Shadows of Forbidden Gods

Shadows of Forbidden Gods

Orcs Plus
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Update: Jan 5, 2024 @ 8:46am

Version 2.3.08 (Waystation Bugfix):
- Fixed longstanding error that prevented other mods from properly registering settlement types that orcs can build waystations in.

Update: Jan 2, 2024 @ 2:25am

Version 2.3.07 (Hotfix):
- Fixed incorrect mod integration data call in `AgentAIs.populateConditional`, which would lead to null error if Escamrak was active and Covens, Curses, and Curios, wasn't active.

Update: Dec 26, 2023 @ 7:23am

Version 2.3.06 (Hotfix):
- Orc Corsairs can no longer be recruited by heroes. Heroes that are already performing, or are on their way to perform, this challenge will conclude doing so.

Update: Dec 22, 2023 @ 4:37am

Version 2.3.05 (Hotfix):
Bugfixes:
- Fixed incorrect dictionary assignment in `ModData.manageGeoMages` function.

Back-end
- Implemented `updateSaveGameVersion` function.
- Consolidated mod-version compatibility checks into new `updateSaveGameVersion` function.

Update: Dec 17, 2023 @ 2:15pm

Version 2.3.04 (Hotfix):
- Fixed null error in `ModCore.isHostileAlignment`

Update: Dec 16, 2023 @ 9:39am

Version 2.3.03 (Hotfix):
- You can no longer Claim Territory on any non-contiguous bit of living terrain.
- Orcs can no longer settle non-contiguous living terrain.

Update: Dec 16, 2023 @ 9:21am

Version 2.3.02 (Escamrak)
Features:
- Completely replaced the system for managing powers granted to the player by orc tenets.
- Orc Hordes will no longer attack fleshcrafters called to the build Escamrak, or berserk flesh armies, unless the orc culture's intolerance tenet is human aligned, or they are attacking the orcs.
- Orc hordes will, if their intolerance tenet is elder aligned, allow Escamrak's Abomination armies and Spawning Ground Armies pass through their territory.
- Implemented "Fleshweaving" god specific tenet for Escamrak:
- - At -1, orc armies gain a passive 1 hp regen, and non-player-controlled orc agents get the fleshcrafting stat bonus trait.
- - The fleshcrafting stat bonus trait will dynamically change to match the stat type of the challenge that they are performing. If the challenge's stat type is "other", or they are performing a task, it will revert to a default depending on the agent type.
- - At -2, the fleshcrafting stat bonus trait grants orc agents double the bonus, and, if Escamrak is awake, the player gains a "Gift of Flesh" power. They will also be able to live in and spread to living terrain (basic), and build waystations in specialised types of living terrain..
- - Gift of Flesh (2 Cost) - Creates a "Spawning Pit" at a specialised orc camp. This pit spawns Maddened Spawn every 20 turns while the orc are at war (recharge continues between wars, but no armies spawn).

Fixes:
- Fixed null errors in ModCore
- Harvest Gourd challenge now correctly increases in danger as the gourd grows larger.
- Orc Expansion, Cause Orc Expansion, and Claim Territory now remove any waystations that are present on completion.
- Disabled missed log output line.

Update: Dec 12, 2023 @ 4:52pm

Version 2.3.01 (Horde Count):
Features
- Implemented "Target Horde Count" mod option (default 2). This value can range from 1 to 4, and sets the target number of orc hordes to spawn in your games. The base game is always locked at 2.
- Implementeted "Dynamic Orc Horde Count" mod option (default false). If enabled, it will increase the target number of orc hordes to spawn in games with greater than or equal to 3136 tiles (56 by 56), will be increased by 1, to a maximum of 5, and for games with fewer than 1600 tiles (40 by 40), will be decreased by 1, minimum 1.
- Horde names will now read "[location name] Perfect Horde" for hordes that are perfected.

Balance:
- Perfect Horde's (army) that are created through the use of Ophanim's Perfect Horde (power) now have 1.5 times the base HP of an orc army instead of 1.75 times. As a result, they gain 20% more health than a standard orc army from the same location at 300 perfection, down from 40% more.

