn points in conquest
- reworked marguzor spawn points in conquest
- reworked highway to hell spawn points in conquest

- added "auto climb" mod made by @King Of Wei

Update: Jul 29, 2024 @ 7:22pm

- removed the "DDS" style ADS (aim down sights) in 1st person view, and updated to "true" ADS on each weapon model. now all weapons use the models iron/holo sights

- updated all small arms AT weaponry sights
- reduced CP on all emplacements in conquest
- fixed missing FX when t64a gets ammo racked
- upped damage range for small arms weapons


A little tip for the new aiming system when using a soldier in first person,

- to select iron/holo sights on a weapon, use your scroll wheel. there are 4 zoom options in the following order,
--- 3rd person view (w/crosshairs)
--- head view (w/crosshairs)
--- "near" iron/holo sights
--- "zoomed" iron/holo sights

- when standing up, be sure to use "near" iron/holo sights for better accuracy
- when prone, use "zoomed" iron/holo sights for better accuracy



The new aiming system isnt perfect by any means. I tried lining up the camera as best as i could with the screens crosshairs, but some guns didnt line up as good as others. You just have to find the sweet spot with each gun. Enjoy!

Update: Jul 27, 2024 @ 5:25pm

- rebalanced battle zones CP for standard and custom options to help with online performance

Update: Jul 26, 2024 @ 6:20pm

- fixed tpz1a6 gunner hiding
- Leopard 2A5 now fires top mg3 remotely
- Leopard 2A6 now fires top mg3 remotely
- Leopard 2A7 now fires top mg3 remotely
- M1 abrams now fires 50 cal remotely
- M1A1 abrams now fires 50 cal remotely
- M1A1 HC abrams now fires 50 cal remotely
- M1A2 abrams now requires commander to be outside
- M1A2 SEP abrams now requires commander to be outside
- all abrams tanks no longer have the M240 gunner outside when spawned in (can still use it though)

- lowered accuracy for all small arms at longer distances, should be more realistic now
- lowered accuracy a little for all russian cannons (especially at long range)
- lowered accuracy for all arty

Reworked all resource options for conquest, here are the following changes,
- "low" resource global CP now starts at 120, and ends with 250
- "standard" resource global CP now starts at 140, and ends with 300
- "high" resource global CP now starts at 160, and ends with 350
- "very high" resource global CP now starts at 200, and ends with 500

- lowered the spawn interval for bots in conquest to 0:45 - 1:20

- rebalanced the "stages" in conquest to compensate "half" the amount of ending global CP. In other words, all of the stages added up will be half the amount of max global CP for that resource setting.

This update should help with "online" performance in conquest tremendously. If you have any feedback on the new accuracies, please feel free to post.

Update: Jul 25, 2024 @ 8:40pm

- ditched all the battlefield sounds, was not liking them like i thought i would. added fresh new sounds for all small arms and used some old sounds for tanks guns

- fixed bmp2 smoke launchers
- fixed bmp2m smoke launchers
- fixed bmp3 smoke launchers
- fixed bmp3m smoke launchers

- fixed bmp2m ags not reloading
- fixed muzzle flash issue on bmp3m

- lowered global CP for "low" resources in conquest to 100 cp
- lowered global CP for "standard" resources in conquest to 175 cp
- lowered global CP for "high" resources in conquest to 250 cp
- lowered global CP for "very high" resources in conquest to 500 cp

- added new conquest map "emd usa city"

The conquest CP rework should help a lot with lag, this number was extremly high before (1000cp)

Update: Jun 30, 2024 @ 12:06pm

- made all bushes/trees concealable cover
- made all trees "pierce-able" for cannons

Thank you @ivanfrit /King Of Wei for the modded files.

Update: Jun 19, 2024 @ 7:38pm

- small fix

Update: Jun 17, 2024 @ 7:42pm

- fixed some no breed issues on redtide map
- updated "lowered range addon" submod for MC
- tweaked 50 cal sound a bit

Update: Jun 15, 2024 @ 1:57pm

- tweaked 50 cal sound

Update: Jun 13, 2024 @ 3:45pm

- fixed weird "metallic" sound from the new bf4 gun sounds, quality should be much better now