토탈워: 워해머 3

토탈워: 워해머 3

Immortal Empires Expanded [Updated]
172개 중 81~90개 표시 중
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업데이트: 2024년 5월 11일 오후 11시 11분
작성자: ChaosRobie

Version 1.7.1
-Fixed corruption mask
-Enabled missing DLC lord/heroes for the new factions

업데이트: 2024년 5월 11일 오후 3시 34분
작성자: ChaosRobie

Version 1.7.0 (will break saved games)
-The Lost Isle of Elithis entirely reworked by Dave
-One new region, the Tower of the Setting Moon
-One new Dark Elf faction, Harbingers of Pain, placed on the north isle
-Harbingers of Pain's flag is by Partypus

업데이트: 2024년 5월 11일 오전 9시 28분
작성자: ChaosRobie

Version 1.6.5
-Fixed Elspeth's ai personality
-Fixed Elspeth's elector counts showing 2/2

업데이트: 2024년 5월 5일 오후 3시 15분
작성자: ChaosRobie

Version 1.6.4
-Malakai's whole mission chain thing should be working now
-Unnecessary detail: The workaround involved editing the .json files, setting all the ie versions of the narrative (final) missions to work both in RoC and IE. I don't know why that works, but I'm not going to question it. The side effect of this is that Malakai's stuff in RoC might be screwed up.
-The .json file setup is still stupid. CA pls fix.

업데이트: 2024년 5월 5일 오후 2시 49분
작성자: ChaosRobie

Version 1.6.3
-Fixed encounter at sea additions, thanks to Lorghul for spotting that problem

업데이트: 2024년 5월 4일 오후 8시 39분
작성자: ChaosRobie

Version 1.6.2c
-Fixed how Kraka Drak's leader (Cataph's mod required) shows up in the frontend.

업데이트: 2024년 5월 4일 오후 6시 57분
작성자: ChaosRobie

Version 1.6.2b
-(Maybe) fixed something about the tamurkhan chieftain situation
-Btw Malakai's stuff is only broken in the UI, the mission markers are spawning properly, and the battles can be fought. Nevermind, it's all completely screwed up since you also trigger the missions from the UI...
-The UI problem is unique and unprecedented, not gonna be fixed anytime soon. CA put all the Malakai mission chain data in json format (a good idea in principle), but they set it up so there are two field names, booleans, immortal_empires and realms_of_chaos. Then there's probably some place that compares those to the campaign name, except they clearly used cm:model():campaign_name_key() to compare. And damn, didn't even think about the Old World campaign, there's just no way this would have worked out even if they used the proper get_campaign_name(). The json file needs to be restructured slightly.
-EDIT: Actually, no the json thing is a terrible idea. Because with lua, at least you can insert stuff into existing tables. Which makes everything so clean. Did that with the newest version of the empire politics script. But with this, your forced to override the entire file (assuming that's actually how it works and the .json files given in the pack aren't just for reference). So yeah, this json idea is terrible.

업데이트: 2024년 5월 4일 오후 5시 24분
작성자: ChaosRobie

Version 1.6.2a
-Updated the battle catchment map, there's a new color in the chaos wastes, not much else
-Added some missing maps to the catchment map db table
-Added new mixer factions to the start_pos
-Added a missing 'false' as an argument in the encounter at sea script (IEE's additional script). Honestly I don't think that does anything.

업데이트: 2024년 5월 1일 오후 1시 08분
작성자: ChaosRobie

Version 1.6.1b
-Properly uploaded as a mod-type .pack

업데이트: 2024년 5월 1일 오후 1시 07분
작성자: ChaosRobie

Version 1.6.1a
-Fixed missing buildings (like Gelt's special one in the Temple of Elemental Winds)
-Fixed the global_props.bin file
-Mistakenly uploaded this as a movie-type .pack