Fixes:
- Revived orc agents will now be revived at minimum profile and menace.

NOTE: Due to the way that the game saves data, the target orc horde count will be 1 for ongoing saves. This can be fixed by changing the value after loading the game.

Update: Dec 8, 2023 @ 4:07am

Mod Compatibility Break:
- Updated to match structural changes introduced in Community Library Version 1.9.00
- Structural Changes relating to Waystattion registration.
- - Changed signature for settlement type registration function.
- - Waystations now respect a subbsettlement blacklist.
- - This will break cross-mod compatibility until the other mods update to match.
- Created Wiki on the mod's GitHub project with an "Integration" page providing explanations, tutorials and code templates for cross-mod compatibility.

Features:
- Removed brute-force check that, each turn, checked if every orc upstart had a horde banner for their society, and gave them a new banner if they didn't. The issue that caused this check to be necessary *should* have been fixed ages ago.
- Implemented "Reclaim Horde Banner" ritual that upstarts will use to get a new orc banner if they don't currently have one. Just in case the fix didn't actually work, or they loose their horde banner for some other reason, such as a mod-interaction, theft, or whatever else might happen.
- Implemented Death Mastery god specific tenet for Ixthus.
- - At -1, the seat of the elders will spawn an orc spirit caller, orc agents will leave remains behind on death which slowly decay, and whenever orc armies take damage in battle, they will spawn untamed dead.
- - At -2, orc spirit callers will gain the ability to revive dead orc agents. They will only do this if all minion slots are filled or they're at max minion limit. Orc armies convert damage taken into undead at a better rate.

Cross-Mod Support:
- The mod kernel now contains the following functions that will return hostility state.
- - `public bool isAttackingSociety(Unit u, Unit target)` - Not currently setup for agents. Even when it is, will not be able to account for all possible agent actions.
- - `public bool isHostileAlignment(SG_Orc orcSociety, SocialGroup sg)`
- - `public bool isHostileAlignment(SG_Orc orcSociety, Location loc)`
- - `public bool isHostileAlignment(Unit u, Unit target)`

Balance:
- Gourd of Blood
- - Heals once every 5 turns, instead of once every 3. This may be nerfed further if needed.
- - Needs to consume 300 [redacted] in order to [redacted], instead of 100.
- - No longer full heals when it [redacted] under certain conditions.
- - Name now dynamically changes to indicate progress in [redacted].
- - Progress in [redacted] decays slowly if no progress is made in a turn.
- Shadow Warriors and Serpent Warriors god specific tenets have been buffed, granting a maximum of 3 bonus damage and block, up from 2, at 100% home location shadow.

Fixes:
- Overhauled the back-end logic for how orc armies check if the target army is valid, based on what it is doing and on the various relevant tenets.
- - Orc hordes will now always consider an army a valid target if it is in combat with an army that belongs to their social group or culture, on the way to attack such an army, razing a settlement belonging to their social group or culture, or razing a human outpost belonging to their culture (future-proofing).
- - Orc hordes now ignore undead unless their intolerance tenet is human aligned.
- - Orc hordes now ignore commandable armies if their intolerance tenet is elder aligned.
- Spirit Callers
- - Can no longer learn arcane secrets after achieving death mastery level 3.
- - Can no longer learn other branches of magic (including curseweaving and fleshcrafting).
- - Now have twice the motivation to create undead minions.
- - Will no longer replace existing minions with new undead minions.
- Orc Waystations
- - Will now properly remove themselves when the settlement that they are in changes to a settlement type that they shouldn't be in, or gains a subsettlement that they cannot co-exist with.
- - Now properly detect infiltration status of the settlement.

Graphics:
- New image for Blood Gourd

Update: Nov 30, 2023 @ 12:24pm

Version 2.2.04 (Chandalor):
- Implemented Curseweaver god specific tenet for Chandalor.
- Implemented Broken Spirit curse.
- Improved conditions and utility scores for Spread Curse of Glory ritual.
- Blood Gourd item will now heal minions if the carrying agent's health is at max.